IP Library › Granted Patent US 10,512,845
Granted Patent B2
US 10,512,845 · App. 15/270,628 · Granted Dec 24, 2019

Real-time manipulation of gameplay through synchronous signal consumption in non-interactive media

Inventors: Nina Chai (Sunnyvale, CA); David Feder (San Francisco, CA); Thomas Dekeyser (San Carlos, CA); Alif Khalfan (Redwood City, CA)
Assignee: Disney Enterprises, Inc.
A63F13/655A63F13/211A63F13/212A63F13/213A63F13/215A63F13/216A63F13/217A63F13/35A63F13/58A63F13/69A63F13/65A63F2300/105A63F2300/1012A63F2300/1087
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Quick Facts
Patent No.
US 10,512,845
App. No.
15/270,628
Granted
Dec 24, 2019
Kind
B2
Abstract

Systems, methods and articles of manufacture for manipulating an interactive gameplay of a mobile device in real-time based on a state of a physical environment in which the mobile device is located. Embodiments include receiving, from one or more sensor devices of the mobile device during an interactive gameplay of an application on the mobile device, data characteristic of operating conditions of the environment in which the mobile device is located. Once the application determines that data received from the sensors satisfies conditions configured on the application for each type of sensor device, embodiments determine whether to manipulate the interactive gameplay by querying a remote database for one or more gameplay effects corresponding to the data. Once a response identifying at least one gameplay effect associated with the data is received, embodiments manipulate the interactive gameplay based on the identified gameplay effect.

Claims (35)

1. A non-transitory computer-readable medium containing computer program code that, when executed by operation of one or more computer processors, performs an operation comprising:

receiving, from one or more sensor devices of a mobile device during an interactive gameplay of an application on the mobile device, data characteristic of one or more operating conditions of an environment in which the mobile device is located, wherein the one or more sensor devices comprises a microphone sensor and wherein the received data comprises audio effects of an audiovisual film playing on a device in the environment;

upon determining that the data received from the one or more sensor devices satisfies one or more conditions configured on the application for each type of sensor device, determining whether to manipulate the interactive gameplay of the application by:

mapping the data received from the one or more sensor devices to a predefined attribute value associated with the interactive gameplay based on the one or more conditions configured for the application, wherein the predefined attribute value comprises the audiovisual film playing on the device in the environment; and

querying a remote database for one or more gameplay effects corresponding to the predefined attribute value; and

upon receiving a response identifying at least one gameplay effect associated with the received data, manipulating the interactive gameplay of the application based on the identified at least one gameplay effect, wherein the at least one gameplay effect comprises a list of characters in the audiovisual film currently shown on a display of the device in the environment, and wherein manipulating the interactive gameplay of the application comprises modifying a current game character of the interactive gameplay based on the list of characters in the audiovisual film playing on the device in the environment.

2. The non-transitory computer-readable medium of claim 1 , wherein the one or more conditions configured for each type of sensor device comprise predefined threshold values for data collected by each respective sensor device.

3. The non-transitory computer-readable medium of claim 1 , wherein modifying the current game character comprises modifying a visual attribute of the current game character in the interactive gameplay.

4. The non-transitory computer-readable medium of claim 3 , wherein the visual attribute comprises a costume of the current game character.

5. The non-transitory computer-readable medium of claim 3 , wherein the visual attribute comprises a facial feature of the current game character.

6. The non-transitory computer-readable medium of claim 1 , wherein modifying the current game character comprises modifying one or more abilities of the current game character in the interactive gameplay.

7. A system, comprising:

a processor; and

a memory containing computer program code that, when executed, performs an operation comprising:

receiving, from one or more sensor devices of a mobile device during an interactive gameplay of an application on the mobile device, data characteristic of one or more operating conditions of an environment in which the mobile device is located, wherein the one or more sensor devices comprises a microphone sensor and wherein the received data comprises audio effects of an audiovisual film playing on a device in the environment;

upon determining that the data received from the one or more sensor devices satisfies one or more conditions configured on the application for each type of sensor device, determining whether to manipulate the interactive gameplay of the application by:

mapping the data received from the one or more sensor devices to a predefined attribute value associated with the interactive gameplay based on the one or more conditions configured for the application, wherein the predefined attribute value comprises the audiovisual film playing on the device in the environment; and

querying a remote database for one or more gameplay effects corresponding to the predefined attribute value; and

upon receiving a response identifying at least one gameplay effect associated with the received data, manipulating the interactive gameplay of the application based on the identified at least one gameplay effect, wherein the at least one gameplay effect comprises a list of characters in the audiovisual film currently shown on a display of the device in the environment, and wherein manipulating the interactive gameplay of the application comprises modifying a current game character of the interactive gameplay based on the list of characters in the audiovisual film playing on the device in the environment.

8. The system of claim 7 , wherein the one or more conditions configured for each type of sensor device comprise predefined threshold values for data collected by each respective sensor device.

9. The system of claim 7 , wherein modifying the current game character comprises modifying a visual attribute of the current game character in the interactive gameplay.

10. The system of claim 9 , wherein the visual attribute comprises a costume of the current game character.

11. The system of claim 9 , wherein the visual attribute comprises a facial feature of the current game character.

12. The system of claim 7 , wherein modifying the current game character comprises modifying one or more abilities of the current game character in the interactive gameplay.

13. A method, comprising:

receiving, from one or more sensor devices of a mobile device during an interactive gameplay of an application on the mobile device, data characteristic of one or more operating conditions of an environment in which the mobile device is located, wherein the one or more sensor devices comprises a microphone sensor and wherein the received data comprises audio effects of an audiovisual film playing on a device in the environment;

upon determining that the data received from the one or more sensor devices satisfies one or more conditions configured on the application for each type of sensor device, determining whether to manipulate the interactive gameplay of the application by:

mapping the data received from the one or more sensor devices to a predefined attribute value associated with the interactive gameplay based on the one or more conditions configured for the application, wherein the predefined attribute value comprises the audiovisual film playing on the device in the environment; and

querying a remote database for one or more gameplay effects corresponding to the predefined attribute value; and

upon receiving a response identifying at least one gameplay effect associated with the received data, manipulating the interactive gameplay of the application based on the identified at least one gameplay effect, wherein the at least one gameplay effect comprises a list of characters in the audiovisual film currently shown on a display of the device in the environment, and wherein manipulating the interactive gameplay of the application comprises modifying a current game character of the interactive gameplay based on the list of characters in the audiovisual film playing on the device in the environment.

14. The method of claim 13 , wherein the one or more conditions configured for each type of sensor device comprise predefined threshold values for data collected by each respective sensor device.

15. The method of claim 13 , wherein modifying the current game character comprises modifying a visual attribute of the current game character in the interactive gameplay.

16. The method of claim 15 , wherein the visual attribute comprises a costume of the current game character.

17. The method of claim 15 , wherein the visual attribute comprises a facial feature of the current game character.

18. The method of claim 13 , wherein modifying the current game character comprises modifying one or more abilities of the current game character in the interactive gameplay.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 20, 2016
From: CHAI, NINA; FEDER, DAVID; DEKEYSER, THOMAS; KHALFAN, ALIF
To: DISNEY ENTERPRISES, INC.
Reel/Frame 039803/0316 →
Continuity (1)
Related Publication 20180078858A1 · Mar 22, 2018
Cited By (1)
US 12,434,154