IP Library Granted Patent US 10,376,794
Granted Patent B2
US 10,376,794 · App. 15/247,924 · Granted Aug 13, 2019

Method of providing observing service using event prediction in game

Inventors: Sanghyuk Ahn (Seoul, KR); Tae Woo Kim (Gyeonggi-Do, KR); Dong Hwal Lee (Seoul, KR)
Assignee: MINKONET CORPORATION
A63F13/86A63F13/5252A63F13/35A63F13/837
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Quick Facts
Patent No.
US 10,376,794
App. No.
15/247,924
Granted
Aug 13, 2019
Kind
B2
Abstract

Provided is a method of providing an observing service using event prediction in a game, in which a method of predicting various events that may occur in a game space during a game play so as to observe a situation where the events are occurring is provided. According to the method of providing an observing service using event prediction in a game, various game events occurring during a game play may be predicted so as to effectively generate videos of the events.

Claims (14)

1. A method of providing an observing service using event prediction in an online game, the method comprising:

(a) storing, by a game terminal or a server, an event standard condition of game variables indicating states of game objects, based on which occurrence of a game event is predicted, wherein the event standard condition stores a particular value of each of the game variables predetermined to be associate to the game event by statistically processing past game data during the occurrence of the game event;

(b) monitoring, by the game terminal or the server, values of game variables of the game objects during a play of the online game on the game terminal;

(c) predicting, by the game terminal or the server, occurrence of the game event by determining whether values of the game variables monitored in (b) satisfy the event standard condition stored in (a), wherein the game event is an event change in an environment of the online game;

(d) when occurrence of the game event is predicted in (c), placing, by the game terminal or the server, a virtual observing camera that captures a video at a first location in virtual game space is moved to a second location in virtual game space where the game event is predicted to occur, wherein the first and second locations of the virtual observing camera have different viewing angle with respect to the predicted occurrence of the game event; and

(e) generating, by the game terminal or the server, a video captured using the virtual observing camera and storing the video.

2. The method of claim 1 , wherein (a) comprises:

(a-1) collecting, by the game terminal or the server, data on the states of the game objects played on the game terminal and on the game variables of various game objects corresponding to the occurrence of the game event and storing the data; and

(a-2) statistically processing, by the game terminal or the server, the data stored in (a-1) to set and store the particular value of the game variables corresponding to each of the game objects as the event standard condition corresponding to the occurrence of the game event, and based on which occurrence of the game event is predicted.

3. The method of claim 2 , wherein in (a-2), the most frequent value of the game variable, with which the game event occurs, is calculated based on the data stored in (a-1), and values within a margin of error of 20% of the most frequent value are set and stored as the particular value of the game variable of the event standard condition.

4. The method of claim 2 , wherein in (a-2), a probability that the game event occurs is calculated based on the data stored in (a-1), and a condition, in which the probability of the game event is higher than 85%, is set and stored as the event standard condition.

5. The method of claim 1 , wherein the game variable is at least one of a power of a game character, a position of the game character in game space, a posture of the game character, a distance of the game character with respect to a weapon, and an explosion time of a bomb in the game.

6. The method of claim 1 , further comprising (f) transmitting, by the game terminal or the server, the video generated in (e), in a broadcasting format.

7. The method of claim 1 , wherein the game objects comprise a first object and a second object, and the step (c) predicts the occurrence of the game event by determining whether the values of the game variables of the first and second objects satisfy the particular value of each of the game variables stored in the event standard condition for each of the first and second objects.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 7, 2022
From: MINKONET CORPORATION
To: STOIC ENTERTAINMENT CO., LTD.
Reel/Frame 060739/0502 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 1, 2016
From: AHN, SANGHYUK; KIM, TAE WOO; LEE, DONG HWAL
To: MINKONET CORPORATION
Reel/Frame 039608/0001 →
Continuity (1)
Related Publication 20180056187A1 · Mar 1, 2018