IP Library Granted Patent US 8,235,809
Granted Patent B2
US 8,235,809 · App. 12/079,263 · Granted Aug 7, 2012

Gaming machine allowing a player to change the volatility of a game based on an amount of play history

Assignee: Konami Gaming, Inc.
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Quick Facts
Patent No.
US 8,235,809
App. No.
12/079,263
Granted
Aug 7, 2012
Kind
B2
Abstract

The present invention is a gaming machine for playing a game and paying out an award according to play results, comprising a detector which recognizes a play history of a player, an analyzer which analyzes the play history, a controller which changes a volatility of the game according to the play history, and an initiator which initiates the game with changed volatility.

Claims (28)

1. A gaming machine for playing a game and paying out an award according to play results, comprising:

a detector, which recognizes a play history of a player;

an analyzer, which analyzes the play history;

a controller, which enables changing of a volatility of the game by the player, based on the play history;

an initiator, which is enabled to initiate the game with changed volatility; and

a display having a touch screen function for the player to select a volatility element for changing the volatility of the game by touching the volatility element displayed on a screen of the display,

wherein the controller is configured to, after the analyzer has analyzed the play history, allow the player to select the volatility element for changing the volatility of the game via the touch screen function of the display and allows the initiator to start the game with changed volatility only when the analyzer determines an amount in the play history exceeds a predetermined threshold required to allow the player to change the volatility.

2. The gaming machine of claim 1 , wherein the initiator initiates the game without changing the volatility when the controller does not receive any input regarding selection of the volatility element via the touch screen function of the display from the player.

3. The gaming machine of claim 1 , wherein the changed volatility includes a changed total amount of awards.

4. The gaming machine of claim 3 , wherein the changed volatility includes a changed magnification ratio associated with each of the awards.

5. The gaming machine of claim 1 , wherein the changed volatility includes a changed number of plays of the game.

6. The gaming machine of claim 1 , wherein the play history arising from the play is further stored into a memory communicating with the detector.

7. The gaming machine of claim 6 , wherein the play history including the newly stored play history is again analyzed by the analyzer.

8. The gaming machine of claim 1 , wherein the initiator initiates the game without changing the volatility only when the amount of the play history does not exceed the predetermined threshold required to allow the player to change the volatility.

9. A gaming machine for playing a game and paying out an award according to play results, comprising:

a detector, which recognizes a play history of a player;

an analyzer, which analyzes the play history;

a controller, which enables changing of a volatility of the game by the player, based on the play history;

an initiator, which is enabled to initiate the game with changed volatility; and

an input device for allowing the player to select a volatility element for changing the volatility of the game,

wherein the controller is configured to, after analyzing the play history, allow the player to select the volatility element of the game via the input device and allows the initiator to start the game with changed volatility only when the analyzer determines an amount in the play history exceeds a predetermined threshold required to allow the player to change the volatility.

10. The gaming machine of claim 9 , wherein the initiator initiates the game without changing the volatility when the controller does not receive any input via the input device regarding selection of the volatility element via the input device for selecting the volatility element from the player.

11. The gaming machine of claim 9 , wherein the changed volatility includes a changed total amount of awards.

12. The gaming machine of claim 11 , wherein the changed volatility includes a changed magnification ratio associated with each of the awards.

13. The gaming machine of claim 9 , wherein the changed volatility includes a changed number of plays of the game.

14. The gaming machine of claim 9 , wherein the play history arising from the play is further stored into a memory communicating with the detector.

15. The gaming machine of claim 14 wherein the play history including the newly stored play history is again analyzed by the analyzer.

16. The gaming machine of claim 9 , wherein the initiator initiates the game without changing the volatility only when the amount of the play history does not exceed the predetermined threshold required to allow the player to change the volatility.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 25, 2008
From: SUGIYAMA, ARATA; TONE, NORIO
To: KONAMI GAMING, INC.
Reel/Frame 020871/0780 →
Continuity (1)
Related Publication 20090247284A1 · Oct 1, 2009