IP Library Granted Patent US 8,425,313
Granted Patent B2
US 8,425,313 · App. 11/829,028 · Granted Apr 23, 2013

Dynamic casino tracking and optimization

Inventors: Dwayne R. Nelson (Las Vegas, NV); Richard C. Williams (Reno, NV); Richard E. Rowe (Las Vegas, NV); Timothy W. Moser (Las Vegas, NV)
Assignee: IGT
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Quick Facts
Patent No.
US 8,425,313
App. No.
11/829,028
Granted
Apr 23, 2013
Kind
B2
Abstract

Gaming establishment patrons may be categorized and responsive services and features presented whether or not the patrons (or their companions) are known. Gaming and non-gaming activities of a patron may be identified and tracked. Information from various private and/or public databases accessible by a gaming establishment, may be used for patron ranking and to determine offers, goods and services that may be targeted to a patron.

Claims (52)

1. A system for providing gaming services, comprising:

a plurality of cameras for obtaining image data regarding people in or near a gaming establishment, the cameras configured for communication with other devices via a network; and

a server, comprising:

at least one network interface configured for communication with the network; and

at least one logic device configured to do the following:

obtain, from the image data, facial recognition data regarding a person from at least one of the cameras via the network interface, without reference to the person's voluntary participation in a player loyalty system;

estimate the person's expected economic value to the gaming establishment, based at least in part on the facial recognition data;

categorize the person, based at least in part on the expected economic value; and

determine whether to provide a benefit to the person according to the categorization.

2. The system of claim 1 , wherein at least one logic device is further configured to do the following:

obtain player indicia regarding the person from a database; and

categorize the person with reference to the facial recognition data and the player indicia.

3. The system of claim 1 , further comprising means for tracking the person's location while the person is within, or in the vicinity of, the gaming establishment, the tracking means comprising means for communicating the person's location via the network.

4. The system of claim 1 , wherein the plurality of cameras comprises a plurality of fingerprint scanners.

5. The system of claim 1 , wherein at least one logic device is further configured to assign a rank to the patron, the rank depending at least in part on the patron's expected economic value to the gaming establishment.

6. The system of claim 2 , wherein the database comprises a player loyalty system database.

7. The system of claim 3 , wherein the tracking means comprises a radio frequency identification network.

8. A method of providing gaming services, comprising:

obtaining first player indicia regarding a person approaching or entering a gaming establishment without reference to the person's voluntary participation in a player loyalty system, said first player indicia based at least in part on facial recognition data of the person and obtained from image data captured by at least one of a plurality of cameras disposed in or near a gaming establishment;

categorizing the person with reference to the first player indicia; and

determining whether to provide a benefit to the person according to the categorization.

9. The method of claim 8 , wherein the obtaining step further comprises obtaining first player indicia regarding a person near a gaming establishment.

10. The method of claim 8 , wherein the categorizing involves data from a player loyalty system.

11. The method of claim 8 , further comprising:

obtaining second player indicia regarding the person with reference to a database; and

categorizing the person with reference to the first player indicia and the second player indicia.

12. The method of claim 8 , wherein the benefit comprises a comp or enhanced personal service.

13. The method of claim 8 , wherein the first player indicia include one or more of clothing indicia, jewelry indicia, personal association indicia, and tipping indicia.

14. The method of claim 8 , wherein the categorizing step comprises a determination of the person's expected economic value to the gaming establishment.

15. The method of claim 8 , wherein the categorizing step comprises assigning a rank to the person, the rank depending at least in part on the person's expected economic value to the gaming establishment.

16. The method of claim 8 , further comprising tracking the person's location while the person is within, or in the vicinity of, the gaming establishment.

17. The method of claim 8 , further comprising associating a code with the person's data.

18. The method of claim 8 , wherein the categorizing and determining steps are performed dynamically.

19. The method of claim 9 , wherein the first player indicia include one or more of automobile indicia, clothing indicia, jewelry indicia, personal association indicia, tipping indicia and purchasing indicia.

20. The method of claim 10 , wherein the database is a voluntary player loyalty system database.

21. The method of claim 10 , wherein the database is a publicly available database.

22. The method of claim 10 , wherein the step of obtaining second player indicia is performed in response to first player indicia.

23. A system for providing gaming services, comprising:

means for obtaining first player indicia regarding a person approaching or entering a gaming establishment without reference to the person's voluntary participation in a player loyalty system, said first player indicia based at least in part on facial recognition data of the person and obtained from image data captured by at least one of a plurality of cameras disposed in or near a gaming establishment;

means for categorizing the person with reference to the first player indicia; and

means for determining whether to provide a benefit to the person according to the categorization.

24. The system of claim 23 , wherein the player loyalty system comprises a player tracking system.

25. The system of claim 23 , further comprising:

means for obtaining second player indicia regarding the person with reference to a database; and

means for categorizing the person with reference to the first player indicia and the second player indicia.

26. The system of claim 23 , wherein the categorizing means comprises means for determining the person's expected economic value to the gaming establishment.

27. The system of claim 23 , wherein the categorizing means comprises means for assigning a rank to the person, the rank depending at least in part on the person's expected economic value to the gaming establishment.

28. The system of claim 23 , further comprising means for tracking the person's location while the person is within, or in the vicinity of, the gaming establishment.

29. The system of claim 23 , further comprising means for associating a code with the person's data.

30. The system of claim 25 , wherein the database is a voluntary player loyalty system database.

31. The system of claim 25 , wherein the database is a publicly available database.

32. The system of claim 25 , wherein the means for obtaining second player indicia is activated in response to first player indicia.

Assignments (2)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 26, 2007
From: NELSON, DWAYNE R.; WILLIAMS, RICHARD C.; ROWE, RICHARD E.; MOSER, TIMOTHY W.
To: IGT
Reel/Frame 019614/0841 →
Continuity (6)
Continuation 11655496 · Jan 19, 2007
Continuation In Part 11303444 · Dec 15, 2005
Continuation 10170278 · Jun 12, 2002
Continuation In Part 10214936 · Aug 6, 2002
Continuation In Part 09927742 · Aug 10, 2001
Related Publication 20070271113A1 · Nov 22, 2007