IP Library › Granted Patent US 10,695,667
Granted Patent B2
US 10,695,667 · App. 15/921,141 · Granted Jun 30, 2020

Pro gaming AR visor and method for parsing context specific HUD content from a video stream

Inventor: John Charles Zarganis (San Mateo, CA)
Assignee: Sony Interactive Entertainment LLC
A63F13/26A63F13/213A63F13/2145A63F13/42A63F13/533A63F13/537A63F13/803G02B27/0172G02B27/0179G06T19/006G02B2027/014G02B2027/0138G02B2027/0178G02B2027/0187
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Quick Facts
Patent No.
US 10,695,667
App. No.
15/921,141
Granted
Jun 30, 2020
Kind
B2
Abstract

A wearable or mountable visor or display apparatus capable of presenting augmented reality (AR) content. The primary intent of the AR visor is to parse and selectively display desired heads up display (HUD) content from a video stream or video game such as a map, timer or clock, speedometer/tachometer, instrumentation panels, or similar context-sensitive information relevant to a video game or stream. The AR visor allows a user to configure and display various content on one or more designated sections of the AR visor/display.

Claims (38)

1. A system, comprising:

at least one primary display configured to present video demanded by a computer game program;

at least one interpose display, the at least one interpose display being locatable between a computer gamer and the primary display, the interpose display being translucent; and

at least one computer storage that is not a transitory signal and that comprises instructions executable by at least one processor to:

present augmented reality (AR) information from the computer game program on the interpose display, whereby the computer gamer can see the AR information in his line of sight as the computer gamer looks through the interpose display and sees on the primary display the video demanded by the computer game program.

2. The system of claim 1 , comprising the processor.

3. The system of claim 1 , wherein the interpose display is configured to be worn on the head of the computer gamer.

4. The system of claim 2 , wherein the interpose display is configured like a pair of glasses.

5. The system of claim 2 , wherein the interpose display is configured to be placed or mounted directly in an intended field of view of the computer gamer distanced from the computer gamer.

6. The system of claim 1 , wherein the instructions are executable to present on the interpose display user content, data and/or updates from video game play including one or more of: health/lives, time, score, weapons/ammunition, capabilities, menus, game progression, mini-map, speedometer/tachometer, context-sensitive information, reticle/cursor/crosshair, stealthometer, compass.

7. The system of claim 1 , wherein the instructions are executable to present on the interpose display one or more of content, data and/or updates important to operation of a device or vehicle, battery life, vehicle speed, oil levels, speed/speed limit, lane departure warnings, driving directions, alerts/car status messages, cruise control information, proximity car detections, road and/or weather conditions.

8. The system of claim 1 , wherein the interpose display comprises an inner surface and an outer surface facing the primary display, the outer surface being touch sensitive, and the instructions are executable to:

move AR information presented on the interpose display in response to touches on the outer surface of the interpose display.

9. The system of claim 1 , comprising at least one camera on the interpose display positioned to track an eye orientation of the computer gamer, information from the camera being sent to a game console executing the computer game program.

10. The system of claim 1 , comprising at least one game console executing the computer game program.

11. The system of claim 1 , wherein the instructions are executable to:

access code in the computer game program identifying the AR information; and

using the code, present the AR information on the interpose display.

12. The system of claim 1 , wherein the instructions are executable to:

receive signals from the computer game program representing motion of AR information; and

based at least in part on the signals, change at least one of: a color, a size, of the AR information on the interpose display.

13. The system of claim 1 , wherein the instructions are executable to:

responsive to detecting communication between a communication component associated with the interpose display and at least one game console executing the computer game program, transfer AR information from the computer game program to the interpose display.

14. The system of claim 1 , wherein the instructions are executable to:

responsive to at least one gamer-initiated input command, send AR information from the computer game program to the interpose display.

15. An apparatus comprising:

at least one primary display configured to present video demanded by a computer game program;

at least one interpose display, the at least one interpose display being locatable between a computer gamer and the primary display, the interpose display being translucent; and

at least one processor configured with instructions executable to:

present augmented reality (AR) information from the computer game program on the interpose display, whereby the computer gamer can see the AR information in his line of sight as the computer gamer looks through the interpose display and sees on the primary display the video demanded by the computer game program.

16. The apparatus of claim 15 , wherein the instructions are executable to present on the interpose display user content, data and/or updates from video game play including one or more of: health/lives, time, score, weapons/ammunition, capabilities, menus, game progression, mini-map, speedometer/tachometer, context-sensitive information, reticle/cursor/crosshair, stealthometer, compass.

17. The apparatus of claim 15 , wherein the interpose display comprises an inner surface and an outer surface facing the primary display, the outer surface being touch sensitive, and the instructions are executable to:

move AR information presented on the interpose display in response to touches on the outer surface of the interpose display.

18. A method comprising:

presenting video demanded by a computer game program on at least one primary display;

present augmented reality (AR) information from the computer game program on at least one interpose display, the at least one interpose display being located between a computer gamer and the primary display, the interpose display being translucent, whereby the computer gamer can see the AR information in his line of sight as the computer gamer looks through the interpose display and sees on the primary display the video demanded by the computer game program.

19. The method of claim 18 , comprising:

responsive to detecting communication between a communication component associated with the interpose display and at least one game console executing the computer game program, transferring AR information from the computer game program to the interpose display.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 14, 2018
From: ZARGANIS, JOHN CHARLES
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 045208/0496 →
Continuity (1)
Related Publication 20190282894A1 · Sep 19, 2019