IP Library Granted Patent US 8,167,716
Granted Patent B2
US 8,167,716 · App. 12/240,828 · Granted May 1, 2012

Gaming machine having a plurality of terminals and playing method thereof

Assignee: Universal Entertainment Corporation
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Quick Facts
Patent No.
US 8,167,716
App. No.
12/240,828
Granted
May 1, 2012
Kind
B2
Abstract

A gaming machine includes: a plurality of gaming terminals, a shared display, and a plurality of routs. Each of the gaming terminals has first light emitting portions which provide an effect to a game. Further, each of the gaming terminal runs a base game and a special game configured to award a special payout. Each of the routs is formed by arranging second light emitting portions from associated one of the gaming terminal to the shared display. The gaming machine thus structured executes a playing method including the steps of: every time a gaming terminal achieves a predetermined winning in the special game, (i) blinking a predetermined number of second light emitting portions forming a rout associated with that gaming terminal sequentially from the one closest to that gaming terminal, the predetermined number being determined based on the winning having been achieved, and (ii) blinking the first light emitting portions of that gaming terminal in sync with the second light emitting portions; and awarding a special payout to a gaming terminal whose associated rout has all its second light emitting portions being activated up to the shared display.

Claims (37)

1. A gaming apparatus for executing a base game and a special game which evolves from the base game, comprising:

a plurality of gaming terminals respectively having first light emitting portions and game value input ports, the first light emitting portions each providing an effect to the base game and the special game, and the game value input ports each receiving an input of a game value used as a resource of a payout for the special game;

a shared display which displays a special payout of the special game run by the gaming terminals;

a plurality of routes formed by arranging second light emitting portions from the respective gaming terminals to the shared display;

a game value storage unit which stores the input game value through the game value input port of any of the gaming terminals; and

a controller which performs the steps of:

(a1) when running the base game at each of the gaming terminals, storing a sum of at least a part of the input game value through the game value input port of each of the gaming terminals in the game value storage unit, as the special payout in the special game;

(a2) displaying, on the shared display, the special payout in the special game, which is stored in the game value storage unit in the step (a1);

(a3) when the sum of the game value stored in the game value storage unit exceeds a predetermined value, shifting the base game to the special game in each of the gaming terminals;

(a4) when a predetermined condition is established in the special game, blinking the first light emitting portions of at least one of the gaming terminals having established the predetermined condition;

(a5) after blinking the first light emitting portions in the step (a4), blinking on the route corresponding to the gaming terminal having established the predetermined condition, a predetermined number of the second light emitting portions from the gaming terminal side toward the shared display, in sync with the first light emitting portions of the gaming terminal having established the predetermined condition, the predetermined number corresponding to the predetermined condition, and then turning on the second light emitting portions; and

(a6) after repeating the steps (a4) and (a5), awarding the special payout to the gaming terminal whose second light emitting portions on the route reach the shared display first among the gaming terminals.

2. The gaming apparatus according to claim 1 , wherein:

the first light emitting portions of the gaming terminal and the second light emitting portions forming the route associated with the gaming terminal blink in the same emission color; and

the emission color is made different for each of the gaming terminals.

3. The gaming apparatus according to claim 1 , wherein:

when the second light emitting portions are activated to blink, the controller adjusts the brightness of the second light emitting portions according to the number of the second light emitting portions to blink.

4. The gaming apparatus according to claim 1 , wherein:

the first light emitting portions of the gaming terminal and the second light emitting portions forming the route associated with the gaming terminal blink in the same emission color;

the emission color is made different for each of the gaming terminals; and

when the second light emitting portions are activated to blink, the controller adjusts the brightness of the second light emitting portions according to the number of the second light emitting portions to blink.

5. A playing method for a gaming apparatus executing a base game and a special game which evolves from the base game, the gaming apparatus including:

a plurality of gaming terminals respectively having first light emitting portions and game value input ports, the first light emitting portions each providing an effect to the base game and the special game, and the game value input ports each receiving an input of a game value used as a resource of a payout for the special game;

a shared display which displays a special payout of the special game run by the gaming terminals;

a plurality of routes formed by arranging second light emitting portions from the respective gaming terminals to the shared display;

a game value storage unit which stores the input game value through the game value input port of any of the gaming terminals; and

a controller;

the method comprising the steps of:

under the control of the controller,

(a1) when running the base game at each of the gaming terminals, storing a sum of at least a part of the input game value through the game value input port of each of the gaming terminals in the game value storage unit, as the special payout in the special game;

(a2) displaying, on the in the special game, which is stored in the game value storage unit in the step (a1);

(a3) when the sum of the game value stored in the game value storage unit exceeds a predetermined value, shifting the base game me in each of the gaming terminals;

(a4) when a predetermined condition is established in the special game, blinking the first light emitting portions of at least one of the gaming terminals having established the predetermined condition;

(a5) after blinking the first light emitting portions in the step (a4), blinking, on the route corresponding to gaming terminal having established the predetermined condition, a predetermined number of the second light emitting portions from the gaming terminal side toward the shared display, in sync with the first light emitting portions of the gaming terminal having established the predetermined condition, the predetermined number corresponding to the predetermined condition, and then turning on the second light emitting portions; and

(a6) after repeating the steps (a4) and (a5), awarding the special payout of the gaming terminal whose second light emitting portions on the route reach the shared display first among the gaming terminals.

6. The gaming apparatus according to claim 1 , wherein:

the routes from each of the gaming terminals to the shared display have at least one curve.

Assignments (2)
CHANGE OF NAME Recorded Mar 26, 2012
From: ARUZE CORPORATION
To: UNIVERSAL ENTERTAINMENT CORPORATION
Reel/Frame 027929/0151 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 21, 2009
From: SUGANO, KENTA; KATO, YOICHI; AJIRO, ARATA
To: ARUZE CORPORATION
Reel/Frame 022133/0214 →
Continuity (2)
Provisional Application 61058817 · Jun 4, 2008
Related Publication 20090305763A1 · Dec 10, 2009