IP Library Granted Patent US 8,636,640
Granted Patent B2
US 8,636,640 · App. 12/386,006 · Granted Jan 28, 2014

Method and system for brain entertainment

Inventor: Daniel Wonchul Chang (Arcadia, CA)
Assignee: Brain Symphony LLC
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,636,640
App. No.
12/386,006
Granted
Jan 28, 2014
Kind
B2
Abstract

The present invention is a method of modifying music files to induce a desired state of consciousness. First and second modulations are introduced into a music file such that, when the music file is played, both of the modulations occur simultaneously. Additional modulations can be introduced, as well as sound tones at window frequencies.

Claims (31)

1. A method of modifying a music file to induce a desired state of consciousness, comprising the following steps:

(a) Introducing a first brain entrainment modulation of a first target frequency into the music file;

(b) introducing a second brain entrainment modulation of a second target frequency into said music file;

(c) introducing a third brain entrainment modulation of a first auxiliary frequency into said music file;

(d) introducing a fourth brain entrainment modulation of a second auxiliary frequency into said music file, wherein said second auxiliary frequency is generated by a first base window frequency and a second base window frequency and wherein the second auxiliary frequency divided by said first base window frequency is approximately the Golden Ratio;

(e) and, introducing a fifth brain entrainment modulation of a binding frequency, wherein each of said first target, second target, first auxiliary, second auxiliary, and binding frequencies is different than the other frequencies and wherein, when the music file is played, said first, second, third, fourth, and fifth brain entrainment modulations are played simultaneously.

2. The method of claim 1 wherein said first target frequency is in the beta range, said second target frequency is in the beta range, said first auxiliary frequency is in the alpha range, said second auxiliary frequency is in the theta range and said binding frequency is in the gamma range.

3. The method of claim 1 wherein said first target frequency is in the delta range, said second target frequency is in the delta range, said first auxiliary frequency is in the alpha range, said second auxiliary frequency is in the fast range and said binding frequency is in the fast range.

4. The method of claim 1 wherein said first target frequency is in the theta range, said second target frequency is in the delta range, said first auxiliary frequency is in the alpha range, said second auxiliary frequency is in the fast range and said binding frequency is in the gamma range.

5. The method of claim 1 wherein said first target frequency is in the alpha range, said second target frequency is in the beta range, said first auxiliary frequency is in the alpha range, said second auxiliary frequency is in the fast range and said binding frequency is in the gamma range.

6. The method of claim 1 wherein said first target frequency is in the alpha range, said second target frequency is in the alpha range, said first auxiliary frequency is in the fast range, said second auxiliary frequency is in the fast range and said binding frequency is in the gamma range.

7. The method of claim 1 wherein said second base window frequency divided by said second auxiliary frequency is approximately the Golden Ratio.

8. A method of modifying a music file to induce a desired state of consciousness, comprising the following steps:

(a) Introducing a first brain entrainment modulation of a first target frequency into the music file;

(b) introducing a second brain entrainment modulation of a second target frequency into said music file;

(c) introducing a third brain entrainment modulation of a third target frequency into said music file;

(d) introducing a fourth brain entrainment modulation of a fourth target frequency into said music file;

(e) and, introducing a fifth brain entrainment modulation of an auxiliary frequency, wherein each of said first target, second target, third target, fourth target, and auxiliary frequencies is different than the other frequencies, wherein, when the music file is played, said first, second, third, fourth, and fifth modulations are played simultaneously, wherein said auxiliary frequency is generated using a first base window frequency and a second base window frequency, and wherein said auxiliary frequency divided by said first base window frequency is approximately the Golden Ratio.

9. The method of claim 8 wherein said first target frequency is in the delta range, said second target frequency is in the delta range, said third target is in the alpha range, said fourth target frequency is in the fast range and said auxiliary frequency is in the fast range.

10. The method of claim 8 wherein said first target frequency is in the theta range, said second target frequency is in the delta range, said third target is in the alpha range, said fourth target frequency is in the fast range and said auxiliary frequency is in the fast range.

11. The method of claim 8 wherein the additional following step is performed:

(f) introducing a sixth brain entrainment modulation of a binding frequency into said music file.

12. The method of claim 11 wherein said binding frequency is in the gamma range.

13. The method of claim 8 wherein said second base window frequency divided by said auxiliary frequency is approximately the Golden Ratio.

14. A method of modifying a music file to induce a desired state of consciousness, comprising the following steps:

(a) Introducing a first brain entrainment modulation of a first target frequency into the music file;

(b) introducing a second brain entrainment modulation of a second target frequency into said music file;

(c) introducing a third brain entrainment modulation of a third target frequency into said music file;

(d) and, introducing a fourth brain entrainment modulation of an auxiliary frequency, wherein each of said first target, second target, third target, and auxiliary frequencies is different than the other frequencies and wherein, when the music file is played, said first target, second target, third target, and auxiliary brain entrainment modulations are played simultaneously, wherein said auxiliary frequency is generated using a first base window frequency and a second base window frequency, and wherein said auxiliary frequency divided by said first base window frequency is approximately the Golden Ratio.

15. The method of claim 14 wherein said first target frequency is in the theta range, said second target frequency is in the alpha range, said third target is in the fast range, and said auxiliary frequency is in the fast range.

16. The method of claim 14 wherein said second base window frequency divided by said auxiliary frequency is approximately the Golden Ratio.

Continuity (3)
Provisional Application 61123832 · Apr 11, 2008
Provisional Application 61188421 · Aug 8, 2008
Related Publication 20100056854A1 · Mar 4, 2010