IP Library › Granted Patent US 9,877,137
Granted Patent B2
US 9,877,137 · App. 14/876,723 · Granted Jan 23, 2018

Systems and methods for playing a venue-specific object-based audio

Inventor: Brian Saunders (Canyon County, CA)
Assignee: Disney Enterprises, Inc.
H04S7/305H04R27/00H04S2420/03
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Quick Facts
Patent No.
US 9,877,137
App. No.
14/876,723
Granted
Jan 23, 2018
Kind
B2
Abstract

There is provided a system and method for playing a venue-specific object-based audio in a venue, the system comprising a memory, and a processor configured to receive an object-based audio including a plurality of audio components and create a venue-specific object-based audio based on a modification metadata by adjusting a level of at least one of the plurality of audio components of the object-based audio, the processor executing the object-based audio rendering software to render the venue-specific object-based audio in the venue.

Claims (31)

1. A system for playing a venue-specific object-based audio in a venue, the system comprising:

a memory storing an audio enhancement software, a modification metadata, and an object-based audio rendering software; and

a processor executing the audio enhancement software to:

receive an object-based audio including a plurality of audio components; and

create the venue-specific object-based audio based on the modification metadata by adjusting a level of at least one of the plurality of audio components of the object-based audio;

the processor executing the object-based audio rendering software to:

render the venue-specific object-based audio in the venue;

wherein the modification metadata is based on one or more venue-specific measured parameters obtained by measuring one or more acoustic properties of the venue.

2. The system of claim 1 , wherein the processor is further configured to:

transmit the venue-specific object-based audio to a plurality of loudspeakers in the venue.

3. The system of claim 1 , wherein the plurality of audio components include a dialog component, a music component, and an effects component.

4. The system of claim 1 , wherein creating the venue-specific object-based audio includes adjusting at least one of a surround-sound balance and an overhead balance of at least one of the plurality of audio components of the object-based audio based on the modification metadata.

5. The system of claim 1 , wherein creating the venue-specific object-based audio includes adjusting a suhwoofer level of the object-based audio based on the modification metadata.

6. The system of claim 1 , wherein the modification metadata includes static modifications.

7. The system of claim 1 , wherein the modification metadata includes one of dynamic modifications and film-specific modifications.

8. The system of claim 1 , wherein measuring the one or more acoustic properties of the venue comprises recording, using a microphone, a sound at one or more locations in the venue.

9. The system of claim 8 , wherein the one or more acoustic properties of the venue include at least one of a reverberation time of the venue, a low-frequency reverberation time of the venue, and a resonance of the venue.

10. A method for playing a venue-specific object-based audio in a venue using an audio system including a memory storing a modification metadata and a processor, the method comprising:

receiving, using the processor, an object-based audio including a plurality of audio components;

creating, using the processor, the venue-specific object-based audio by adjusting a level of at least one of the plurality of audio components based on the modification metadata; and

rendering, using the processor, the venue-specific object-based audio in the venue;

wherein the modification metadata is based on one or more venue-specific measured parameters obtained by measuring one or more acoustic properties of the venue.

11. The method of claim 10 , wherein the processor is further configured to:

transmit the modified audio to a plurality of loudspeakers in the venue.

12. The method of claim 10 , wherein the plurality of audio components include a dialog component, a music component, and an effects component.

13. The method of claim 10 , wherein creating the venue-specific object-based audio includes adjusting at least one of a surround-sound balance and an overhead balance of at least one of the plurality of audio components of the object-based audio based on the modification metadata.

14. The method of claim 10 , wherein creating the venue-specific audio includes adjusting a subwoofer level of the object-based audio based on the modification metadata.

15. The method of claim 10 , wherein the modification metadata includes static modifications.

16. The method of claim 10 , wherein the modification metadata includes one of dynamic modifications and film-specific modifications.

17. The method of claim 10 , wherein measuring the one or more acoustic properties of the venue comprises recording, using a microphone, a sound at one or more locations in the venue.

18. The method of claim 17 , wherein the one or more acoustic properties of the venue include at least one of a reverberation time of the venue, a low-frequency reverberation time of the venue, and a resonance of the venue.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 6, 2015
From: SAUNDERS, BRIAN
To: DISNEY ENTERPRISES, INC.
Reel/Frame 036741/0341 →
Continuity (1)
Related Publication 20170099557A1 · Apr 6, 2017