IP Library › Granted Patent US 8,672,753
Granted Patent B2
US 8,672,753 · App. 12/461,571 · Granted Mar 18, 2014

Video game including effects for providing different experiences of the same video game world and a storage medium storing software for the video game

Inventors: Erick S. Dyke (Orlando, FL); Shawn Leaf (Orlando, FL); Timothy D. Schwalk (Orlando, FL)
Assignee: Nintendo Co., Ltd.
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Quick Facts
Patent No.
US 8,672,753
App. No.
12/461,571
Granted
Mar 18, 2014
Kind
B2
Abstract

In a video game, various effects are used to convey the experience of a game world of different kinds of game characters and game objects. For example, if a game character is a dog, a visual effect may be used to convey a dog's red-green color blindness. If a game character is a mouse, another visual effect may be used convey a mouse's blurry vision.

Claims (10)

1. A non-transitory computer readable medium storing program instructions which, when executed by one or more processors, provide a video game comprising:

a game world; and

audio effects for producing sound for a sound-producing event in a game world scene in dependence on an intrinsic characteristic ascribed to the hearing of a game character in the game world so that sound produced for the sound-producing event is heard by a player as if the player had the intrinsic hearing characteristic ascribed to the game character,

wherein first and second game characters in the game world each have a different intrinsic hearing characteristic ascribed thereto so that different sound is produced for the same sound-producing event in dependence on whether the sound is to be heard by the player as if the player had the intrinsic hearing characteristic ascribed to the first game character or to the second game character.

2. A non-transitory computer readable medium storing program instructions which, when executed by one or more processors, provide a video game comprising:

a game world; and

tactile effects for producing tactile output for a tactile-producing event in a game world scene in dependence on an intrinsic tactile-response characteristic ascribed to a game character in the game world so that the tactile output produced for the tactile-producing event is felt by a player as if the player had the intrinsic tactile-response characteristic ascribed to the game character,

wherein first and second game characters in the game world each have a different intrinsic tactile-response characteristic so that different tactile outputs are produced for the same tactile-producing event in dependence on whether the tactile producing event is to be felt by the player as if the player had the intrinsic tactile-response characteristic ascribed to the first game character or to the second game character.

3. An apparatus for use in controlling a progress of a game, the apparatus comprising: a memory that stores a program; and one or more processors configured to access the program from the memory, and to execute the program to enable a game to be interactively played in accordance with player interactions, the processor being configured to: generate a game world and produce sound for a sound-producing event in the game world in dependence on an intrinsic characteristic ascribed to the hearing of a character in the game world so that the sound produced for the sound-producing event is heard by a player as if the player had the hearing characteristic ascribed to the character, wherein first and second game characters in the game world each have a different intrinsic hearing characteristic ascribed thereto so that different sound is produced for the same sound-producing event in dependence on whether the sound is to be heard by the player as if the player had the intrinsic hearing characteristic ascribed to the first game character or to the second game character.

4. An apparatus for use in controlling a progress of a game, the apparatus comprising: a memory that stores a program; and one or more processors configured to access the program from the memory, and to execute the program to enable a game to be interactively played in accordance with player interactions, the processor being configured to: generate a game world including a character and produce tactile output for a tactile-producing event in a game world scene in dependence on an intrinsic tactile-response characteristic ascribed to a game character in the game world so that the tactile output produced for the tactile- producing event is felt by a player as if the player had the intrinsic tactile-response characteristic ascribed to the game character, wherein first and second game characters in the game world each have a different intrinsic tactile-response characteristic so that different tactile outputs are produced for the same tactile-producing event in dependence on whether the tactile producing event is to be felt by the player as if the player had the intrinsic tactile-response characteristic ascribed to the first game character or to the second game character.

Continuity (3)
Division 11125409 · May 10, 2005
Provisional Application 60569237 · May 10, 2004
Related Publication 20090312099A1 · Dec 17, 2009