IP Library Granted Patent US 10,307,683
Granted Patent B2
US 10,307,683 · App. 15/907,734 · Granted Jun 4, 2019

Toy incorporating RFID tag

Inventor: Denise Chapman Weston (Wakefield, RI)
Assignee: MQ Gaming, LLC
A63H3/36A63H3/00A63H3/02A63H3/48A63H33/26A63J21/00A63H2200/00
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Quick Facts
Patent No.
US 10,307,683
App. No.
15/907,734
Granted
Jun 4, 2019
Kind
B2
Abstract

A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and/or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input/output programming, simulated intelligence and/or interactive gaming possibilities.

Claims (44)

1. A toy comprising:

a body having an inner portion; and

a radio frequency identification device (RFID) tag located within the inner portion of said body, wherein the RFID tag comprises:

a unique identifier configured to identify said toy;

a processor;

non-volatile programmable memory; and

a radio frequency (RF) transceiver adapted to facilitate two-way communication with one or more RFID reader devices of a game control system,

wherein the RF transceiver is configured to transmit data to the one or more RFID reader devices, and

wherein the data comprises information to be used in a game, wherein the information is selected from the following: i) a first selection of information comprising one or more powers associated with said toy, and ii) a second selection of information comprising points or levels reached.

2. The toy of claim 1 , wherein the RFID tag comprises a passive RFID tag.

3. The toy of claim 1 , wherein the RFID tag is disposed on a support structure.

4. The toy of claim 3 , wherein the support structure comprises a plastic sheet substrate.

5. The toy of claim 1 , wherein an outer portion of the body comprises a fabric material and wherein the inner portion comprises a stuffing material.

6. The toy of claim 5 , wherein the body comprises a form representing an animal.

7. The toy of claim 1 , wherein an outer portion of the body comprises a plastic material.

8. The toy of claim 1 , wherein the body comprises a form representing an action figure.

9. The toy of claim 1 , wherein the inner portion comprises a cavity.

10. A toy comprising:

a body in the form of an animal or an action figure;

a transponder affixed to said body and configured to identify said toy, said transponder comprising:

i) non-volatile programmable memory,

ii) a radio-frequency (RF) transceiver configured to facilitate two-way communication with one or more RFID reader devices,

iii) a processor, and

iv) an antenna configured to receive energy through inductive coupling with an externally applied electromagnetic field to thereby power at least said processor and said RF transceiver;

wherein the RF transceiver is configured to transmit data to the one or more RFID reader devices, and

wherein the data comprises information to be used in a game, the information comprising one or more of the following: i) in-game abilities associated with the toy, and ii) in-game points or levels reached.

11. The toy of claim 10 , wherein the transponder comprises a passive RFID tag.

12. The toy of claim 10 , wherein the transponder is disposed on a support structure within said body.

13. The toy of claim 12 , wherein the support structure comprises a plastic sheet substrate.

14. The toy of claim 10 , wherein an outer portion of the body comprises fabric material and wherein an inner portion of the body comprises stuffing.

15. The toy of claim 10 , wherein the transponder is affixed to said body by an adhesive.

16. The toy of claim 10 , wherein the body comprises a plastic material, and wherein the body comprises an internal cavity.

17. The toy of claim 16 , wherein the transponder is disposed within said internal cavity.

18. A toy comprising:

a body embodying a character or personality;

a transponder contained within said body and configured to identify said toy, said transponder comprising:

i) non-volatile programmable memory,

ii) a radio-frequency (RF) transmitter/receiver chip configured to facilitate two-way communication with one or more RFID reader/writer devices,

iii) a processor, and

iv) an antenna configured to receive energy through inductive coupling with an externally applied electromagnetic field to thereby power at least said processor and said RF transmitter/receiver chip,

wherein the RF transmitter/receiver chip is configured to transmit data to the one or more RFID reader/writer devices, and

wherein the data comprises information to be used in a game, the information comprising one or more of the following: i) in-game abilities associated with the toy, and ii) a personalized name of said toy.

19. The toy of claim 18 , wherein the non-volatile programmable memory is pre-programmed with a unique identifier.

20. The toy of claim 18 , wherein the transponder comprises a passive RF identification device tag.

Continuity (9)
Continuation 15255678 · Sep 2, 2016
Continuation 15076388 · Mar 21, 2016
Continuation 14621711 · Feb 13, 2015
Continuation 14226127 · Mar 26, 2014
Continuation 12355489 · Jan 16, 2009
Continuation 11241812 · Sep 30, 2005
Continuation 10045582 · Oct 22, 2001
Provisional Application 60241893 · Oct 20, 2000
Related Publication 20180318723A1 · Nov 8, 2018