IP Library › Granted Patent US 10,108,932
Granted Patent B2
US 10,108,932 · App. 15/970,073 · Granted Oct 23, 2018

Systems and methods for identifying hidden talent

Inventors: Patty Pei-yi Sung (New York, NY); Barbara Marder (Baltimore, MD); Jonathan Meyers (San Francisco, CA); Aikaterini Rodriguez (Ossining, NY); Kevin Lin (Elmhurst, NY)
Assignee: MERCER (US) INC.
G06Q10/1053
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 10,108,932
App. No.
15/970,073
Granted
Oct 23, 2018
Kind
B2
Abstract

A candidate assessment system reviews gaming data from a plurality of players to determine how well those players fit a particular job opening. The system uses one or more interpretation metrics to derive skill sets for each player by analyzing game attribute data from game scenarios played by the player. Each interpretation metric is generally unique, allowing the candidate assessment engine to derive a player's skill sets in markedly different ways.

Claims (20)

1. A candidate assessment system comprising:

a skills database configured to store skill attributes representative of job candidate skill characteristics;

at least one non-transitory computer-readable storage medium communicatively storing instructions that, when executed by one or more processors, causes the one or more processors to:

collect a first plurality of game attributes and associated game attribute values, the first plurality of game attributes representative of a player's interaction with a game scenario encountered during a player's game session with a computer game played on a gaming platform, wherein the first plurality of game attributes includes a first game attribute having a first game attribute value corresponding to a detected absence of a game interface input;

correlate a first game attribute set to a first talent skill set corresponding to the particular job according to a first interpretation metric, wherein the first game attribute set is selected from the first plurality of game attributes, wherein the first talent skill set comprises a first plurality of skill attributes associated with the particular job and wherein the correlating includes correlating the first game attribute corresponding to the detected absence of the game interface input to a corresponding first skill attribute from the first plurality of skill attributes;

derive a skill attribute score for each of the first plurality of skill attributes based on a game attribute value of a correlated game attribute from the first game attribute set; and

determine a job candidate potential for the particular job for the player based the skill attribute scores.

2. The system of claim 1 , wherein the first plurality of game attributes further includes at least one of a player input attribute, a player decision attribute, a player decision time attribute, a player path attribute, a game scenario outcome attribute, a game scenario score attribute, a game scenario rank attribute, a player game scenario skill level attribute, and a game scenario settings attribute.

3. The system of claim 1 , wherein the skill attributes include at least one of a risk attribute, a decisiveness attribute, an impulse attribute, a critical thinking attribute, a learning attribute, a creativity attribute, a teamwork attribute, a leadership attribute, a support attribute, a demeanor attribute, a personality attribute, a logic attribute, a legal attribute, a thoroughness attribute, a morality attribute, an empathy attribute, a recollection attribute, a prioritizing attribute, a focus attribute, an emotion attribute, a determination attribute, a follower attribute, and an ambition attribute.

4. The system of claim 1 , wherein the first plurality of skill attributes comprises an employer-selected set of skill attributes.

5. The system of claim 1 , wherein the first talent skill set represents an employment position and the first plurality of skill attributes represent required skills for the employment position.

6. The system of claim 1 , further comprising instructions that, when executed by the one or more processors, cause the one or more processors to:

determine the first job candidate assessment while the player's game session is ongoing;

determine that a skill attribute score corresponding to one of the first plurality of skill attributes exceeds a threshold score; and

in response to determining that the skill attribute score corresponding to the one of the first plurality of skill attributes exceeds a threshold score, insert a second game scenario associated with the one of the first plurality of skill attributes into the computer game for the player to encounter during the game session.

7. The system of claim 1 , wherein the game scenario comprises at least one of an entire game, a portion of a game, a level, a stage, a puzzle, an obstacle, an opponent, a challenge, a situation, and a simulated technical problem with the game.

8. The system of claim 1 , wherein the game scenario comprises a role-playing game scenario, a combat game scenario, a puzzle game scenario, a driving game scenario, a flight simulator game scenario, a real-time strategy game scenario, a turn-based strategy game scenario, an adventure game scenario, a quest game scenario, a scavenger hunt game scenario, a card game scenario, and a game of chance scenario.

9. The system of claim 1 , wherein the game scenario comprises at least one of a single-player game scenario and multi-player game scenario.

10. The system of claim 1 , wherein the first interpretation metric further comprises a set of required game attributes, and wherein the candidate matching engine is further configured to trigger an alert when the first plurality of game attributes fails to contain data for at least one of the set of required game attributes.

11. The system of claim 10 , further comprising instructions that, when executed by the one or more processors, cause the one or more processors to push a second computer game to the gaming platform as a function of the set of required game attributes.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 3, 2018
From: SUNG, PETTY PEI-YI; MARDER, BARBARA; MEYERS, JONATHAN; RODRIGUEZ, AIKATERINI; LIN, KEVIN
To: MERCER (US) INC.
Reel/Frame 045706/0494 →
Continuity (3)
Continuation 14267488 · May 1, 2014
Provisional Application 61817965 · May 1, 2013
Related Publication 20180253697A1 · Sep 6, 2018
Cited By (2)
US 12,321,694 US 12,670,196