IP Library › Granted Patent US 10,709,985
Granted Patent B2
US 10,709,985 · App. 16/270,730 · Granted Jul 14, 2020

Automatic game comparison and recommendation

Inventors: Matthew Webster (Maiderhead, GB); Paul Ross (Guildford, GB); Steve Cuss (Farmham, GB)
Assignee: Electronics Arts Inc.
A63F13/67A63F13/12A63F13/35A63F13/795A63F13/798A63F2300/556A63F2300/558A63F2300/5533A63F2300/5566A63F2300/5573
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Quick Facts
Patent No.
US 10,709,985
App. No.
16/270,730
Granted
Jul 14, 2020
Kind
B2
Abstract

Methods and apparatus for automatic game generation are described. The method may include receiving, from a first video game console, a first game play result of a first user playing a video game; receiving, from a second video game console, a second game play result of a second user playing the video game; producing, by comparing the first game play result with the second game play results, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result; and communicating the recommendation to the first user.

Claims (42)

1. A method, comprising:

receiving, by a video game server, from a first video game console, a first game play result of a first user playing a video game;

selecting a second user having at least one of: a second game play asset similar to a first game play asset of the first user or a second game play timeline similar to a first game play timeline of the first user;

receiving, from a second video game console, a second game play result of the second user playing the video game;

producing, by comparing the first game play result with the second game play result, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result; and

communicating the recommendation to the first user.

2. The method of claim 1 , wherein the second user has a second skill level similar to a first skill level of the first user.

3. The method of claim 1 , wherein the second user has a second game play experience similar to a first game play experience of the first user.

4. The method of claim 1 , wherein the second user is associated with the first user via a social network.

5. The method of claim 1 , wherein the recommendation comprises a reason referencing at least one of: competition, popularity, novelty, or an achievement.

6. The method of claim 1 , further comprising:

generating, based on comparing the first game play result with the second game play result, a story referencing the second game play result.

7. The method of claim 1 , further comprising:

generating, based on comparing the first game play result with the second game play result, a story referencing the first game play result.

8. The method of claim 1 , wherein communicating the recommendation to the first user further comprises:

transmitting the recommendation to the first video game console.

9. The method of claim 1 , wherein communicating the recommendation to the first user further comprises:

causing the recommendation to appear in a news feed of a social network associated with the first user.

10. A non-transitory computer-readable storage medium comprising executable instructions that, when executed by a computing system, cause the computing system to:

receive, from a first video game console, a first game play result of a first user playing a video game;

receive, from a second video game console, a second game play result of a second user playing the video game;

produce, by comparing the first game play result with the second game play result, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result;

communicate the recommendation to the first user; and

generate, based on comparing the first game play result with the second game play result, a story referencing at least one of: the first game play result or the second game play result.

11. The non-transitory computer-readable storage medium of claim 10 , further comprising executable instructions that, when executed by the computing system, cause the computing system to:

select the second user having a second skill level similar to a first skill level of the first user.

12. The non-transitory computer-readable storage medium of claim 10 , wherein the recommendation comprises a reason referencing at least one of: competition, popularity, novelty, or an achievement.

13. The non-transitory computer-readable storage medium of claim 10 , wherein communicating the recommendation to the first user further comprises:

transmitting the recommendation to the first video game console.

14. A system, comprising:

a memory; and

a processor coupled to the memory, wherein the processor is configured to:

receive, from a first video game console, a first game play result of a first user playing a video game;

receive, from a second video game console, a second game play result of a second user playing the video game;

produce, by comparing the first game play result with the second game play result, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result;

communicate the recommendation to the first user; and

cause the recommendation to appear in a news feed of a social network associated with the first user.

15. The system of claim 14 , wherein the processor is further configured to:

select the second user having a second skill level similar to a first skill level of the first user.

16. The system of claim 14 , wherein the recommendation comprises a reason referencing at least one of: competition, popularity, novelty, or an achievement.

17. The system of claim 14 , wherein communicating the recommendation to the first user further comprises:

transmitting the recommendation to the first video game console.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 19, 2019
From: WEBSTER, MATTHEW; ROSS, PAUL; CUSS, STEVE
To: ELECTRONIC ARTS INC.
Reel/Frame 048369/0763 →
Continuity (5)
Continuation 15458588 · Mar 14, 2017
Continuation 14700754 · Apr 30, 2015
Continuation 13076233 · Mar 30, 2011
Provisional Application 61449185 · Mar 4, 2011
Related Publication 20190168123A1 · Jun 6, 2019