IP Library › Granted Patent US 8,162,754
Granted Patent B2
US 8,162,754 · App. 12/438,821 · Granted Apr 24, 2012

Game device, notification method, non-transitory information recording medium and program for informing displacement of game controller mat

Assignee: Konami Digital Entertainment Co., Ltd
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Quick Facts
Patent No.
US 8,162,754
App. No.
12/438,821
Granted
Apr 24, 2012
Kind
B2
Abstract

A process control unit ( 306 ) controls a music reproduction unit ( 309 ) to output a music sound, while controlling a request content creation unit ( 305 ) to present content of a motion requested to the player. At the same time, the process control unit ( 306 ) compares content of the motion acquired from a motion content acquiring unit ( 302 ) with the presented, requested motion (and the timing) to evaluate the stepping motion of the player. Further, during the game, the process control unit ( 306 ) sequentially measures the amount of displacement of the game mat in accordance with the position, etc. of the controller, the position being detected by a controller detection unit ( 303 ). Then, when the measured amount of displacement exceeds a reference value, an alarm message is synthesized to a game screen and displayed, and the game mat displacement is informed to call attention of the player.

Claims (34)

1. A game device, comprising:

a detection mat, located on a surface, that detects a pressure onto the detection mat and a position of the pressure in the detection mat;

a controller that is detachably attached to the detection mat;

an acquiring unit that acquires, via the controller, an operation instruction made by a stepping motion of a player on the detection mat, based on the detected pressure and the detected position of the pressure;

a controller detection unit that detects a position of the controller;

a measuring unit that measures an amount of displacement of the detection mat relative to the surface in a predetermined direction, based on the detected position of the controller, the predetermined direction being parallel to the surface, wherein the measuring unit, in measuring an amount of displacement of the detection mat, acquires a first position of the controller from the controller detection unit, acquires an indication of the stepping motion of the player on the detection mat, and acquires a second position of the controller from the controller detection unit, the amount of displacement of the detection mat relative to the surface in the predetermined direction being a function of the first and second positions of the controller; and

an output control unit that outputs advisory information in a case where the measured amount of displacement in the predetermined direction exceeds a reference displacement value.

2. The game device according to claim 1 , wherein the measuring unit measures the amount of displacement of the detection mat and the direction of displacement of the detection mat, based on a position of the controller detected by the controller detection unit at a start of a game and a position of the controller detected by the controller detection unit at a termination of the game.

3. The game device according to claim 1 , wherein;

the measuring unit further measures a strength of stepping of the player, based on a change of a vertical position of the controller; and

the advisory information further informs the strength of stepping of the player in a case where the measured strength of stepping of the player exceeds a reference strength value.

4. The game device according to claim 1 , further comprising:

a game control unit that suspends progress of the game in a case where the measured amount of displacement in the predetermined direction exceeds the reference displacement value.

5. The game device according to claim 4 , wherein:

the advisory information further informs that the progress of the game is suspended in a case where the game control unit suspends the progress of the game; and

the game control unit resumes the progress of the game after elapse of a predetermined time from the suspension of the progress of the game.

6. The game device according to claim 1 , further comprising:

a reproduction unit that reproduces an accompaniment for the stepping motion performed by the player; and

a reproduction control unit that sets a tempo of the accompaniment slower than standard, in a case where the measured amount of displacement in the predetermined direction exceeds the reference displacement value.

7. A notification method performed by a game device including a detection mat, located on a surface, that detects a pressure and onto the detection mat and a position of the pressure in the detection mat and a controller that is detachably attached to the detection mat, comprising:

an acquiring step of acquiring, via the controller, an operation instruction made by a stepping motion of a player on the detection mat, based on the detected pressure and the detected position of the pressure;

a controller detection step of detecting a position of the controller;

a measuring step of measuring an amount of displacement of the detection mat relative to the surface in a predetermined direction, based on the detected position of the controller, the predetermined direction being parallel to the surface, the measuring step including the steps of acquiring a first position of the controller from the controller detection unit, acquiring an indication of the stepping motion of the player on the detection mat, and acquiring a second position of the controller from the controller detection unit, the amount of displacement of the detection mat relative to the surface in the predetermined direction being a function of the first and second positions of the controller; and

an output control step of outputting advisory information in a case where the measured amount of displacement in the predetermined direction exceeds a reference displacement value.

8. A non-transitory information recording medium storing a program that causes a computer including a detection mat, located on a surface, that detects a pressure onto the detection mat and a position of the pressure in the detection mat and a controller that is detachably attached to the detection mat, to function as:

an acquiring unit that acquires, via the controller, an operation instruction made by a stepping motion of a player on the detection mat, based on the detected pressure and the detected position of the pressure;

a controller detection unit that detects a position of the controller;

a measuring unit that measures an amount of displacement of the detection mat relative to the surface in a predetermined direction, based on the detected position of the controller, the predetermined direction being parallel to the surface, wherein the measuring unit, in measuring an amount of displacement of the detection mat, acquires a first position of the controller from the controller detection unit, acquires an indication of the stepping motion of the player on the detection mat, and acquires a second position of the controller from the controller detection unit, the amount of displacement of the detection mat relative to the surface in the predetermined direction being a function of the first and second positions of the controller; and

an output control unit that outputs advisory information in a case where the measured amount of displacement in the predetermined direction exceeds a reference displacement value.

9. A program stored in a non-transitory information recording medium, that causes a computer including a detection mat, located on a surface, that detects a pressure onto the detection mat and a position of the pressure in the detection mat and a controller that is detachably attached to the detection mat to function as:

an acquiring unit that acquires, via the controller, an operation instruction made by a stepping motion of a player on the detection mat, based on the detected pressure and the detected position of the pressure;

a controller detection unit that detects a position of the controller;

a measuring unit that measures an amount of displacement of the detection mat relative to the surface in a predetermined direction, based on the detected position of the controller, the predetermined direction being parallel to the surface, wherein the measuring unit, in measuring an amount of displacement of the detection mat, acquires a first position of the controller from the controller detection unit, acquires an indication of the stepping motion of the player on the detection mat, and acquires a second position of the controller from the controller detection unit, the amount of displacement of the detection mat relative to the surface in the predetermined direction being a function of the first and second positions of the controller; and

an output control unit that outputs advisory information in a case where the measured amount of displacement in the predetermined direction exceeds a reference displacement value.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 6, 2009
From: ASAMI, YUICHI
To: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Reel/Frame 022644/0691 →
Priority Claims (1)
JP 2006-228691 · Aug 25, 2006 · national
Continuity (1)
Related Publication 20090258704A1 · Oct 15, 2009