IP Library › Granted Patent US 10,335,679
Granted Patent B2
US 10,335,679 · App. 15/325,295 · Granted Jul 2, 2019

Video processing device, video processing method, and program

Inventors: Shizuto Fukuda (Tokyo, JP); Shinji Aizawa (Tokyo, JP); Hisao Wada (Tokyo, JP)
Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
A63F13/497A63F13/35A63F13/79A63F13/86
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Quick Facts
Patent No.
US 10,335,679
App. No.
15/325,295
Granted
Jul 2, 2019
Kind
B2
Abstract

Provided are a video processing device, a video processing method, and a program that allow for identification of a portion showing playing details at the time of occurrence of an event from a video showing game playing details on the basis of an event log. A tag data acquisition section ( 56 ) acquires logs of events that took place in a game. A material video acquisition section ( 58 ) acquires a video showing playing details of the game. An identification section ( 60 ) identifies a portion, in the video, showing the game playing details at the times of occurrence of the events represented by the logs.

Claims (39)

1. A video processing device comprising:

a log acquisition section adapted to acquire a log of events that took place in a game,

wherein a moving image of the game is continuously recorded using a ring buffer having a predetermined storage capacity, and

wherein the events are selected from a list of predefined events for the game;

a video acquisition section adapted to acquire from the ring buffer, a video showing playing details of the game; and

an identification section adapted to identify a portion, in the video, showing the game playing details at times of occurrence of the events in the log; and

a memory to store the video in association with the events in the log.

2. The video processing device of claim 1 , further comprising:

an extraction section adapted to extract the portion identified by the identification section from the video,

wherein the portion is stored in the memory as a new video separate from the video.

3. The video processing device of claim 2 , wherein

the extraction section extracts the portion identified by the identification section from the video after the end of the game play.

4. The video processing device of claim 2 , wherein

the extraction section is implemented by a subsystem section that remains active even when the video processing device is on standby, and

the portion identified by the identification section is extracted from the video when the video processing device is on standby.

5. The video processing device of claim 1 , further comprising:

a video reception section adapted to receive, from a device capable of communicating with the video processing device, a video showing playing details of the game on the device.

6. The video processing device of claim 5 , wherein

if the video does not contain any portion that includes the game playing details at the times of occurrence of the events represented by the log, the video reception section receives a video including the portion from a device capable of communicating with the video processing device.

7. The video processing device of claim 1 , wherein

the identification section identifies, in the video, a portion showing the game playing details at the time of occurrence of the event that satisfies a condition specified by a user.

8. The video processing device of claim 1 , further comprising:

a tag data generation section adapted to generate tag data representing the events that took place in the game in a period during which the game playing details are shown by the video; and

an edited video generation section adapted to edit the video stored in the memory so as to generate an edited video only including the events that took place in the game.

9. A video processing method comprising:

continuously recording a moving image of a game in a ring buffer,

wherein the ring buffer has a predetermined storage capacity;

acquiring a logs of events that took place in the game,

wherein the events are selected from a list of predefined events in the game;

acquiring, from the ring buffer, a video showing playing details of the game; and

identifying a portion, in the video, showing the game playing details at the times of occurrence of the events represented by the log, and

storing the video in a memory in association with the events in the log.

10. A non-transitory computer readable medium having stored thereon a program for a computer, the program comprising:

by a log acquisition section, acquiring a log of events that took place in a game,

wherein a moving image of the game continuously recorded using a ring buffer having a predetermined storage capacity, and

wherein the events are selected from a list of predefined events for the game;

by a video acquisition section, acquiring a video, from the ring buffer, showing playing details of the game; and

by an identification section, identifying a portion, in the video, showing the game playing details at the times of occurrence of the events represented by the log; and

a memory to store the video in association with the events in the log.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 10, 2017
From: FUKUDA, SHIZUTO; AIZAWA, SHINJI; WADA, HISAO
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 040936/0064 →
Priority Claims (1)
JP 2014-218505 · Oct 27, 2014 · national
Continuity (1)
Related Publication 20170182415A1 · Jun 29, 2017
Cited By (2)
US 12,383,823 US 12,569,759