IP Library › Granted Patent US 8,672,745
Granted Patent B2
US 8,672,745 · App. 13/526,207 · Granted Mar 18, 2014

Gaming machine

Inventors: Satoshi Suda (Las Vegas, NV); Daisuke Nakamura (Las Vegas, NV)
Assignee: Konami Gaming, Inc.
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Quick Facts
Patent No.
US 8,672,745
App. No.
13/526,207
Granted
Mar 18, 2014
Kind
B2
Abstract

The present invention is a gaming machine including a display, which shows a plurality of cells indicating a plurality of symbols, and a controller, which selects a cell in a cell-selecting stage provided between a primary game and a secondary game on the display, controls the plurality of symbols in the secondary game and gives a predetermined function to the selected cell in the secondary game and where the selected cells or columns can change position on display during game play but the quantity of selected cells remain fixed for all free spin games of a secondary game.

Claims (42)

1. A gaming machine which includes a primary game and a secondary game, where the secondary game is initiated by an event of the primary game, said gaming machine comprising:

a display, which shows a plurality of cells,

wherein each cell of the plurality of cells contains a symbol from a plurality of symbols, and

wherein the plurality of cells is composed of non-selected cells and at least one selected cell, the at least one selected cell having a quantity,

wherein said quantity remains constant until the second game ends;

a controller, which chooses the at least one selected cell in a cell-selecting stage between the primary game and the secondary game wherein the at least one selected cell is distinctly indicated from the non-selected cells on the display and wherein the controller chooses the function of the at least one selected cell in the secondary game.

2. A gaming machine according to claim 1 , wherein at least one symbol of the plurality of symbols is a composition of at least two other symbols in the plurality of symbols.

3. A gaming machine according to claim 1 , wherein the at least one selected cell changes position on the display during the secondary game.

4. A gaming machine according to claim 1 , wherein the symbol in each of the at least one selected cell is different in shape than symbols in the non-selected cells.

5. A gaming machine according to claim 1 , wherein the at least one selected cell is different in color than the non-selected cells.

6. The gaming machine according to claim 1 , wherein the quantity of the at least one selected cell is greater than one.

7. The gaming machine according to claim 1 , wherein each of the at least one selected cell shows a wild symbol.

8. The gaming machine according to claim 1 , wherein the primary game is a slot game using reel strips wherein each strip defines a sequence of symbols.

9. A gaming machine comprising:

a display, which shows a plurality of reels in a plurality of cells,

wherein each reel specifies a sequence of symbols where each symbol is selected from a plurality of symbols;

wherein each cell contains a result symbol from one reel of the plurality of reels,

wherein the plurality of cells is composed of non-selected cells and at least one selected cell in a first group and at least one selected cell in a second group;

a controller,

(a) which executes a secondary game whereby each reel is spun from an initial position to the result symbol, and

(b) which chooses the at least one selected cell in a first group having a first quantity of selected cells, and

(c) which chooses the at least one selected cell in a second group having a second quantity of selected cells, and

(d) which chooses each selected cell in the first group and each selected cell in the second group in a cell-selecting stage before the secondary game is executed, wherein the at least one selected cell in the first group is distinctly indicated from the at least one selected cell in the second group which is distinctly indicated from the non-selected cells on the display, and

(e) which chooses the function of the at least one selected cell in the first group and the at least one selected cell in the second group in the secondary game, and

(f) which determines an outcome of the secondary game,

wherein the first quantity and the second quantity remain constant until the secondary game ends.

10. A gaming machine according to claim 9 , wherein each selected cell in the first group changes position on the display during the secondary game.

11. A gaming machine according to claim 9 , wherein a symbol indicating the at least one selected cell in the first group and a symbol indicating the at least one selected cell in the second group remains unchanged for more than one reel spin in the secondary game.

12. A gaming machine according to claim 9 further comprising:

a first symbol on each of the at least one selected cell in the first group;

a second symbol on each of the at least one selected cell in the second group;

wherein the second symbol in different than the first symbol.

13. A gaming machine according to claim 9 , wherein the at least one selected cell in the second group changes position on the display during the secondary game.

14. A gaming machine according to claim 9 , wherein at least one symbol of the plurality of symbols is a composition of at least two other symbols in the plurality of symbols.

15. The gaming machine according to claim 9 , wherein the first quantity is greater than one.

16. The gaming machine according to claim 9 , wherein the second quantity is greater than one.

17. The gaming machine according to claim 9 , wherein each selected cell in the first group and each selected cell in the second group shows a wild symbol.

18. A gaming machine which includes a primary game and a secondary game, where the secondary game is initiated by an event of the primary game, said gaming machine comprising:

a display, which shows a plurality of columns, wherein each column contains a plurality of cells, wherein each cell contains a symbol from a plurality of symbols, and wherein the plurality of columns is composed of non-selected columns and at least one selected column, the at least one selected column have a quantity of selected columns, wherein said quantity is constant until the secondary game ends; and

a controller, which chooses the at least one selected column in a column-selecting stage between the primary game and the secondary game wherein the at least one selected column is distinctly indicated from the non-selected columns on the display and wherein the controller chooses the function of the at least one selected column in the secondary game.

19. A gaming machine according to claim 18 , wherein the at least one selected column changes position on the display during the secondary game.

20. A gaming machine according to claim 18 , wherein the primary game is a slot game conducted using reels.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 6, 2012
From: SUDA, SATOSHI; NAKAMURA, DAISUKE
To: KONAMI GAMING, INCORPORATED
Reel/Frame 028504/0717 →
Continuity (2)
Continuation In Part 12454960 · May 27, 2009
Related Publication 20120258785A1 · Oct 11, 2012