IP Library › Granted Patent US 10,467,847
Granted Patent B2
US 10,467,847 · App. 15/685,822 · Granted Nov 5, 2019

Methods of simulating gameplay

Inventor: Vinod Khosla (Portola Valley, CA)
Assignee: Vinod Khosla
G07F17/3211G07F17/3244G07F17/3288
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Quick Facts
Patent No.
US 10,467,847
App. No.
15/685,822
Granted
Nov 5, 2019
Kind
B2
Abstract

The present disclosure describes systems and methods for simulating gameplay of a live event through a mobile environment. Further described are systems and methods for placing wagers or non-wager submissions concerning an outcome of a simulation. The systems and methods incorporate statistical data, event information, and user modifications to create the simulation.

Claims (37)

1. A computer program product comprising a non-transitory computer-readable medium having computer-executable code encoded therein, the computer-executable code adapted to be executed to implement a method for simulating interaction of a live event, the method comprising:

a) processing a gameplay simulation system, wherein the gameplay simulation system comprises:

i) an event module;

ii) an input module;

iii) a simulation module;

iv) an output module; and

v) a prediction module;

b) generating by the event module a virtual representation of the live event, wherein the virtual representation comprises a group of participants, each of which corresponds to a participant in the live event;

c) receiving by the input module a game designer input, wherein the game designer input is a modification of a rule in the virtual representation;

d) incorporating by the simulation module the game designer input into the virtual representation;

e) processing the virtual representation by the output module to create a simulation of the live event based on the game designer input; and

f) receiving by the prediction module a prediction from a user concerning an outcome of the simulation.

2. The computer program product of claim 1 , the gameplay simulation system further comprising a display module and the method further comprising electronically displaying by the display module the virtual representation of the live event.

3. The computer program product of claim 1 , wherein the rule is a state of a chosen participant, wherein the state differs from the state that the chosen participant participated in the live event.

4. The computer program product of claim 3 , wherein the state is status information.

5. The computer program product of claim 3 , wherein the state is position information.

6. The computer program product of claim 3 , wherein the state is behavior information.

7. The computer program product of claim 1 , the method further comprising receiving by the input module an event input from a source located at the live event, and incorporating by the input module the event input into the simulation.

8. The computer program product of claim 7 , wherein the event input is an environmental condition.

9. The computer program product of claim 8 , wherein the environmental condition is a weather condition.

10. The computer program product of claim 7 , wherein the event input includes a state of each participant in the live event.

11. The computer program product of claim 7 , wherein the event input includes statistical information of participants in the live event.

12. The computer program product of claim 1 , the method further comprising calculating a probability by the prediction module of the outcome of the simulation.

13. The computer program product of claim 1 , wherein the live event is a sporting event.

14. The computer program product of claim 13 , wherein the sporting event is a horse race.

15. The computer program product of claim 1 , wherein the user is the game designer.

16. The computer program product of claim 1 , the gameplay simulation system further comprising a wager module and the method further comprising processing by the wager module a wager from the user concerning the outcome of the simulation.

17. The computer program product of claim 1 , the gameplay simulation system further comprising a submission module and the method further comprising processing by the submission module a non-wager submission from the user concerning the outcome of the simulation.

18. The computer program product of claim 1 , wherein the outcome is a winner of the simulation.

19. The computer program product of claim 1 , wherein the outcome is an accomplishment of a participant of the simulation.

20. The computer program product of claim 1 , wherein the rule is a handicap on a chosen participant.

21. The computer program product of claim 1 , wherein the rule is a conventional rule of the live event.

22. The computer program product of claim 1 , wherein the rule is not a conventional rule of the live event.

23. The computer program product of claim 1 , wherein the rule is a rule of engagement.

24. The computer program product of claim 1 , wherein the rule is an environmental condition.

25. The computer program product of claim 24 , wherein the environmental condition is weather.

26. The computer program product of claim 1 , wherein the game designer is a superuser.

Continuity (2)
Provisional Application 62379917 · Aug 26, 2016
Related Publication 20180061173A1 · Mar 1, 2018
Cited By (1)
US 12,518,586