IP Library › Granted Patent US 10,614,671
Granted Patent B2
US 10,614,671 · App. 16/030,842 · Granted Apr 7, 2020

Mechanism for sponsorship with contextual transactions

Inventor: Roger D. Isaac (San Jose, CA)
G07F17/3288G06Q50/34G07F17/3244G07F17/3262
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Quick Facts
Patent No.
US 10,614,671
App. No.
16/030,842
Granted
Apr 7, 2020
Kind
B2
Abstract

At a high-level, method to enable viewers of online or televised gaming tournaments to actively participate in the tournament through monetary or other means.

Claims (23)

1. A computer-implemented method enabling an online or televised viewer to actively participate in a live game, comprising:

determining selections for the viewer based on the current state of the live game,

communicating the selections to a mobile application, wherein the mobile application presents live statistics to the viewer,

presenting the selections to the viewer,

enabling the viewer to choose one or more of the selections on the mobile application,

and communicating the viewer selection from the mobile application to a gaming server.

2. The method of claim 1 , wherein determining a gaming server determines the selections.

3. The method of claim 2 , wherein the mobile application communicates viewer selections to the gaming server.

4. The method of claim 2 , wherein the gaming server determines the winning selections and communicates these selections to the mobile applications.

5. The method of claim 1 , wherein the mobile application presents current probabilities of potential outcomes to the viewer.

6. The method of claim 5 , wherein the mobile application presents selections based on the current probability of each outcome.

7. The method of claim 6 , wherein the mobile application updates selections based on direct feedback from a live event.

8. The method of claim 1 , wherein the gaming server limits the amount of time for a viewer to make a selection.

9. The method of claim 8 , wherein the amount of time for a viewer to make a selection is based on direct feedback from a live event.

10. A computer-implemented method enabling an online or televised viewer to actively participate in a live game, comprising:

determining selections for the viewer based on the current state of the live game,

communicating the selections to a mobile application,

presenting the selections to the viewer,

enabling the viewer to choose one or more of the selections on the mobile application,

and communicating the viewer selection from the mobile application to a gaming server, wherein the gaming server limits the amount of time for a viewer to make a selection, and wherein the amount of time for a viewer to make a selection is based on direct feedback from a live event.

11. The method of claim 10 , wherein determining a gaming server determines the selections.

12. The method of claim 11 , wherein the mobile application communicates viewer selections to the gaming server.

13. The method of claim 11 , wherein the gaming server determines the winning selections and communicates these selections to the mobile applications.

Continuity (2)
Provisional Application 62530231 · Jul 9, 2017
Related Publication 20190139367A1 · May 9, 2019