IP Library › Granted Patent US 10,430,150
Granted Patent B2
US 10,430,150 · App. 14/467,877 · Granted Oct 1, 2019

Systems and methods for changing behavior of computer program elements based on gaze input

Inventors: Fredrik Lindh (Solna, SE); Anders Vennström (Stockholm, SE); Anders Olsson (Stockholm, SE)
Assignee: Tobii AB
G06F3/165G02B27/00G06F3/012G06F3/013G06F3/017G06F3/167H04S7/303H04S7/307H04S7/308G06F2203/0381H04S2400/01H04S2400/13H04S2420/07
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Quick Facts
Patent No.
US 10,430,150
App. No.
14/467,877
Granted
Oct 1, 2019
Kind
B2
Abstract

According to the invention, a method for changing the behavior of computer program elements is disclosed. The method may include determining, with an eye tracking device, a gaze point of a user. The method may also include causing, with a computer system, an interactive event controlled by the computer system to alter its behavior based at least in part on the gaze point of the user.

Claims (17)

1. A method for changing behavior of computer program elements, wherein the method includes operations comprising:

displaying content on a display device;

defining a plurality of locations in the content where artificial intelligence characters can appear;

determining, with an eye tracking device, a gaze point of a user on the display device;

determining, with the eye tracking device, which of the plurality of locations have been gazed at by the user;

causing, with a computer system, artificial intelligence characters to appear at random or in a predefined pattern at at least some of the plurality of locations;

causing, with the computer system, a character controlled by the user to select a virtual weapon based at least in part on the gaze point of the user;

receiving, with a non-gaze input device, a non-gaze input;

causing, with the computer system, an alteration in the random or predefined pattern of where artificial intelligence characters appear, the alteration based at least in part on which of the plurality of locations have been gazed at by the user; and

causing, with the computer system, the selected virtual weapon controlled by the computer system to fire toward a virtual point displayed in the content on the display device based at least in part on receipt of the non-gaze input and the gaze point of the user on the display device correlating to the virtual point.

2. The method for changing behavior of computer program elements of claim 1 , wherein the virtual point comprises:

a graphical representation of a thing, creature, or other character.

3. The method for changing behavior of computer program elements of claim 1 , wherein selecting the virtual weapon based at least in part on the gaze point of the user being to the left or the right of the display device further includes:

causing the character controlled by the user to switch the selected virtual weapon to an additional virtual weapon.

4. The method of claim 1 , the operations further comprising:

determining, with the eye tracking device, that the gaze point of the user is to the left or the right of the display device,

wherein selection of the virtual weapon is further based at least in part on the gaze point of the user being to the left or the right of the display device.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 26, 2019
From: LINDH, FREDRIK
To: TOBII AB
Reel/Frame 049596/0445 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 31, 2015
From: VENNSTRÖM, ANDERS; OLSSON, ANDERS
To: TOBII AB
Reel/Frame 037389/0523 →
Continuity (2)
Provisional Application 61869501 · Aug 23, 2013
Related Publication 20150058812A1 · Feb 26, 2015