IP Library › Granted Patent US 9,257,013
Granted Patent B2
US 9,257,013 · App. 14/022,857 · Granted Feb 9, 2016

Facilitation of gaming event re-creation

Inventor: Mark C. Nicely (Daly City, CA)
Assignee: IGT
G07F17/326G07F17/32
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Quick Facts
Patent No.
US 9,257,013
App. No.
14/022,857
Granted
Feb 9, 2016
Kind
B2
Abstract

For facilitating re-experience of an event of a gaming device with a player, data is sampled from the gaming device by a gaming system having supervisory hierarchical control over the gaming device, the data provided by the gaming system to a data processing device in communication with the gaming system, that is external to the gaming device. The sampled data is processed to create a facsimile animation recreation of the event at a subsequent time.

Claims (36)

1. A method, under control of at least one processor and memory configured with executable instructions, for facilitating re-experience of an event of a gaming device, having a payment acceptor for funding a bet associated with the event, with a player, comprising:

defining a triggering threshold associated with the event of the gaming device; detecting whether the triggering threshold has been exceeded;

overlaying an input/output (I/O) mechanism on the gaming device for determining whether a user desires to re-experience the event of the gaming device;

sampling data from the gaming device by a gaming system having supervisory hierarchical control over the gaming device, the data provided by the gaming system to a data processing device in communication with the gaming system, that is external to the gaming device;

selecting the data to be sampled such that a minimal amount of data necessary to fully construct the facsimile animation is extracted by the gaming system; and

processing the sampled data by the data processing device and virtualizing the data relating to the event to create a facsimile animation recreation of the event at a subsequent time, the facsimile animation recreation scalable to the gaming device.

2. The method of claim 1 , further including providing the facsimile animation of the event to the player.

3. The method of claim 2 , further including collecting player data for matching against the sampled data to construct the facsimile animation.

4. The method of claim 1 , wherein sampling data from the gaming device further includes sampling at least one of system time data, card reader data, coin-in meter data, coin-out meter data, game state data, random number generator bit request data, and incrementation signals.

5. The method of claim 1 , further including determining whether to perform at least one of the sampling the data, providing the sampled data, and processing the sampled data based on the triggering threshold.

6. The method of claim 5 , further including adjusting the triggering threshold based on one of a plurality of factors including a bandwidth availability, an expected usage, a system time, a day, a time of day, an award value and a frequency of wins value.

7. A system for facilitating re-experience of an event of a gaming device, having a payment acceptor for funding a bet associated with the event, with a player, comprising:

a system device having at least one processor and memory configured with executable instructions and having supervisory hierarchical control over the gaming device; wherein the system device:

defines a triggering threshold associated with the event of the gaming device,

detects whether the triggering threshold has been exceeded,

overlays an input/output (I/O) mechanism on the gaming device for determining whether a user desires to re-experience the event of the gaming device, wherein the I/O mechanisms includes at least a prompt in a service window of the gaming device, and

samples data from the gaming device;

a data processing device, in communication with, yet external to, the gaming device, the data processing device having been provided the sample device from the system device; wherein the data processing device processes the sampled data and virtualizes the data relating to the event by to create a facsimile animation recreation of the event at a subsequent time, the facsimile animation recreation scalable to the gaming device.

8. The system of claim 7 , wherein the data processing device provides the facsimile animation of the event to the player.

9. The system of claim 8 , wherein the data processing device collects player data for matching against the sampled data to construct the facsimile animation.

10. The system of claim 7 , wherein the data processing device selects the data to be sampled such that a minimal amount of data necessary to fully construct the facsimile animation is extracted by the gaming system.

11. The system of claim 7 , wherein the system device, pursuant to sampling data from the gaming device, samples at least one of system time data, card reader data, coin-in meter data, coin-out meter data, game state data, random number generator bit request data and incrementation signals.

12. The system of claim 7 , wherein the system device determines whether to perform at least one of the sampling the data, providing the sampled data, and processing the sampled data based on the triggering threshold.

13. The system of claim 12 , wherein the system device adjusts the triggering threshold based on one of a plurality of factors including a bandwidth availability, an expected usage, a system time, a day, a time of day, an award value and a frequency of wins value.

14. A computer program product for facilitating re-experience of an event of a gaming device, having a payment acceptor for funding a bet associated with the event, with a player, the computer program product comprising a non-transitory computer-readable storage medium having computer-readable program code portions stored therein, the computer-readable program code portions comprising:

a first executable portion that defines a triggering threshold associated with the event of the gaming device;

a second executable portion that detects whether the triggering threshold has been exceeded;

a third executable portion that overlays an input/output (I/O) mechanism on the gaming device for determining whether a user desires to re-experience the event of the gaming device, wherein the I/O mechanisms includes at least a prompt in a service window of the gaming device;

a fourth executable portion that samples data from the gaming device by a gaming system having supervisory hierarchical control over the gaming device, the data provided by the gaming system to a data processing device in communication with the gaming system, that is external to the gaming device;

a fifth executable portion that selects the data to be sampled such that a minimal amount of data necessary to fully construct the facsimile animation is extracted by the gaming system; and

a sixth executable portion that processes the sampled data by the data processing device to create a facsimile animation recreation of the event at a subsequent time.

15. The computer program product of claim 14 , further including a seventh executable portion that provides the facsimile animation of the event to the player.

16. The computer program product of claim 15 , further including a an eighth executable portion that collects player data for matching against the sampled data to construct the facsimile animation.

17. The computer program product of claim 14 , further including a seventh executable portion that, pursuant to sampling data from the gaming device, samples at least one of system time data, card reader data, coin-in meter data, coin-out meter data, game state data, random number generator bit request data and incrementation signals.

18. The computer program product of claim 14 , further including a seventh executable portion that determines whether to perform at least one of the sampling the data, providing the sampled data, and processing the sampled data based on the triggering threshold.

19. The computer program product of claim 18 , further including a an eighth executable portion that adjusts the triggering threshold based on one of a plurality of factors including a bandwidth availability, an expected usage, a system time, a day, a time of day an award value and a frequency of wins value.

Assignments (2)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 10, 2013
From: NICELY, MARK C.
To: IGT
Reel/Frame 031176/0584 →
Continuity (1)
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