IP Library › Granted Patent US 9,981,182
Granted Patent B2
US 9,981,182 · App. 15/043,264 · Granted May 29, 2018

Systems and methods for providing immersive game feedback using haptic effects

Inventors: Michael P. Goslin (Sherman Oaks, CA); Eric C. Haseltine (Burbank, CA)
Assignee: Disney Enterprises, Inc.
A63F13/285A63F13/28A63F13/32A63F13/327A63F13/332A63F13/92G06F1/163G06F3/016G06T19/006A63F2300/206A63F2300/8082
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Quick Facts
Patent No.
US 9,981,182
App. No.
15/043,264
Granted
May 29, 2018
Kind
B2
Abstract

There is provided a system including a wearable feedback device having a first feedback element and a second feedback element, a non-transitory memory storing a game and an executable code, and a hardware processor executing the executable code to receive an input signal from the game, transmit a first activation signal to activate the first feedback element to provide a first feedback including a haptic effect, in response to receiving the input signal, and transmit a second activation signal to activate the second feedback element to provide a second feedback, in response to receiving the input signal.

Claims (31)

1. A system comprising:

a wearable feedback device including a first feedback element and a second feedback element, the wearable feedback device configured to be worn by a person, such that the first feedback element becomes located in a front side of the person and the second feedback element becomes located in a back side of the person;

a non-transitory memory storing a game and an executable code;

a hardware processor executing the executable code to:

receive an input signal from the game;

transmit a first activation signal to activate the first feedback element located in the front side of the person to provide a first feedback in response to receiving the input signal;

introduce a time delay after transmitting the first activation signal to activate the first feedback element; and

transmit, after the time delay, a second activation signal to activate the second feedback element located in the back side of the person to provide a second feedback, in response to receiving the input signal.

2. The system of claim 1 , wherein the first feedback element is a first haptic actuator providing a first haptic effect and the second feedback element is one of a second haptic actuator providing a second haptic effect and a speaker.

3. The system of claim 1 , wherein the first feedback element provides a first haptic effect and the second feedback element provides a second haptic effect.

4. The system of claim 1 , wherein one of the first feedback element and the second feedback element provides a visual feedback on a display.

5. The system of claim 4 , wherein the display is an augmented reality display.

6. The system of claim 1 , wherein one of the first feedback element and the second feedback element is a component of a mobile phone.

7. The system of claim 1 , wherein a combination of the first feedback and the second feedback provides a sensation of motion.

8. The system of claim 1 , wherein the second feedback is playing an audio.

9. The system of claim 8 , wherein the audio includes a Doppler shift.

10. The system of claim 1 , wherein the game is a multi-player game.

11. A method for user with a system including a wearable feedback device, a non-transitory memory and a hardware processor, the wearable feedback device configured to be worn by a person, such that a first feedback element of the wearable feedback device becomes located in a front side of the person and a second feedback element of the wearable feedback device becomes located in a back side of the person, the method comprising:

receiving, using the processor, an input signal from a game stored in the non-transitory memory;

transmitting, using the hardware processor, a first activation signal to activate the first feedback element located in the front side of the person to provide a first feedback, in response to receiving the input signal;

introducing, using the hardware processor, a time delay after transmitting the first activation signal to activate the first feedback element;

transmitting, using the hardware processor and after the time delay, a second activation signal to activate the second feedback element located in the back side of the person to provide a second feedback, in response to receiving the input signal.

12. The method of claim 11 , wherein the first feedback element is a first haptic actuator providing a first haptic effect and the second feedback element is one of a second haptic actuator providing a second haptic effect and a speaker.

13. The method of claim 11 , wherein the first feedback element provides a first haptic effect and the second feedback element provides a second haptic effect.

14. The method of claim 11 , wherein one of the first feedback element and the second feedback element provides a visual feedback on a display.

15. The method of claim 14 , wherein the display is an augmented reality display.

16. The method of claim 11 , wherein one of the first feedback element and the second feedback element is a component of a mobile phone.

17. The method of claim 11 , wherein a combination of the first feedback and the second feedback provides a sensation of motion.

18. The method of claim 11 , wherein the second feedback is playing an audio.

19. The method of claim 18 , wherein the audio includes a Doppler shift.

20. The method of claim 11 , wherein the game is a multi-player game.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 12, 2016
From: GOSLIN, MICHAEL P.; HASELTINE, ERIC C.
To: DISNEY ENTERPRISES, INC.
Reel/Frame 037729/0864 →
Continuity (1)
Related Publication 20170232338A1 · Aug 17, 2017