IP Library › Granted Patent US 10,504,617
Granted Patent B2
US 10,504,617 · App. 15/421,708 · Granted Dec 10, 2019

Information processing system, information processing device, storage medium storing information processing program, and information processing method

Inventors: Yurie Hattori (Kyoto, JP); Masahiro Kondo (Kyoto, JP)
Assignee: NINTENDO CO., LTD.
G16H10/60A47C31/00A61B5/0022A61B5/024A61B5/0205A61B5/11A61B5/1118A61B5/16A61B5/165A61B5/486A61B5/4806A61B5/4809A61B5/4812A61B5/7271A61B5/742A61B5/7405A63F13/212G06F16/2228G06F19/3418G06F19/3481G06Q20/10G06Q30/02G06Q30/0641G06Q50/22G16H40/63G16H50/30H04N9/3179H04N9/3182H04N9/3194A61B5/08A61B2560/0242
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Quick Facts
Patent No.
US 10,504,617
App. No.
15/421,708
Granted
Dec 10, 2019
Kind
B2
Abstract

An example information processing system executes a game application. The information processing system obtains user information for calculating information relating to sleep of a user, and calculates health information relating to sleep and/or fatigue of the user based on the obtained user information. The information processing system controls a game progress of the game application based on the health information.

Claims (83)

1. An information processing system, comprising:

a sensor; and

an electronic device comprising:

a memory for storing instructions; and

one or more processors in communication with the memory, wherein the instructions, when executed, configure the one or more processors to:

obtain, based on a user awakening detection for a user, an evaluation result based on sleep information sensed by the sensor during a sleep period of the user;

obtain, based on the evaluation result, a numerical value;

obtain an adjusted numerical value based on awake information acquired during an awake period of the user; and

control a video game based at least in part on the adjusted numerical value.

2. The information processing system according to claim 1 , wherein the numerical value corresponds to an energy level of a game object of the video game.

3. The information processing system according to claim 1 , wherein the instructions, when executed, configure the one or more processors to automatically control the video game based on the adjusted numerical value satisfying a predetermined condition.

4. The information processing system according to claim 1 , wherein:

the instructions, when executed, configure the one or more processors to:

accept, based on the user awakening detection or a user out-of-bed detection, an instruction input for starting execution of another video game; and

control the other video game based on operation inputs.

5. The information processing system according to claim 4 , wherein the instructions, when executed, configure the one or more processors to accept the the instruction input for starting execution of the other video game within a predetermined period of time from a point in time from the user awakening detection or the user out-of-bed detection.

6. The information processing system according to claim 4 , wherein the instructions, when executed, configure the one or more processors to control an aspect of the video game based on a result of the other video game.

7. The information processing system according to claim 4 , wherein the numerical value is based on fatigue-related information of the user based on an input in the other video game and a sleep-related state of the user.

8. The information processing system according to claim 1 , wherein the instructions, when executed, configure the one or more processors to:

obtain sleep information during a plurality of sleep periods of the user;

obtain, for each sleep period, a respective numerical value based on the sleep information acquired in the sleep period; and

control the video game based on a comparison result between a respective first numerical value for a latest sleep period and a respective second numerical value for a prior sleep period prior to the latest sleep period.

9. The information processing system according to claim 8 , wherein the instructions, when executed, configure the one or more processors to control the video game based on a difference between the first and second numerical values.

10. The information processing system according to claim 8 , wherein the instructions, when executed, configure the one or more processors to determine whether or not the first numerical value represents an improvement from the second numerical value by a predetermined reference level or more, and control the video game based on the determination result.

11. The information processing system according to claim 1 , wherein:

the instructions, when executed, configure the one or more processors to control the video game based on a comparison result between the adjusted numerical value for the user and numerical values for one or more other users.

12. The information processing system according to claim 1 , wherein the instructions, when executed, configure the one or more processors to:

evaluate sleep and/or fatigue of the user;

generate advice information and/or recommendation information for improving the evaluation; and

control display of the advice information and/or recommendation information.

13. The information processing system according to claim 1 , wherein the instructions, when executed, configure the one or more processors to identify one or more of:

(1) an amount of time from the user getting in bed to sleep onset;

(2) an amount of time from the user awakening to getting out of bed;

(3) a ratio of an amount of time of deep sleep with respect to a predetermined period of time since user sleep onset;

(4) a ratio of an amount of time of light sleep with respect to a predetermined period of time until user awakening;

(5) a REM sleep cycle;

(6) a ratio between REM sleep time and non-REM sleep time;

(7) a sleep time;

(8) a difference between ideal sleep onset timing and actual sleep onset timing;

(9) a difference between ideal awakening timing and actual awakening timing;

(10) a number of mid-sleep awakenings;

(11) a timing of mid-sleep awakenings;

(12) a wake time after sleep onset;

(13) a number of times of tossing and turning;

(14) a level of snoring; and

(15) an environment during sleep.

14. The information processing system according to claim 1 , further comprising:

a server configured for communication with the electronic, wherein

the server accumulates the numerical value.

15. The information processing system according to claim 1 , wherein the instructions, when executed, configure the one or more processors to provide a wake-up alarm.

16. The information processing system according to claim 1 , wherein the sensor is configured to sense at least one of pulse, breathing and body movements of the user.

17. The information processing system according to claim 1 , wherein the sensor comprises a contactless biological information sensor.

18. The information processing system according to claim 17 , wherein the sensor is configured to emit radio waves or acoustic waves, receive reflected waves, and output biological information based on the received reflected waves.

19. The information processing system according to claim 18 , wherein the sensor comprises a Doppler sensor.

20. A non-transitory computer-readable storage medium storing an information processing program to be executed on a computer of an information processing device that executes a video game program for a video game, the information processing program, when executed by the computer, causing the computer to:

obtain, based on detecting an awakening of a user, an evaluation result based on sleep information sensed by a sensor during a sleep period of the user;

obtain, based on the evaluation result, a numerical value;

obtain an adjusted numerical value based on awake information acquired during an awake period of the user; and

control a video game based at least in part on the adjusted numerical value.

21. An information processing method for executing on an information processing system that executes a game application, the method comprising:

obtaining, based on detecting an awakening of a user, an evaluation result based on sleep information sensed by a sensor during a sleep period of the user;

obtaining, based on the evaluation result, a numerical value;

obtaining an adjusted numerical value based on awake information acquired during an awake period of the user; and

controlling a video game based at least in part on the adjusted numerical value.

22. The information processing system according to claim 1 , wherein the video game is automatically executed based on a user in-bed detection and a character of the video game is controlled based at least in part on the adjusted numerical value at a time of the user in-bed detection.

23. An electronic device, comprising:

a memory for storing instructions; and

one or more processors in communication with the memory, wherein the instructions, when executed, configure the one or more processors to:

obtain, based on detecting an awakening of a user, an evaluation result based on sleep information sensed by a sensor during a sleep period of the user;

obtain, based on the evaluation result, a numerical value;

obtain an adjusted numerical value based on awake information acquired during an awake period of the user; and

control a video game based at least in part on the adjusted numerical value.

24. The electronic device according to claim 23 , wherein the adjusted numerical value corresponds a characteristic of an object of the video game.

25. The electronic device according to claim 23 , wherein the adjusted numerical value is obtained from a server.

26. The electronic device according to claim 23 , wherein the adjusted numerical value is obtained by the electronic device calculating the adjusted numerical value.

27. The electronic device according to claim 23 , wherein the video game is automatically executed based on a user in-bed detection.

28. The electronic device according to claim 23 , wherein the awake information comprises activity information of the user.

29. The electronic device according to claim 23 , wherein the awake information comprises environment information about a surrounding environment of the user.

30. The electronic device according to claim 23 , wherein the awake information comprises emotion information of the user.

31. A system comprising:

an electronic device according to claim 23 ; and

a server for calculating the adjusted numerical value,

wherein the electronic device obtains the adjusted numerical value from the server.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 1, 2017
From: HATTORI, YURIE; KONDO, MASAHIRO
To: NINTENDO CO., LTD.
Reel/Frame 041145/0372 →
Priority Claims (7)
WO PCT/JP2014/070931 · Aug 7, 2014 · international
WO PCT/JP2014/078824 · Oct 29, 2014 · international
WO PCT/JP2014/078825 · Oct 29, 2014 · international
WO PCT/JP2014/078826 · Oct 29, 2014 · international
WO PCT/JP2014/078827 · Oct 29, 2014 · international
WO PCT/JP2014/078828 · Oct 29, 2014 · international
WO PCT/JP2014/078829 · Oct 29, 2014 · international
Continuity (2)
Continuation PCTJP2015061274 · Apr 10, 2015
Related Publication 20170136348A1 · May 18, 2017
Cited By (2)
US 12,257,052 US 12,458,300