IP Library › Granted Patent US 8,123,607
Granted Patent B2
US 8,123,607 · App. 11/256,848 · Granted Feb 28, 2012

Bingo game

Assignee: Shawn M. Van Asdale
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Quick Facts
Patent No.
US 8,123,607
App. No.
11/256,848
Granted
Feb 28, 2012
Kind
B2
Abstract

A method and gaming device for wagering on and playing a bingo-type game is disclosed. More particularly, a method allows a player to use strategy to select or daub a number of bingo balls in a bingo-type game and forgo daubing other balls, thereby adding a new level of player interaction, and skill to the game of bingo while maintaining other features of a bingo game such as playing until at least one player wins the game.

Claims (21)

1. A gaming system for playing a game of electronic bingo, the system comprising:

(a) a memory;

(b) a set of bingo balls stored in said memory, wherein at least some of said bingo balls bear an indicia;

(c) a central computer operatively connected to said memory, said central computer being programmed to draw bingo balls from the set of bingo balls;

(d) a plurality of gaming terminals, said gaming terminals operatively coupled to said central computer to communicate the bingo balls drawn from the set of bingo balls;

(e) a means for accepting a wager from a player at each gaming terminal;

(f) a bingo card displayed on each player's gaming terminal, each of said bingo cards comprising a matrix having at least a first portion and a second portion, wherein the matrix has a plurality of spots, at least some of said spots having a indicia corresponding to at least one of the bingo balls in the set of bingo balls;

(g) wherein the first portion of the matrix has a plurality of spots;

(h) wherein said second portion of the matrix has at least one spot, said second portion spots being distinct from the spots of the first portion of the matrix;

(i) said central computer programmed to randomly draw a first group of bingo balls from the set of bingo balls until the indicia associated with the first group of bingo balls match the indicia on at least five of the spots in the first portion of the bingo card on each gaming terminal;

(j) each of said gaming terminals programmed to display said first group of bingo balls, to indicate said matching at least five spots and to allow each player to selectively daub none, one, two, three, four or five of said matching spots in the first portion and to daub any matching spots in the second portion;

(k) said central computer programmed to randomly draw a second group of bingo balls from the set of bingo balls, until at least five spots in the first portion of each bingo card displayed on each gaming terminal are daubed;

(l) each of said gaming terminals programmed to respond to said second group of bingo balls drawn by displaying none, one or more of said balls in the second group of bingo balls and daubing none, one or more of any spots bearing indicia matching the indicia of said balls in the second group on at least the first portion of the bingo card displayed on said terminal;

(m) said memory storing a plurality of bingo patterns, wherein at least a plurality of said patterns are formed by spots in the first portion and have an associated payout amount and wherein at least one of said patterns are formed by spots in the second portion and have an associated payout modifier;

(n) said memory defining at least one of said bingo patterns as a game-ending pattern;

(o) each of said gaming terminals programmed to make a payout equal to the payout amount of the pattern, if any, formed in the first portion modified by the payout modifier of the pattern formed, if any, in the second portion;

(p) said central computer programmed to randomly draw a third group of bingo balls from the set of bingo balls if no player has completed a game-ending pattern as a result of the bingo balls drawn in the first and second groups.

2. The gaming system of claim 1 wherein each spot in the first portion is associated with at least one playing card and wherein one indicia from a subset of the indicia is associated with each spot in the first portion, the same subset of indicia being used for each first portion on the plurality of bingo cards displayed.

3. The gaming system of claim 2 wherein the first portion is comprised of at least four rows and at least thirteen columns and each spot in the first portion is associated with at least one playing card by associating each of said rows with a different playing card suit and by associating each of said columns with a different playing card rank.

4. The gaming system of claim 2 wherein the playing cards associated with the spots used to form at least some of the plurality of said bingo patterns formed by spots in the first portion create a poker hand of known ranking.

5. The gaming system of claim 4 , wherein at least one of the game-ending patterns is formed by spots in the second portion.

Continuity (2)
Continuation In Part 10826045 · Apr 16, 2004
Related Publication 20060035700A1 · Feb 16, 2006