IP Library Granted Patent US 8,043,158
Granted Patent B2
US 8,043,158 · App. 11/822,998 · Granted Oct 25, 2011

Game device and image processing device

Assignee: Kabushiki Kaisha Sega
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Quick Facts
Patent No.
US 8,043,158
App. No.
11/822,998
Granted
Oct 25, 2011
Kind
B2
Abstract

To provide an image processing device, image processing method, and data processing method for a game device providing novel game features. In a multiple-player game device 1 comprising mutually coupled input mechanisms 31 , it is possible for a game to be played by fewer people than the aforementioned number of players, by using a portion of the input mechanisms 31 , the coupling of the input mechanisms other than the input mechanisms used by the fewer number of players being disengaged in cases where a game is played by a fewer number of players.

Claims (17)

1. A game device comprising:

an image display device that displays a game image of a game, the game having a player character being a character operated by a player or being a moving body that the character is on that moves in a virtual three-dimensional space based on operation by the player;

an input device for a player's input of an operation signal to operate the player character; and

a control section that causes the player character to move to avoid an obstacle object for a fixed period of time, based on the operation signal,

wherein the control section performs a behavior prediction calculation for the player character and the obstacle object in the virtual three-dimensional space based on a relative speed and distance between the player character and the obstacle object as well as their respective sizes; and judges, based on a result of the behavior prediction calculation, whether or not contact between the player character and the obstacle object can be avoided by the movement to avoid the obstacle object for the fixed period of time; and

wherein when the control section judges that the contact cannot be avoided even with the movement to avoid the obstacle object for the fixed period time, the control section judges whether or not the contact between the player character and the obstacle object can be avoided by accelerating the obstacle obiect to a fixed speed in the virtual three-dimensional space; and

wherein when the control section judges that the contact can be avoided by accelerating the obstacle to the fixed speed, the control section accelerates the obstacle to that fixed speed, performs a behavior calculation to cause the obstacle object to move in the virtual three-dimensional space at the accelerated moving speed, and displays an image of the obstacle object moving at the calculated moving speed on the image display device.

2. The game device according to claim 1 , wherein the control section performs the judgment as to whether or not the contact can be avoided by the movement to avoid the obstacle object for the fixed period of time, when the player character is performing the movement to avoid the obstacle object for the fixed period of time.

3. A game device control method for controlling a game device performing a game, the game having a player character being a character operated by a player or being a moving body that the character is on that moves in a virtual three-dimensional space based on operation by the player, and including an image display device that displays a game image, an input device for a player's input of an operation signal to operate the player character, and a control section, the game device control method comprising:

moving, by the control section, the player character to avoid an obstacle object for a fixed period of time, based on the operation signal;

performing, by the control section, a behavior prediction calculation for the player character and the obstacle object in the virtual three-dimensional space based on a relative speed and distance between the player character and the obstacle object as well as their respective sizes;

judging, by the control section, based on a result of the behavior prediction calculation, whether or not contact between the player character and the obstacle object can be avoided by the movement to avoid the obstacle object for the fixed period of time; and

when the control section judges that the contact cannot be avoided even with the movement to avoid the obstacle object for a fixed period of time, judging, by the control section, whether or not the contact between the player character and the obstacle object can be avoided by accelerating the obstacle object to a fixed speed in the virtual three-dimensional space; and

wherein when the control section judges that the contact can be avoided by accelerating the obstacle object to the fixed speed:

accelerating, by the control section, the obstacle object to the fixed speed;

performing, by the control section, a behavior calculation to cause the obstacle object to travel in the virtual three-dimensional space at the accelerated traveling speed; and

displaying, by the control section, an image of the obstacle object traveling at the accelerated traveling speed on the display device.

Assignments (1)
CHANGE OF NAME Recorded Sep 12, 2011
From: KABUSHIKI KAISHA SEGA ENTERPRISES
To: KABUSHIKI KAISHA SEGA D/B/A SEGA CORPORATION
Reel/Frame 026890/0029 →
Priority Claims (1)
JP 10-320039 · Oct 23, 1998 · national
Continuity (4)
Division 11080451 · Mar 16, 2005
Division 10396460 · Mar 26, 2003
Continuation 09422655 · Oct 22, 1999
Related Publication 20070293314A1 · Dec 20, 2007