IP Library › Granted Patent US 10,546,452
Granted Patent B2
US 10,546,452 · App. 15/940,099 · Granted Jan 28, 2020

Gaming system and method for providing non-numerical indications of award probability modifications

Inventors: Timothy Kennedy (Reno, NV); Kelsy J. Foster (Reno, NV)
Assignee: IGT
G07F17/3213G07F17/3244G07F17/3265G07F17/3267G07F17/34
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 10,546,452
App. No.
15/940,099
Filed
Mar 29, 2018
Granted
Jan 28, 2020
Kind
B2
Art Unit
3715
USPC
463/20
Abstract

In various embodiments, the present disclosure relates generally to gaming systems and methods for providing zero, one or more awards in association with one or more dynamic displays of such awards.

Claims (57)

1. A gaming system comprising:

a processor; and

a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to:

for a first play of a game:

cause a display, by a display device, of an award at a first award display position associated with a first quantity of symbol display positions,

responsive to the first quantity of symbol display positions each displaying a symbol, increase a credit balance based on the award,

responsive to less than the first quantity of symbol display positions each displaying the symbol, not increase the credit balance based on the award, and

for a second play of the game associated with an occurrence of an award display position modification event:

cause a display, by the display device, of the award moved to a second, different award display position associated with a second quantity of symbol display positions,

responsive to the second quantity of symbol display positions each displaying the symbol, increase the credit balance based on the award, and

responsive to less than the second quantity of symbol display positions each displaying the symbol, not increase the credit balance based on the award.

2. The gaming system of claim 1 , wherein the second quantity of symbol display positions is different from the first quantity of symbol display positions.

3. The gaming system of claim 2 , wherein the second quantity of symbol display positions is less than the first quantity of symbol display positions such that the first award display position associated with the first quantity of symbol display positions are associated with a first non-numerical indication of a first chance of winning the award and the second award display position associated with the second quantity of symbol display positions are associated with a second non-numerical indication of a second, greater chance of winning the award.

4. The gaming system of claim 2 , wherein the first quantity of symbol display positions are associated with a quantity of symbol display positions of a reel and the second quantity of symbol display positions are associated with a quantity of symbol display positions of an expanded reel.

5. The gaming system of claim 1 , wherein when executed by the processor for the second play of the game, the instructions cause the processor to randomly determine the second, different award display position.

6. The gaming system of claim 5 , wherein when executed by the processor for the second play of the game, the instructions cause the processor to randomly determine the second quantity of symbol display positions.

7. The gaming system of claim 1 , wherein when executed by the processor, the instructions cause the processor to:

increase the credit balance based on the award responsive to the first quantity of symbol display positions each displaying the same symbol, and

increase the credit balance based on the award responsive to the second quantity of symbol display positions each displaying the same symbol.

8. The gaming system of claim 1 , further comprising an acceptor, wherein when executed by the processor, the plurality of instructions cause the processor to, responsive to a physical item being received via the acceptor, establish a credit balance based on a monetary value associated with the received physical item, and responsive to a cashout input being received, cause an initiation of any payout associated with the credit balance.

9. The gaming system of claim 1 , wherein the display device comprises part of a mobile device in communication with the processor via a wireless network.

10. A gaming system comprising:

a processor; and

a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to:

cause a display, by a display device, of a plurality of reels, wherein one of the plurality of reels is associated with an award display position which is associated with a first total quantity of symbol display positions comprising a first quantity of active symbol display positions and a second quantity of inactive symbol display positions,

for each of the first quantity of active symbol display positions:

randomly determine a symbol, and

cause a display, by the display device, of the randomly determined symbol,

responsive to an occurrence of an additional award opportunity triggering event:

activate the second quantity of inactive symbol display positions, and

for each of these activated symbol display positions:

randomly determine a symbol, and

cause a display, by the display device, of the randomly determined symbol,

responsive to each of the first total quantify of symbol display positions displaying a designated symbol, increase a credit balance based on an award displayed at the award display position, and

responsive to less than the first total quantify of symbol display positions displaying the designated symbol and an occurrence of an award display position modification event:

modify the award display position to be associated with a second total quantity of symbol display positions which is less than the first total quantity of symbol display positions, and

responsive to each of the second total quantify of symbol display positions associated with the modified award display position displaying the designated symbol, increase the credit balance based on the award displayed at the award display position.

11. A method of operating a gaming system, the method comprising:

for a first play of a game:

displaying, by a display device, an award at a first award display position associated with a first quantity of symbol display positions,

responsive to the first quantity of symbol display positions each displaying a symbol, increasing, by a processor, a credit balance based on the award,

responsive to less than the first quantity of symbol display positions each displaying the symbol, not increasing the credit balance based on the award, and

for a second play of the game associated with an occurrence of an award display position modification event:

displaying, by the display device, the award moved to a second, different award display position associated with a second quantity of symbol display positions,

responsive to the second quantity of symbol display positions each displaying the symbol, increasing, by the processor, the credit balance based on the award, and

responsive to less than the second quantity of symbol display positions each displaying the symbol, not increasing the credit balance based on the award.

12. The method of claim 11 , wherein the second quantity of symbol display positions is different from the first quantity of symbol display positions.

13. The method of claim 12 , wherein the second quantity of symbol display positions is less than the first quantity of symbol display positions such that the first award display position associated with the first quantity of symbol display positions are associated with a first non-numerical indication of a first chance of winning the award and the second award display position associated with the second quantity of symbol display positions are associated with a second non-numerical indication of a second, greater chance of winning the award.

14. The method of claim 12 , wherein the first quantity of symbol display positions are associated with a quantity of symbol display positions of a reel and the second quantity of symbol display positions are associated with a quantity of symbol display positions of an expanded reel.

15. The method of claim 11 , further comprising, for the second play of the game, randomly determining, by the processor, the second, different award display position.

16. The method of claim 15 , further comprising, for the second play of the game, randomly determining, by the processor, the second quantity of symbol display positions.

17. The method of claim 11 , further comprising:

increasing, by the processor, the credit balance based on the award responsive to the first quantity of symbol display positions each displaying the same symbol, and

increasing, by the processor, the credit balance based on the award responsive to the second quantity of symbol display positions each displaying the same symbol.

18. The method of claim 11 , wherein the credit balance is increasable via an acceptor of a physical item associated with a monetary value, and the credit balance is decreasable responsive to a cashout input.

19. The method of claim 11 , which is provided, over a data work, via a mobile device.

20. The method of claim 19 , wherein the data network is selected from the group consisting of: an internet, a wireless data network and a cellular data network.

Assignments (2)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 30, 2018
From: KENNEDY, TIMOTHY; FOSTER, KELSY J.
To: IGT
Reel/Frame 045397/0271 →
Continuity (1)
Related Publication 20190304244A1 · Oct 3, 2019
Cited By (3)
US 12,249,220 US 12,555,440 US 12,731,460