IP Library Granted Patent US 9,202,340
Granted Patent B2
US 9,202,340 · App. 12/522,098 · Granted Dec 1, 2015

Method and apparatus for preventing collusions in online games

Inventor: Idan Losica (Douglas, GB)
Assignee: PLAYTECH SOFTWARE LIMITED
G07F17/3269A63F13/75G07F17/32G07F17/3241
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Quick Facts
Patent No.
US 9,202,340
App. No.
12/522,098
Granted
Dec 1, 2015
Kind
B2
Abstract

A method and apparatus for preventing collusion or collusion attempt situation within an online computerized gaming environment, wherein an at least one player participates from a remote computing platform in one of more games. The method and apparatus comprise defining the collusion or collusion attempt situations, defining preventive actions to be taken in response to collusions or collusion attempts, associating the situations with actions, determining collusion or collusion attempt situation in run time, selecting one or more actions, and performing the actions to prevent the collusion.

Claims (27)

1. A method of operating an online computerized gaming system to prevent collusion between players of at least one game, the system comprising a processor configured to execute the method and a memory in communication with the processor, the method comprising:

storing in the memory of the computerized gaming system one or more collusion or collusion attempt situations and one or more actions to be taken when a said collusion or collusion attempt situation occurs, said one or more collusion or collusion attempt situations being characterized, at least, by a relationship between Internet Protocol (IP) addresses related to respective computing platforms;

associating in the memory at least one specific action selected from said one or more actions with at least one specific situation selected from said one or more collusion or collusion attempt situations; and

performing, using the processor, said at least one associated specific action responsive to detecting said at least one specific situation,

wherein said at least one specific situation is detected by comparing (i) a first IP address received from a computing platform of a first player during login and (ii) a second IP address received from a computing platform of a second player during registration, the second IP address being different than an IP address received from a computing platform of the second player during login.

2. The method of claim 1 further comprising a step of detecting the at least one specific situation related to at least one player participating from a remote platform.

3. The method of claim 1 further comprising a step of selecting the at least one specific action from said one or more actions.

4. The method of claim 1 wherein said at least one specific situation is detected by comparing with an IP address related to a remote computing platform.

5. The method of claim 1 wherein detecting said at least one specific situation has resulted in identifying the login computing platform of the first player and the registration computing platform of the second player as belonging to the same affiliate of a gaming operator.

6. The method of claim 1 wherein detecting said at least one specific situation has resulted in identifying the login computing platform of the first player and the registration computing platform of the second player as belonging to the same predefined group of Internet Protocol (IP) addresses.

7. The method of claim 1 wherein the at least one specific action is blocking at least one player.

8. The method of claim 1 wherein the at least one specific action involves disabling direct access of at least one player to a game.

9. The method of claim 1 wherein the at least one specific action is determining a minimal number of players to be placed on a queue before a game is opened or the at least one specific action is random assignment of players to games.

10. The method of claim 1 wherein the at least one specific action is swapping at least two players playing in at least two different games with each other.

11. A computerized gaming apparatus operative to prevent collusion between players of at least one game, the apparatus comprising:

a processor operatively coupled to a storage unit,

wherein the storage unit is operable to store one or more preconfigured collusion or collusion attempt situations and one or more preconfigured actions to be taken when a said collusion or collusion attempt situation occurs,

wherein said one or more collusion or collusion attempt situations are characterized, at least, by a relationship between Internet Protocol (IP) addresses related to the respective computing platforms,

wherein the processor is configured to associate at least one specific action selected from said one or more preconfigured actions with at least one specific collusion or collusion attempt situation selected from said one or more preconfigured collusion attempt situations and, in response to detecting said at least one specific situation, to activate said at least one specific action, and

wherein said at least one specific situation is detected by comparing (i) first IP address received from a computing platform of a first player during login and (ii) a second IP address received from a computing platform of a second player during registration, the second IP address being different than an IP address received from a computing platform of the second player during login.

12. The apparatus of claim 11 wherein the processor is further configured to enable confirming or overriding said at least one specific action before activating.

13. A non-transitory computer-readable medium having computer-readable program code therein that embodies a computer program enabling the operation of an online computerized gaming system to prevent collusion when at least one player participates in at least one game over a communication network, the computer program comprising:

computer readable program code for causing a computer to store configuration information, said configuration information defining one or more collusion or collusion attempt situations and one or more actions to be taken when a said collusion or collusion attempt situation occurs,

said one or more collusion or collusion attempt situations being characterized, at least, by a relationship between Internet Protocol (IP) addresses related to respective computing platforms;

computer readable program code for causing the computer to associate at least one specific action selected from said one or more actions with at least one specific situation selected from said one or more collusion or collusion attempt situations; and

computer readable program code for causing the computer to perform said at least one associated specific action responsive to detecting said at least one specific situation,

wherein said at least one specific situation is detected by comparing (i) a first IP address received from a computing platform of a first player during login and (ii) a second IP address received from a computing platform of a second player during registration, the second IP address being different than an IP address received from a computing platform of the second player during login.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 21, 2022
From: PLAYTECH SOFTWARE LIMITED
To: PLAYTECH SOFTWARE LIMITED
Reel/Frame 058729/0490 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 2, 2009
From: LOSICA, IDAN
To: PLAYTECH SOFTWARE LIMITED
Reel/Frame 022903/0782 →
Priority Claims (1)
WO PCT/IB2007/050023 · Jan 4, 2007 · international
Continuity (1)
Related Publication 20100035694A1 · Feb 11, 2010