IP Library › Granted Patent US 10,581,592
Granted Patent B2
US 10,581,592 · App. 15/826,412 · Granted Mar 3, 2020

Game data offloading to a blockchain

Inventors: Jeffrey Bisti (New Paltz, NY); Ryan Bertsche (Poughkeepsie, NY); Danielle Judka (Duchtess County, NY); Philip Siconolfi (Wappingers Falls, NY)
Assignee: International Business Machines Corporation
H04L9/0637A63F13/71A63F13/792G06F21/602G06F21/606G06F21/645H04L9/3236H04L9/3297H04L2209/38
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Quick Facts
Patent No.
US 10,581,592
App. No.
15/826,412
Granted
Mar 3, 2020
Kind
B2
Abstract

An example operation may include one or more of initiating a session between one or more users, identifying an active game status associated with the one or more users during the session, creating a link to the active games status, storing the link in a blockchain, creating a message comprising the link to the active game status, and broadcasting the message to a plurality of potential users.

Claims (74)

1. A method, comprising:

initiating a session between one or more users;

identifying an active game status associated with the one or more users during the session;

creating a link to the active games status, wherein the link identifies an active game session to be accessed by the one or more users;

storing the link in a blockchain;

creating a message comprising the link to the active game status; and

broadcasting the message to a plurality of potential users.

2. The method of claim 1 , wherein the session comprises one or more of a chat session, an application sharing session and a multi-player gaming session.

3. The method of claim 1 , further comprising:

determining whether a local blockchain exists for the active game status of user activities;

if not, creating the local blockchain; and

storing the active game status of the user activities and an environment associated with a current user status in the local blockchain.

4. The method of claim 3 , further comprising:

determining whether the local blockchain exists for the active game status of user activities;

if so, retrieving transaction data from the local blockchain and modifying an environment associated with the current user status; and

storing the active game status of the user activities and the modified environment in the local blockchain.

5. The method of claim 1 , further comprising:

determining the active game status of user activities requires updates to the blockchain based on an event type associated with the user activities; and

storing the active game status of the user activities in the blockchain.

6. The method of claim 5 , further comprising:

identifying the active game status of user activities comprises an instance of private messaging.

7. The method of claim 6 , further comprising:

creating a private messaging session; and

storing the active game status of user activities in the private message session.

8. An apparatus, comprising:

memory comprising a set of instructions; and

a processor, wherein

the set of instructions are configured to cause the processor to:

initiate a session between one or more users;

identify an active game status associated with the one or more users during the session;

create a link to the active games status, wherein the link identifies an active game session to be accessed by the one or more users;

store the link in a blockchain;

create a message comprising the link to the active game status; and

broadcast the message to a plurality of potential users.

9. The apparatus of claim 8 , wherein the session comprises one or more of a chat session, an application sharing session and a multi-player gaming session.

10. The apparatus of claim 8 , wherein the set of instructions are further configured to cause the processor to:

determine whether a local blockchain exists for the active game status of user activities;

if not, create the local blockchain; and

store the active game status of the user activities and an environment associated with a current user status in the local blockchain.

11. The apparatus of claim 10 , wherein the set of instructions are further configured to cause the processor to:

determine whether the local blockchain exists for the active game status of user activities;

if so, retrieve transaction data from the local blockchain and modifying an environment associated with the current user status; and

store the active game status of the user activities and the modified environment in the local blockchain.

12. The apparatus of claim 8 , wherein the set of instructions are further configured to cause the processor to:

determine the active game status of user activities requires updates to the blockchain based on an event type associated with the user activities; and

store the active game status of the user activities in the blockchain.

13. The apparatus of claim 8 , wherein the set of instructions are further configured to cause the processor to:

identify the active game status of user activities comprises an instance of private messaging.

14. The apparatus of claim 13 , wherein the set of instructions are further configured to cause the processor to:

create a private messaging session; and

store the active game status of user activities in the private message session.

15. A non-transitory computer readable storage medium configured to store instructions that when executed cause a processor to perform:

initiating a session between one or more users;

identifying an active game status associated with the one or more users during the session;

creating a link to the active games status, wherein the link identifies an active game session to be accessed by the one or more users;

storing the link in a blockchain;

creating a message comprising the link to the active game status; and

broadcasting the message to a plurality of potential users.

16. The non-transitory computer readable storage medium of claim 15 , wherein the session comprises one or more of a chat session, an application sharing session and a multi-player gaming session.

17. The non-transitory computer readable storage medium of claim 15 , wherein the processor is further configured to perform:

determining whether a local blockchain exists for the active game status of user activities;

if not, creating the local blockchain; and

storing the active game status of the user activities and an environment associated with a current user status in the local blockchain.

18. The non-transitory computer readable storage medium of claim 17 , wherein the processor is further configured to perform:

determining whether the local blockchain exists for the active game status of user activities;

if so, retrieving transaction data from the local blockchain and modifying an environment associated with the current user status; and

storing the active game status of the user activities and the modified environment in the local blockchain.

19. The non-transitory computer readable storage medium of claim 15 , wherein the processor is further configured to perform:

determining the active game status of user activities requires updates to the blockchain based on an event type associated with the user activities; and

storing the active game status of the user activities in the blockchain.

20. The non-transitory computer readable storage medium of claim 15 , wherein the processor is further configured to perform:

identifying the active game status of user activities comprises an instance of private messaging;

creating a private messaging session; and

storing the active game status of the user activities in the private message session.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 29, 2017
From: BISTI, JEFFREY; BERTSCHE, RYAN; JUDKA, DANIELLE; SICONOLFI, PHILIP
To: INTERNATIONAL BUSINESS MACHINES CORPORATION
Reel/Frame 044253/0761 →
Continuity (2)
Continuation 15655014 · Jul 20, 2017
Related Publication 20190028265A1 · Jan 24, 2019