Systems and methods for tracking sports balls configured with electronic components
Systems and methods for tracking a sports ball assembly in real time during a sporting event are disclosed. A structure of the sports ball assembly is also disclosed. The sports ball assembly comprises at least one electronic circuit embedded or attached to a sports ball. The sports ball assembly is in network communication with a server processor via at least two receivers within a sports arena. The sports ball assembly generates and transmits UWB data packets comprising movement-related data for the sports ball assembly in real time at a predetermined rate. The at least two receivers receive the UWB data packets and transmit to the server processor with time stamps. The server processor is operable to determine a movement of the sports ball assembly based on the UWB data packets and the time stamps received from the at least two receivers.
1. A system for tracking a sports object during a sporting event, comprising:
a sports object assembly, at least two receivers, and a server processor in network communication within a sports arena;
wherein the sports object assembly comprises at least one electronic circuit within a sports object;
wherein the at least one electronic circuit is operable to generate and transmit data packets, wherein the data packets comprise movement-related data for the sports object assembly;
wherein the at least two receivers are operable to receive the data packets from the at least one electronic circuit, create time stamps for the data packets, and transmit the data packets with the time stamps to the server processor; and
wherein the server processor is operable to determine a movement of the sports object assembly based on the data packets and the time stamps received from the at least two receivers.
2. The system of claim 1 , wherein the server processor is further operable to determine a location, an acceleration, a direction, a velocity, a rotation, or an impact speed of the sports object assembly based on the data packets and the time stamps received from the at least two receivers.
3. The system of claim 2 , further comprising a display device operable to display the movement of the sports object assembly and related movement data comprising the location, the acceleration, the direction, the velocity, the rotation, or the impact speed of the sports object assembly.
4. The system of claim 1 , wherein the at least one electronic circuit includes a microprocessor, wherein the microprocessor is operable to activate the at least one electronic circuit so that the at least one electronic circuit generates and transmits the data packets in real time at a predetermined rate.
5. The system of claim 1 , wherein the at least one electronic circuit includes a transmitter and an antenna, wherein the transmitter is operable to generate and transmit the data packets to the antenna for broadcasting at a predetermined rate.
6. The system of claim 1 , wherein the network communication is via Ultra-Wide Band (UWB) protocol.
7. The system of claim 1 , wherein the at least one electronic circuit does not affect the original shape or a center of mass of the sports object.
8. The system of claim 1 , wherein the at least one electronic circuit includes at two electronic circuits.
9. A method for tracking a sports object during a sporting event, comprising:
providing a sports object assembly, at least two receivers, and a server processor in network communication within a sports arena, wherein the sports object assembly comprises at least one electronic circuit within a sports object;
the at least one electronic circuit generating and transmitting data packets comprising movement-related data for the sports object assembly;
the at least two receivers receiving the data packets from the at least one electronic circuit, creating time stamps for the data packets, and transmitting the data packets with the time stamps to the server processor; and
the server processor determining a movement of the sports object assembly based on the data packets and the time stamps from the at least two receivers.
10. The method of claim 9 , wherein the server processor determines the movement of the sports object assembly in real time or near real time.
11. The method of claim 9 , wherein the server processor is further operable to determine the location, changes in altitude, acceleration, direction, velocity, angle of rotation, rotational speed, or impact speed of the sports object assembly based on the data packets and the time stamps received from the at least two receivers.
12. The method of claim 9 , wherein the at least one electronic circuit includes a microprocessor, further comprising the microprocessor activating the at least one electronic circuit at a predetermined rate so that the at least one electronic circuit generates and transmits the data packets in real time at a predetermined rate.
13. The method of claim 9 , wherein the at least one electronic circuit includes a transmitter, further comprising the transmitter generating and transmitting the data packets to an antenna of the at least one electronic circuit for broadcasting at a predetermined rate.
14. The method of claim 9 , further comprising at least one display device displaying the movement of the sports object assembly.
15. A sports object assembly, comprising:
at least one electronic circuit within a sports object;
wherein the sports object is in network communication with a server processor via at least two receivers within a sports arena;
wherein the at least one electronic circuit is operable to generate and transmit data packets to the at least two receivers;
wherein the at least two receivers are operable to receive the data packets from the at least one electronic circuit, create time stamps for the data packets, and transmit the data packets with the time stamps to the server processor; and
wherein the server processor is operable to determine a movement of the sports object assembly based on the data packets and the time stamps received from the at least two receivers.
16. The sports object assembly of claim 15 , wherein the at least one electronic circuit comprises a first electronic circuit and a second electronic circuit, wherein the sports object is an American football, and wherein the first electronic circuit is positioned in a first end of the American football and a second electronic circuit is positioned in a second end of the American football.
17. The sports object assembly of claim 15 , wherein the at least one electronic circuit is positioned a predetermined distance from at least one point on the surface of the sports object.
18. The sports object assembly of claim 16 , wherein the first electronic circuit is fixed on the plane formed by they axis of the American football and the z axis of the American football by at least three strings with tension and the second electronic circuit is fixed on the plane formed by they axis of the American football and the z axis of the American football by at least three strings with tension.
19. The sports object assembly of claim 15 , wherein each of the data packets comprises a tag identification code, status information, and time of arrival data.
20. The sports object assembly of claim 15 , wherein the at least one electronic circuit is operable to generate and transmit data packets to the at least two receivers at a predetermined rate in real time, wherein the predetermined rate includes 1 Hz, 6 Hz, 8 Hz, 10 Hz, 15 Hz, or 20 Hz.