IP Library › Granted Patent US 8,579,687
Granted Patent B2
US 8,579,687 · App. 13/320,936 · Granted Nov 12, 2013

Electronic board game using reaction time

Inventor: David Neveaux (West Seneca, NY)
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Quick Facts
Patent No.
US 8,579,687
App. No.
13/320,936
Granted
Nov 12, 2013
Kind
B2
Abstract

Disclosed in this specification is an electronic board game. In use, a primary game (e.g. a card game) is played until one of the players presses an activation button. The other players attempt to quickly react and press their buttons. The faster they react, the more points the players earn. The initial activation of the timers can be done when that player perceives a predetermined event that occurred during the card game. The player may attempt to bluff the other players by pressing the button without having perceived the event but doing so risks the other players issuing a challenge. In certain embodiments, the cards are selected to help players learn basic skills, such as shapes, colors, or mathematical operations.

Claims (36)

1. A process for playing an electronic board game comprising:

providing an electronic gaming console that includes

one station for each player, including at least a first, a second and a third station, each of which includes an activation button and a timer,

the timer of the first station configured to measure the time between the pressing of the activation button of the second or third station and the pressing of the activation button of the first station;

the timer of the second station configured to measure the time between the pressing of the activation button of the first or third station and the pressing of the activation button of the second station;

the timer of the third station configured to measure the time between the pressing of the activation button of the first or second station and the pressing of the activation button of the third station;

playing a primary game between at least a first player, a second player and a third player, associated with the first, second and third station, respectively,

wherein a predetermined event occurs during the primary game;

pressing the activation button of the first station by the first player, thereby alleging the first player has perceived the predetermined event;

signaling, to the second player and third player, the start of the timer of the second and third stations;

pressing the activation button of the second station by the second player, in response to the pressing of the activation button of the first station by the first player, thereby measuring the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;

pressing the activation button of the third station by the third player, in response to the pressing of the activation button of the first station by the first player, thereby measuring the time between the pressing of the activation button of the first station and the pressing of the activation button of the third station;

awarding points to the second player based on the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;

awarding points to the third player based on the time between the pressing of the activation button of the first station and the pressing of the activation button of the third station.

2. The process as recited in claim 1 , wherein the primary game is a card game.

3. The process as recited in claim 2 , wherein the predetermined event is having a predetermined hand.

4. The process as recited in claim 3 , wherein the predetermined hand is a four of a kind.

5. The process as recited in claim 2 , wherein the cards include pictures and predetermined event is having a predetermined number of a particular picture.

6. The process as recited in claim 5 , wherein the pictures on the cards denote colors.

7. The process as recited in claim 5 , wherein the pictures on the cards denote shapes.

8. The process as recited in claim 5 , wherein the pictures on the cards denote letters of the alphabet.

9. The process as recited in claim 5 , wherein the pictures on the cards denote numbers.

10. The process as recited in claim 1 , wherein the primary game does not eliminate players.

11. A process for playing an electronic board game comprising:

providing an electronic gaming console that includes one station for each player, including at least a first, a second and a third station, each of which includes an activation button and a timer, the timer of the first station configured to measure the time between the pressing of the activation button of the second or third station and the pressing of the activation button of the first station;

the timer of the second station configured to measure the time between the pressing of the activation button of the first or third station and the pressing of the activation button of the second station;

the timer of the third station configured to measure the time between the pressing of the activation button of the first or second station and the pressing of the activation button of the third station;

providing the second player with a finite number of challenges per game;

playing a primary game between at least a first player, a second player and a third player, associated with the first, second and third station, respectively, wherein a predetermined event occurs during the primary game;

pressing the activation button of the first station by the first player, thereby alleging the first player has perceived the predetermined event;

signaling, to the second player and third player, the start of the timer of the second and third stations;

pressing the activation button of the second station by the second player, in response to the pressing of the activation button of the first station by the first player, thereby measuring the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;

pressing the activation button of the third station by the third player, in response to the pressing of the activation button of the first station by the first player, thereby measuring the time between the pressing of the activation button of the first station and the pressing of the activation button of the third station;

permitting the second or third player to use one of the challenges, thereby asking the first player to reveal whether or not the first player has accurately perceived the predetermined event;

awarding points to all of the players based on the time between the pressing of the activation button of the first station and the pressing of the activation button of each player's station.

12. The process as recited in claim 11 , wherein the first player reveals an immunity card, thereby blocking the second player's attempt to reveal whether or not the first player has accurately perceived the predetermined event.

Continuity (2)
Provisional Application 61179226 · May 18, 2009
Related Publication 20120058809A1 · Mar 8, 2012