IP Library Granted Patent US 8,366,551
Granted Patent B2
US 8,366,551 · App. 12/435,695 · Granted Feb 5, 2013

Single player fantasy sports game

Inventor: Jeffrey Thomas (Kenosha, WI)
Assignee: World Sports Technology, Inc.
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,366,551
App. No.
12/435,695
Granted
Feb 5, 2013
Kind
B2
Abstract

A single user fantasy game, including a database of VFGMs, each having strategies and player rankings supplied by or for certain human remote GMs, together with a database of real-world athlete/participants. A draft is launched, with the user and at least selected VFGMs as participants. In that draft, the user and the VFGMs make selections of athlete/participants according to predetermined draft rules. Those selections made by the user and by the VFGMs are then saved as respective teams in a team database. Once the teams are selected, the performance of the teams is determined, using a database of real-world performances/statistics, for the athlete/participants in the database of athlete/participants, from a particular time period and according to a set of fantasy game scoring rules. A winner is determined from among the user and the VFGMs, based on the performance of the teams for the particular time period.

Claims (26)

1. A method for providing a single user fantasy game for a user, the method comprising:

providing a computer database of VFGMs, each VFGM comprising a draft strategy, the strategy determined by one or more human remote general managers who are not the user;

providing a computer database of real-world athlete/participants on a computer accessible to the user;

running a draft with the user and at least selected ones of the VFGMs participating, wherein the user and the selected VFGMs make selections of fantasy athlete/participants from the database of real world fantasy athlete/participants, according to predetermined draft rules, with a computer automatically making the VFGM draft selection decisions according to the strategies that constitute the selected VFGMs;

saving the selections of fantasy athlete/participants made by the user and by the VFGMs, as respective teams in a team database on a computer accessible to the user;

using a database of real-world performances/statistics stored on a computer, for the athlete/participants in the database of real-world athlete/participants, from a particular time period, and using a set of fantasy game scoring rules, using the computer to calculate and determine the performance of the teams; and

determining a winner from among the user and the selected VFGMs based on the relative performance of the teams for the particular time period.

2. A method as recited in claim 1 further comprising permitting a user to select VFGMs against which to compete, from the database of VFGMs.

3. A method as recited in claim 1 wherein the particular time period occurs after the draft is run.

4. A method as recited in claim 3 wherein the fantasy game scoring rules are determined before the draft is run.

5. A method for providing a single user fantasy game for a user, the method comprising:

providing a database of VFGMs, each VFGM comprising a draft strategy stored and accessed on a computer and determined by one or more human remote general managers who are not the user;

running a draft with the user and selected VFGMs as participants, wherein the user and the selected VFGMs make selections of fantasy athlete/participants from a database of real-world athlete/participants, according to predetermined draft rules, with a computer automatically making the VFGM draft selection decisions according to the strategies that constitute the VFGMs, and storing the selections of fantasy athlete/participants made by the user and by the VFGMs, as respective teams in a team database on a computer; and

using a database of real-world performances/statistics, for the athlete/participants in the database of real-world athlete/participants, from a particular time period and a set of fantasy game scoring rules, using the computer to calculate and determine the relative performance of the teams with respect to each other.

6. A method as recited in claim 5 further comprising permitting the user to select VFGMs against which to compete from a database of VFGMs.

7. A method as recited in claim 5 further comprising determining a winner from among the user and the selected VFGMs based on the relative performance of the teams.

8. A method as recited in claim 5 wherein the particular time period occurs after the draft is run.

9. A method as recited in claim 5 wherein the fantasy game scoring rules are determined before the draft is run.

10. A method for playing a single user fantasy game for a user, the method comprising:

selecting VFGMs against which to compete from a database of VFGMs, each VFGM comprising a draft strategy stored on a computer and determined by one or more human remote general managers who are not the user;

participating in a draft with selected VFGMs as other participants besides the user, wherein the user and the selected VFGMs make selections of fantasy athlete/participants from a database of real-world athlete/participants, according to predetermined draft rules, the VFGMs making selections by means of a computer making selection decisions according to the strategies that constitute the VFGMs;

storing the selections of fantasy athlete/participants made by the user and by the VFGMs, as respective teams in a team database on a computer; and

using a database of real-world performances/statistics, for the athlete/participants in the database of real-world athlete/participants, from a particular time period and a set of fantasy game scoring rules, determining the relative performance of the teams with respect to each other.

11. A method as recited in claim 10 further comprising determining a winner from among the player and the selected VFGMs based on the relative performance of the teams.

12. A method as recited in claim 10 wherein the particular time period occurs after the draft is run.

13. A method as recited in claim 10 wherein the fantasy game scoring rules are determined before the draft is run.

Assignments (6)
CHANGE OF NAME Recorded Jul 9, 2020
From: IAC HOLDINGS, INC.
To: IAC/INTERACTIVECORP
Reel/Frame 053163/0844 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 6, 2020
From: IAC/INTERACTIVECORP
To: IAC HOLDINGS, INC.
Reel/Frame 053127/0076 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 19, 2016
From: SKYLLZONE LLC
To: IAC/INTERACTIVE CORP
Reel/Frame 040662/0943 →
CHANGE OF NAME Recorded Aug 23, 2013
From: FSOV, LLC
To: SKYLLZONE, LLC
Reel/Frame 031076/0094 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 30, 2013
From: WORLD SPORTS TECHNOLOGY, INC.
To: FSOV, L.L.C.
Reel/Frame 030318/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 14, 2009
From: THOMAS, JEFFREY
To: WORLD SPORTS TECHNOLOGY, INC.
Reel/Frame 022954/0970 →
Continuity (1)
Related Publication 20100285856A1 · Nov 11, 2010