IP Library Granted Patent US 10,379,614
Granted Patent B2
US 10,379,614 · App. 14/280,726 · Granted Aug 13, 2019

Non-collocated haptic cues in immersive environments

Inventors: Danny Grant (Laval, CA); Christopher J. Ullrich (Ventura, CA)
Assignee: Immersion Corporation
G06F3/016G06F3/011G06F3/014G06F3/04815G06F3/04842
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Quick Facts
Patent No.
US 10,379,614
App. No.
14/280,726
Granted
Aug 13, 2019
Kind
B2
Abstract

A device for delivering non-collocated haptic feedback includes at least one haptic playback device and a drive circuit for controlling the haptic playback device. A processor coupled to the drive circuit receives manipulation haptic information based on data received from a user interface. The processor generates a haptic signal is based on the manipulation haptic information. The haptic signal is provided to the drive circuit to produce the non-collocated haptic feedback.

Claims (41)

1. A device for delivering haptic feedback comprising:

a wearable device configured to surround a part of a human body that is non-collocated with an interacting member;

a plurality of haptic playback devices contained within the wearable device and positioned at a plurality of locations configured to surround the part of the human body when the wearable device is worn;

a drive circuit for controlling the plurality of haptic playback devices; and

a processor, electronically coupled to the drive circuit, configured for:

receiving manipulation haptic information based on data from a user interface indicative of a virtual contact of the interacting member,

generating a haptic signal based on the manipulation haptic information and an orientation of the wearable device, wherein the haptic signal is configured to produce haptic feedback in at least one of the plurality of haptic playback devices chosen to provide the haptic feedback to the part of the human body at an output location of the plurality of locations, wherein the output location of the haptic feedback to the part of the human body is adjusted based on the orientation of the wearable device such that the output location at the part of the human body corresponds to a direction of the virtual contact of the interacting member, and

providing the haptic signal to the drive circuit to produce the haptic feedback in the at least one of the plurality of haptic playback devices.

2. The device of claim 1 , wherein the plurality of haptic playback devices includes at least two haptic playback devices configured to produce the haptic feedback.

3. The device of claim 2 , wherein the at least two haptic playback devices are located in a same proximity, and wherein the haptic feedback is produced in one or both of the at least two haptic playback devices based on a targeted intensity of the haptic feedback.

4. The device of claim 1 , wherein the plurality of haptic playback devices includes at least four haptic playback devices positioned at top, bottom, right and left sides of the wearable device.

5. The device of claim 4 , wherein the haptic feedback is symbolic of the manipulation haptic information.

6. The device of claim 1 , wherein the plurality of haptic playback devices includes at least four haptic playback devices positioned at the plurality of locations, wherein the manipulation haptic information corresponds to manipulation of a virtual object in a virtual reality interface with the interacting member.

7. The device of claim 6 , wherein the haptic feedback is symbolic of the manipulation of the virtual object.

8. The device of claim 1 , wherein the at least one of the plurality of haptic playback devices is an actuator, and actuator overdriving and braking is used to produce short pulse haptic cues to simulate a press haptic effect.

9. A method for delivering haptic feedback comprising:

receiving manipulation haptic information based on data from a user interface indicative of a virtual contact of an interacting member;

generating a haptic signal based on the manipulation haptic information and an orientation of a wearable device, wherein the haptic signal is configured to produce haptic feedback in at least one of a plurality of haptic playback devices, the plurality of haptic playback devices being non-collocated with the interacting member and positioned within the wearable device at a plurality of locations configured to surround a part of the human body when the wearable device is worn; and

providing the haptic signal to a drive circuit for controlling the at least one of the plurality of haptic playback devices to produce the haptic feedback,

wherein the at least one of the plurality of haptic playback devices is chosen to provide the haptic feedback to the part of the human body at an output location of the plurality of locations, wherein the output location of the haptic feedback to the part of the human body is adjusted based on the orientation of the wearable device such that the output location at the part of the human body corresponds to a direction of the virtual contact of the interacting member.

10. The method of claim 9 , wherein the plurality of haptic playback devices includes at least two haptic playback devices configured to produce the haptic feedback.

11. The method of claim 10 , wherein the at least two haptic playback devices are located in a same proximity, and wherein the haptic feedback is produced in one or both of the at least two haptic playback devices based on a targeted intensity of the haptic feedback.

12. The method of claim 9 , wherein the plurality of haptic playback devices includes at least four haptic playback devices positioned at a top, bottom, right and left sides of the wearable device.

13. The method of claim 12 , wherein the haptic feedback is symbolic of the manipulation haptic information.

14. The method of claim 9 , wherein the plurality of haptic playback devices includes at least four haptic playback devices positioned at the plurality of locations, wherein the manipulation haptic information corresponds to a manipulation of a virtual object in a virtual reality interface with the interacting member.

15. The method of claim 14 , wherein the haptic feedback is symbolic of the manipulation of the virtual object.

16. The method of claim 9 , wherein the at least one of the plurality of haptic playback devices includes an actuator, the method further comprising:

overdriving and braking the actuator to produce short pulse haptic cues to simulate a press haptic effect.

17. A non-transitory computer readable medium with instructions stored thereon that, when executed by a processor, cause the processor to:

receive manipulation haptic information based on data from a user interface indicative of a virtual contact with an interacting member;

generate a haptic signal based on the manipulation haptic information and an orientation of a wearable device, wherein the haptic signal is configured to produce haptic feedback in at least one of a plurality of haptic playback devices, the plurality of haptic playback devices being non-collocated with the interacting member and positioned within the wearable device at a plurality of locations configured to surround a part of the human body when the wearable device is worn; and

provide the haptic signal to a drive circuit for controlling the at least one of the plurality of haptic playback devices to produce the haptic feedback,

wherein the at least one of the plurality of haptic playback devices is chosen to provide the haptic feedback to the part of the human body at an output location of the plurality of locations, wherein the output location of the haptic feedback to the part of the human body is adjusted based on the orientation of the wearable device such that the output location at the part of the human body corresponds to a direction of the virtual contact of the interacting member.

18. The non-transitory computer readable medium of claim 17 , wherein the plurality of haptic playback devices includes at least two haptic playback devices configured to provide the haptic feedback.

19. The non-transitory computer readable medium of claim 18 , wherein the at least two haptic playback devices are located in a same proximity, and wherein the haptic feedback is produced in one or both of the at least two haptic playback devices based on a targeted intensity of the haptic feedback.

20. The non-transitory computer readable medium of claim 17 , wherein the plurality of haptic playback devices includes at least four haptic playback devices positioned at top, bottom, right and left sides of the wearable device.

21. The non-transitory computer readable medium of claim 20 , wherein the haptic feedback is symbolic of the manipulation haptic information.

22. The non-transitory computer readable medium of claim 17 , wherein the plurality of haptic playback devices includes at least four haptic playback devices attached to the wearable device, wherein the manipulation haptic information corresponds to manipulation of a virtual object in a virtual reality interface with the interacting member.

23. The non-transitory computer readable medium of claim 22 , wherein the haptic feedback is symbolic of the manipulation of the virtual object.

24. The non-transitory computer readable medium of claim 17 , wherein the at least one of the plurality of haptic playback devices include an actuator, and the instructions are further configured to cause the processor to:

overdrive and brake the actuator to produce short pulse haptic cues to simulate a press haptic effect.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 19, 2014
From: GRANT, DANNY; ULLRICH, CHRISTOPHER J.
To: IMMERSION CORPORATION
Reel/Frame 032921/0300 →
Continuity (1)
Related Publication 20150331488A1 · Nov 19, 2015