IP Library Granted Patent US 10,786,739
Granted Patent B2
US 10,786,739 · App. 16/164,559 · Granted Sep 29, 2020

Dynamic adjustment of availability of access to video games based on real-world events

Inventors: Josiah Eatedali (Los Angeles, CA); Jon Ray Estanislao (South Pasadena, CA); Brandon Myles Zien (Sherman Oaks, CA)
Assignee: Activision Publishing, Inc.
A63F13/73A63F13/65G06F21/121
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Quick Facts
Patent No.
US 10,786,739
App. No.
16/164,559
Granted
Sep 29, 2020
Kind
B2
Abstract

A number of licenses for play of a video game may be modified or adjusted based on real-world events. Game areas for play of the video game may also change based on real-world events.

Claims (31)

1. A method of modifying a number of licenses available for play of a video game, comprising:

receiving, by at least one server, information, from a plurality of game devices configured for play of a multi-player video game, regarding real-world events based on engagement with the video game;

monitoring, by the at least one server, the information regarding real-world events for a predetermined real-world event;

determining, by the at least one server, that a license event has occurred in response to the information regarding real-world events indicating that the predetermined real-world event has occurred; and

in response to determining that the license event has occurred, increasing, by the at least one server, a number of licenses available for play of the video game, wherein a license for play of the video game is required for play of the video game.

2. The method of claim 1 , wherein the at least one server receives the information regarding real-world events and a license server modifies the number of licenses available for play of the video game.

3. The method of claim 1 , wherein the number of licenses for play of the video game is modified by a predetermined amount.

4. The method of claim 1 , wherein the number of license for play of the video game is modified based on a number of licenses for play of the video game prior to occurrence of the predetermined real-world event.

5. The method of claim 1 , wherein the number of licenses for play of the video game is modified based on an action specified to occur upon occurrence of the real-world event.

6. The method of claim 1 , wherein the modification of number of licenses for play of the video game is an increase in the number of licenses for play of the video game.

7. The method of claim 6 , further comprising distributing the licenses of the increased number of licenses based on information provided by the game players.

8. The method of claim 6 , further comprising determining an allocation of credit for occurrence of the preidentified event amongst the game players.

9. The method of claim 1 , further comprising making a modification to game areas available for play in the video game based on occurrence of the real-world event.

10. The method of claim 9 , wherein the modification comprises opening a new game area.

11. The method of claim 9 , wherein the modification has a relationship to the real-world event.

12. A method of modifying game areas of a video game, comprising:

providing the video game having the game areas available for play, the video game being a multi-player video game playable in a plurality of game devices;

determining, by at least one server, that a game area modification event has occurred based on a real-world condition meeting a specified condition; and

making a modification, by the at least one server, to the game areas available for play in response to determining that the game area modification event has occurred.

13. The method of claim 12 , wherein the modification to game area available for play comprises opening a new game area for play of the video game.

14. The method of claim 13 , wherein the new game area has a relationship to the real-world condition giving rise to the game area modification event.

15. A method of modifying a number of licenses available for play of a video game, comprising:

receiving, by at least one server, information, from a plurality of game devices configured for play of a multi-player video game, regarding real-world events;

monitoring, by the at least one server, the information regarding real-world events for a predetermined real-world event;

determining, by the at least one server, that a license event has occurred in response to the information regarding real-world events indicating that the predetermined real-world event has occurred; and

in response to determining that the license event has occurred, increasing, by the at least one server, a number of licenses available for play of the video game, wherein a license for play of the video game is required for play of the video game;

wherein the predetermined real-world event is a natural phenomenon in a specified locale.

16. The method of claim 15 , wherein the at least one server receives the information regarding real-world events and a license server modifies the number of licenses available for play of the video game.

17. The method of claim 15 , wherein the number of licenses for play of the video game is modified by a predetermined amount.

18. The method of claim 15 , wherein the number of license for play of the video game is modified based on a number of licenses for play of the video game prior to occurrence of the predetermined real-world event.

19. The method of claim 15 , wherein the modification of number of licenses for play of the video game is an increase in the number of licenses for play of the video game.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 7, 2019
From: EATEDALI, JOSIAH; ESTANISLAO, JON RAY; ZIEN, BRANDON MYLES
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 048271/0235 →
Continuity (2)
Continuation In Part 16020833 · Jun 27, 2018
Related Publication 20200001185A1 · Jan 2, 2020