IP Library Granted Patent US 8,651,947
Granted Patent B2
US 8,651,947 · App. 11/937,986 · Granted Feb 18, 2014

Gaming system and method providing a multiple-player bonus redemption game

Inventors: Scott A Caputo (Santa Clara, CA); Mark C Nicely (Daly City, CA); Greg Parrott (Reno, NV)
Assignee: IGT
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Quick Facts
Patent No.
US 8,651,947
App. No.
11/937,986
Granted
Feb 18, 2014
Kind
B2
Abstract

A gaming system and method including a plurality of gaming devices that may participate in a shared secondary or bonus game and a controller operable to communicate with said plurality of gaming devices. At least one of the plurality of gaming devices is programmed to generate and accumulate collectors upon an occurrence of a first triggering event. Upon an occurrence of a second triggering event at one of the gaming devices, the controller enables a player of said gaming device to redeem a quantity of accumulated collectors in a bonus event. The controller also enables the player to invite other gaming devices from the plurality of gaming devices to redeem accumulated collectors and participate in said bonus event. The odds of each player earning a higher-valued total award in the bonus event increases with the total number of accumulated collectors redeemed in the bonus event.

Claims (30)

1. A method of operating a gaming system including a plurality of gaming devices, said method comprising:

(a) enabling each of a plurality of players of the plurality of gaming devices to place at least one wager on at least one play of at least one primary game;

(b) upon each occurrence of a first triggering event, accumulating at least one collector for at least one of the players; and

(c) upon an occurrence of a second triggering event:

(i) enabling a first one of the players to redeem a quantity of collectors accumulated for said first one of the players,

(ii) enabling the first one of the players to invite at least a second one of the players to redeem any collectors accumulated for said second one of the players in a bonus event, wherein if the second one of the players redeems any collectors, the first one of the players has a higher bonus event average expected award than if the first one of the players were redeeming collectors alone, and

(iii) thereafter, if the first one of the players redeems any of the quantity of collectors accumulated for said first one of the players:

(A) causing at least one processor to execute a plurality of instructions to randomly associate at least one bonus event award with at least one redeemed collector accumulated for said first one of the players,

(B) causing at least one display device to display the bonus event awards randomly associated with the redeemed collectors, and

(C) providing the first one of the players any bonus event awards randomly associated with the redeemed collectors.

2. The method of claim 1 , wherein said first and second triggering events are independent of any primary game played at any of the gaming devices.

3. The method of claim 1 , wherein said second triggering event occurs when a predetermined number of collectors have accumulated for at least one of the plurality of gaming devices.

4. The method of claim 1 , wherein said first triggering event is the same as said second triggering event.

5. The method of claim 1 , which includes enabling each player redeeming collectors to choose the quantity of collectors accumulated for said player to redeem in the bonus event.

6. The method of claim 1 , which includes enabling the first player to cancel the bonus event once the other players have accepted or rejected the invitation to redeem collectors.

7. The method of claim 1 , which is provided through a data network.

8. The method of claim 7 , wherein the data network is an internet.

9. A method of operating a gaming system, said method comprising:

(a) enabling a player at a gaming device to place at least one wager on at least one play of a primary game;

(b) upon each occurrence of a first triggering event, accumulate at least one collector for the player; and

(c) upon an occurrence of a second triggering event:

(i) enabling the player to redeem a quantity of collectors accumulated for said player,

(ii) enabling the player to invite at least one virtual player to redeem any collectors accumulated for said virtual player in a bonus event, wherein if the virtual player redeems any collectors, the player has a higher bonus event average expected award than if the player were redeeming collectors alone, and

(iii) thereafter, if the player redeems any of the quantity of collectors accumulated for said player:

(A) causing at least one processor to execute a plurality of instructions to randomly associate at least one bonus event award with at least one redeemed collector accumulated for said player,

(B) causing at least one display device to display the bonus event awards randomly associated with the redeemed collectors, and

(C) providing the player any bonus event awards randomly associated with the redeemed collectors.

10. The method of claim 9 , wherein the virtual player redeems virtual collectors.

11. The method of claim 9 , which is provided through a data network.

12. The method of claim 11 , wherein the data network is an internet.

Assignments (3)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 19, 2008
From: CAPUTO, SCOTT A.; NICELY, MARK C.; PARROTT, GREG
To: IGT
Reel/Frame 020530/0243 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 30, 2008
From: CAPUTO, SCOTT A.; NICELY, MARK C.; PARROTT, GREG
To: IGT
Reel/Frame 020435/0700 →
Continuity (1)
Related Publication 20090124327A1 · May 14, 2009