IP Library › Granted Patent US 10,022,629
Granted Patent B2
US 10,022,629 · App. 14/809,504 · Granted Jul 17, 2018

Information storage medium and game system

Inventor: Ryuji Odate (Hiratsuka, JP)
Assignee: BANDAI NAMCO Entertainment Inc.
A63F13/58A63F13/30A63F13/833
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 10,022,629
App. No.
14/809,504
Granted
Jul 17, 2018
Kind
B2
Abstract

A game system includes a character setting section that sets a plurality of characters selected by a player from among a plurality of characters possessed by the player to be battle characters, a game processing section that executes a battle between the characters that have been set to be the battle characters and an enemy character that appears in a stage selected by the player, and an information presentation section that, when a number of times that the player failed to clear the stage has reached a predetermined number, extracts a plurality of characters recommended to be the battle characters from among the characters possessed by the player when the number of times that the player failed to clear the stage has reached a predetermined number, determines whether or not the player can clear the stage when the extracted characters are set to be the battle characters, and presents information that corresponds to the determination result to the player.

Claims (42)

1. A non-transitory computer-readable information storage medium storing a program that causes a computer to function as:

a character setting section that sets a plurality of characters selected by a player from among a plurality of characters possessed by the player to be battle characters;

a game processing section that executes a battle between the plurality of characters that have been set to be the battle characters and an enemy character that appears in a stage selected by the player, and determines whether or not the player has cleared the stage based on battle results; and

an information presentation section that, when a number of times that the player failed to clear the stage has reached a predetermined number:

extracts a plurality of characters that are recommended to be the battle characters from among the plurality of characters possessed by the player based on a parameter of each of the plurality of characters possessed by the player,

determines whether or not the player can clear the stage when the extracted characters are set to be the battle characters by comparing a parameter of the extracted characters with a parameter of the enemy character that appears in the stage that could not be cleared by the player the predetermined number of times, and

presents information that corresponds to a result of the determination to the player.

2. The information storage medium as defined in claim 1 ,

wherein the information presentation section presents information that suggests changing the characters that are set to be the battle characters to the player when the information presentation section has determined that the player can clear the stage.

3. The information storage medium as defined in claim 2 ,

wherein the information presentation section presents the information that suggests changing the characters that are set to be the battle characters to the player when the information presentation section has determined that the player can clear the stage, and the extracted characters do not coincide with the characters that have been set to be the battle characters.

4. The information storage medium as defined in claim 3 ,

wherein the information presentation section presents information that suggests that the player cannot clear the stage to the player when the information presentation section has determined that the player cannot clear the stage.

5. The information storage medium as defined in claim 2 ,

wherein the information presentation section presents information that suggests that the player cannot clear the stage to the player when the information presentation section has determined that the player cannot clear the stage.

6. The information storage medium as defined in claim 1 , wherein

the information presentation section presents information that suggests changing the characters that are set to be the battle characters to the player, when the information presentation section has determined that the player can clear the stage,

the information presentation section receives input from the player that changes the characters which are set to be the battle characters, as changed-battle-characters, and

the game processing section executes the battle between the changed-battle-characters and the enemy character in the stage, which is a same stage with a same enemy character which the player failed to clear the predetermined number of times.

7. The information storage medium as defined in claim 1 , wherein

the battle is part of a multi-stage battle game with successive stages of increasing difficulty level, in which a player is allowed to play a next stage with a higher difficulty level than a current stage only after the player clears the current stage by defeating the enemy character.

8. A game system comprising:

a character setting section that sets a plurality of characters selected by a player from among a plurality of characters possessed by the player to be battle characters;

a game processing section that executes a battle between the plurality of characters that have been set to be the battle characters and an enemy character that appears in a stage selected by the player, and determines whether or not the player has cleared the stage based on battle results; and

an information presentation section that, when a number of times that the player failed to clear the stage has reached a predetermined number:

extracts a plurality of characters that are recommended to be the battle characters from among the plurality of characters possessed by the player based on a parameter of each of the plurality of characters possessed by the player,

determines whether or not the player can clear the stage when the extracted characters are set to be the battle characters by comparing a parameter of the extracted characters and a parameter of the enemy character that appears in the stage that could not be cleared by the player the predetermined number of times, and

presents information that corresponds to a result of the determination to the player.

9. The game system as defined in claim 8 ,

wherein the information presentation section presents information that suggests changing the characters that are set to be the battle characters to the player when the information presentation section has determined that the player can clear the stage.

10. The game system as defined in claim 9 ,

wherein the information presentation section presents the information that suggests changing the characters that are set to be the battle characters to the player when the information presentation section has determined that the player can clear the stage, and the extracted characters do not coincide with the characters that have been set to be the battle characters.

11. The game system as defined in claim 10 ,

wherein the information presentation section presents information that suggests that the player cannot clear the stage to the player when the information presentation section has determined that the player cannot clear the stage.

12. The game system as defined in claim 9 ,

wherein the information presentation section presents information that suggests that the player cannot clear the stage to the player when the information presentation section has determined that the player cannot clear the stage.

13. The game system as defined in claim 8 , wherein

the information presentation section presents information that suggests changing the characters that are set to be the battle characters to the player, when the information presentation section has determined that the player can clear the stage,

the information presentation section receives input from the player that changes the characters which are set to be the battle characters, as changed-battle-characters, and

the game processing section executes the battle between the changed-battle-characters and the enemy character in the stage, which is a same stage and a same enemy character which the player failed to clear the predetermined number of times.

14. The game system as defined in claim 8 , wherein

the battle is part of a multi-stage battle game with successive stages of increasing difficulty level, in which a player is allowed to play a next stage with a higher difficulty level than a current stage only after the player clears the current stage by defeating the enemy character.

Assignments (2)
CHANGE OF ADDRESS Recorded Mar 8, 2016
From: BANDAI NAMCO ENTERTAINMENT INC.
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 038040/0267 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 27, 2015
From: ODATE, RYUJI
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 036183/0430 →
Priority Claims (1)
JP 2014-156342 · Jul 31, 2014 · national
Continuity (1)
Related Publication 20160030847A1 · Feb 4, 2016