IP Library › Granted Patent US 9,599,822
Granted Patent B2
US 9,599,822 · App. 14/479,597 · Granted Mar 21, 2017

Corrective optics for reducing fixed pattern noise in a virtual reality headset

Inventor: Youngshik Yoon (Cupertino, CA)
Assignee: Oculus VR, LLC
G02B27/0172G02B3/08G02B27/017G02B2027/011G02B2027/0118
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Quick Facts
Patent No.
US 9,599,822
App. No.
14/479,597
Granted
Mar 21, 2017
Kind
B2
Abstract

A virtual reality (VR) headset includes an electronic display element and a corrective optics block. The electronic display element outputs image light via a plurality of sub-pixels of different colors that are separated from each other by a dark space. The corrective optics block includes an optical element including a diffractive surface. The corrective optics block is configured to magnify the image light and generate optically corrected image light by using the diffractive surface to generate blur spots of each sub-pixel masking dark space between adjacent sub-pixels. Optically corrected light is directed form the corrective optics block to an exit pupil of the VR headset for presentation to a user.

Claims (32)

1. A virtual reality headset comprising:

an electronic display element configured to output image light via a plurality of sub-pixels having different colors, sub-pixels separated from each other by a dark space; and

a corrective optics block including an optical element that includes a convex surface and a Fresnel surface, the Fresnel surface positioned to receive the image light from the electronic display element and to generate the optically corrected image light, the corrective optics block configured to:

magnify the image light received from the electronic display element,

generate optically corrected image light by generating blur spots to mask the dark space between adjacent sub-pixels using the Fresnel surface, each blur spot corresponding to a blurred image of a sub-pixel in the image light, and

direct, using the convex surface, the optically corrected image light to an exit pupil of the VR headset corresponding to a location of an eye of a user of the VR headset, and a center of the exit pupil is at least 10 mm from the convex surface.

2. The virtual reality headset of claim 1 , wherein a field of view of the optically corrected image light via the exit pupil available to the user is at least 110 degrees.

3. The virtual reality headset of claim 1 , wherein the corrective optics block is further configured to remove one or more optical errors selected from a group consisting of: spherical aberration, comatic aberration, astigmatism, field curvature, and any combination thereof.

4. The virtual reality headset of claim 1 , wherein the corrective optics block is separated from the electronic display element by at least 35 mm.

5. A virtual reality headset comprising:

an electronic display element configured to output image light via a plurality of sub-pixels having different colors, sub-pixels separated from each other by a dark space;

an optical element that includes including:

a Fresnel area located in a center portion of the optical element and including a plurality of grooves that have equal pitch width,

a refractive area along an outer portion of the optical element, and

a binary area located between the Fresnel area and the refractive area, the binary area including a plurality of binary grooves separated by one or more different pitch widths determined to generate optically corrected image light including blur spots that mask the dark space between adjacent sub-pixels, each blur spot corresponding to a blurred image of a corresponding sub-pixel in the image light; and

an exit pupil configured to receive the optically corrected image light from the optical element for presentation to a user.

6. The virtual reality headset of claim 5 , wherein a center of the exit pupil is at least 10 mm from a surface of the optical element nearest to the exit pupil.

7. The virtual reality headset of claim 5 , wherein a field of view available to the user of the optically corrected image light via the exit pupil is at least 110 degrees.

8. The virtual reality headset of claim 5 , wherein the optical element is configured to remove one or more optical errors selected from a group consisting of: spherical aberration, comatic aberration, astigmatism, field curvature, and any combination thereof.

9. The virtual reality headset of claim 5 , wherein the optical element is separated from the electronic display element by at least 35 mm.

10. A virtual reality headset comprising:

an electronic display element configured to output image light via a plurality of sub-pixels having different colors, sub-pixels separated from each other by a dark space; and

a corrective optics block including an optical element where at least a portion of the optical element is a Fresnel surface, the corrective optics block configured to:

magnify the image light received from the electronic display element,

generate optically corrected image light by generating blur spots to mask the dark space between adjacent sub-pixels using the Fresnel surface, each blur spot corresponding to a blurred image of a sub-pixel in the image light using the Fresnel surface, and

direct the optically corrected image light to an exit pupil of the VR headset corresponding to a location of an eye of a user of the VR headset.

11. The virtual reality headset of claim 10 , wherein the Fresnel surface is positioned to receive the image light from the electronic display element and configured to generate the optically corrected image light, and the optical element includes a convex refractive surface configured to receive the optically corrected image light from the Fresnel surface and to direct the optically corrected image light to the exit pupil.

12. The virtual reality headset of claim 10 , wherein the Fresnel surface is positioned to receive the image light from the electronic display element and configured to generate the optically corrected image light, and the corrective optics block further includes a convex refractive element positioned between the optical element and the exit pupil to direct the optically corrected image light to the exit pupil.

13. The virtual reality headset of claim 10 , wherein a center of the exit pupil is at least 10 mm from an optical surface of the optics block nearest to the exit pupil.

14. The virtual reality headset of claim 10 , wherein a field of view available to the user of the optically corrected image light via the exit pupil is at least 110 degrees.

15. The virtual reality headset of claim 10 , wherein the corrective optics block is configured to remove one or more optical errors selected from a group consisting of: spherical aberration, comatic aberration, astigmatism, field curvature, and any combination thereof.

16. The virtual reality headset of claim 10 , wherein the corrective optics block is separated from the electronic display element by at least 35 mm.

Assignments (3)
CHANGE OF NAME Recorded Jun 8, 2022
From: FACEBOOK TECHNOLOGIES, LLC
To: META PLATFORMS TECHNOLOGIES, LLC
Reel/Frame 060315/0224 →
CHANGE OF NAME Recorded Sep 12, 2018
From: OCULUS VR, LLC
To: FACEBOOK TECHNOLOGIES, LLC
Reel/Frame 047178/0616 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 7, 2015
From: YOON, YOUNGSHIK
To: OCULUS VR, LLC
Reel/Frame 035352/0258 →
Continuity (1)
Related Publication 20160070103A1 · Mar 10, 2016