IP Library › Granted Patent US 10,549,193
Granted Patent B2
US 10,549,193 · App. 15/760,021 · Granted Feb 4, 2020

Game system, method of controlling game system, and nonvolatile recording medium

Inventor: Kazuki Kitamura (Osaka, JP)
Assignee: CAPCOM CO., LTD
A63F13/5255A63F13/42A63F13/54A63F13/837
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Quick Facts
Patent No.
US 10,549,193
App. No.
15/760,021
Granted
Feb 4, 2020
Kind
B2
Abstract

A game system includes: a virtual camera control unit configured to control a virtual camera configured to take an image of a three-dimensional virtual game space; a game image generating unit configured to generate a game image based on the taken image; a sound reproducing unit configured to reproduce sound data in accordance with a situation of a game; and a first operation acquiring unit configured to acquire a physical and continuous displacement amount of a first operating portion operated by a user. In accordance with a continuous change in the displacement amount of the first operating portion, the virtual camera control unit continuously changes a zoom ratio of the virtual camera, and the sound reproducing unit continuously changes a method of reproducing the sound data.

Claims (39)

1. A game system comprising:

a virtual camera control unit configured to control a virtual camera configured to take an image of a three-dimensional virtual game space;

a game image generating unit configured to generate a game image based on the taken image;

a sound reproducing unit configured to reproduce sound data in accordance with a situation of a game; and

a first operation acquiring unit configured to acquire a physical and continuous displacement amount of a first operating portion operated by a user, wherein

in accordance with a continuous change in the displacement amount of the first operating portion, the virtual camera control unit continuously changes a zoom ratio of the virtual camera, and the sound reproducing unit continuously changes a method of reproducing the sound data.

2. The game system according to claim 1 , wherein as the displacement amount of the first operating portion increases, the virtual camera control unit increases the zoom ratio of the virtual camera, and the sound reproducing unit lowers a pitch of reproduced sound of the sound data.

3. The game system according to claim 2 , wherein the sound reproducing unit attenuates a waveform of a predetermined high-pitched sound range contained in the sound data to lower the pitch of the reproduced sound of the sound data.

4. The game system according to claim 1 , wherein as the displacement amount of the first operating portion increases, the virtual camera control unit increases the zoom ratio of the virtual camera, and the sound reproducing unit increases a volume of reproduced sound of the sound data generated at a region taken by the virtual camera in the virtual game space.

5. The game system according to claim 1 , wherein:

the sound reproducing unit starts reproducing predetermined sound data with a generation of a predetermined event in the virtual game space as a trigger; and

until a predetermined time elapses since the start of the reproduction of the predetermined sound data, the sound reproducing unit inhibits a change of the method of reproducing the sound data regardless of the displacement amount of the first operating portion.

6. A method of controlling a game system,

the method comprising:

a virtual camera controlling step of controlling a virtual camera configured to take an image of a three-dimensional virtual game space;

a game image generating step of generating a game image based on the taken image;

a sound reproducing step of reproducing sound data in accordance with a situation of a game; and

a first operation acquiring step of acquiring a physical and continuous displacement amount of a first operating portion operated by a user, wherein

in accordance with a continuous change in the displacement amount of the first operating portion, the virtual camera controlling step continuously changes a zoom ratio of the virtual camera, and the sound reproducing step continuously changes a method of reproducing the sound data.

7. The method according to claim 6 , wherein as the displacement amount of the first operating portion increases, the virtual camera controlling step increases the zoom ratio of the virtual camera, and the sound reproducing step lowers a pitch of reproduced sound of the sound data.

8. The method according to claim 7 , wherein the sound reproducing step attenuates a waveform of a predetermined high-pitched sound range contained in the sound data to lower the pitch of the reproduced sound of the sound data.

9. The method according to claim 6 , wherein as the displacement amount of the first operating portion increases, the virtual camera controlling step increases the zoom ratio of the virtual camera, and the sound reproducing step increases a volume of reproduced sound of the sound data generated at a region taken by the virtual camera in the virtual game space.

10. The method according to claim 6 , wherein:

the sound reproducing step starts reproducing predetermined sound data with a generation of a predetermined event in the virtual game space as a trigger; and

until a predetermined time elapses since the start of the reproduction of the predetermined sound data, the sound reproducing step inhibits a change of the method of reproducing the sound data regardless of the displacement amount of the first operating portion.

11. A nonvolatile and non-transitory recording medium storing a command executable by a computer,

the nonvolatile recording medium being readable by the computer,

he command comprising:

a virtual camera controlling step of controlling a virtual camera configured to take an image of a three-dimensional virtual game space;

a game image generating step of generating a game image based on the taken image;

a sound reproducing step of reproducing sound data in accordance with a situation of a game; and

a first operation acquiring step of acquiring a physical and continuous displacement amount of a first operating portion operated by a user, wherein

in accordance with a continuous change in the displacement amount of the first operating portion, the virtual camera controlling step continuously changes a zoom ratio of the virtual camera, and the sound reproducing step continuously changes a method of reproducing the sound data.

12. The nonvolatile and non-transitory recording medium according to claim 11 , wherein as the displacement amount of the first operating portion increases, the virtual camera controlling step increases the zoom ratio of the virtual camera, and the sound reproducing step lowers a pitch of reproduced sound of the sound data.

13. The nonvolatile and non-transitory recording medium according to claim 12 , wherein the sound reproducing step attenuates a waveform of a predetermined high-pitched sound range contained in the sound data to lower the pitch of the reproduced sound of the sound data.

14. The nonvolatile and non-transitory recording medium according to claim 11 , wherein as the displacement amount of the first operating portion increases, the virtual camera controlling step increases the zoom ratio of the virtual camera, and the sound reproducing step increases a volume of reproduced sound of the sound data generated at a region taken by the virtual camera in the virtual game space.

15. The nonvolatile and non-transitory recording medium according to claim 11 , wherein:

the sound reproducing step starts reproducing predetermined sound data with a generation of a predetermined event in the virtual game space as a trigger; and

until a predetermined time elapses since the start of the reproduction of the predetermined sound data, the sound reproducing step inhibits a change of the method of reproducing the sound data regardless of the displacement amount of the first operating portion.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 15, 2018
From: KITAMURA, KAZUKI
To: CAPCOM CO., LTD.
Reel/Frame 046101/0509 →
Priority Claims (2)
JP 2015-181953 · Sep 15, 2015 · national
JP 2016-120434 · Jun 17, 2016 · national
Continuity (1)
Related Publication 20180264362A1 · Sep 20, 2018