IP Library › Granted Patent US 10,821,366
Granted Patent B2
US 10,821,366 · App. 15/403,158 · Granted Nov 3, 2020

Game system, game control device, and information storage medium

Inventors: Takashi Onishi (Tokyo, JP); Chris Tilston (Tokyo, JP)
Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
A63F13/812A63F13/25A63F13/35A63F13/46A63F13/847A63F13/798
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 10,821,366
App. No.
15/403,158
Granted
Nov 3, 2020
Kind
B2
Abstract

A game system comprising at least one processor configured to: execute a sport game based on a first character group operated by a user; set any one of a plurality of roles as a role to be played by the user in a match; acquire basic locations of first characters based on formation data on the first character group; set a plurality of the first characters corresponding to each of the plurality of roles based on the basic locations of the first characters; select a plurality of operation subject candidates from among the first characters based on the role of the user and a setting of the plurality of the roles; switch an operation subject of the user among the plurality of operation subject candidates during the match; and cause the operation subject of the user to act based on the user's operation during the match.

Claims (47)

1. A game system comprising at least one processor configured to:

execute a sports game based on a first character group operated by a user and a second character group;

set any one of a plurality of roles as a role to be played by the user in a match, the plurality of roles being different from positions of first characters included in the first character group;

acquire basic locations of the first characters based on formation data on the first character group;

set, for every role, a plurality of the first characters corresponding to a role based on the basic locations of the first characters;

select a plurality of operation subject candidates of the user based on the first characters corresponding to the user's role that are different from the positions of the first characters;

switch an operation subject of the user among the plurality of operation subject candidates during the match; and

cause the operation subject of the user to act based on the user's operation during the match,

acquiring, if the match is finished, first evaluation information relating to the role of the user in the match based on second evaluation information on the first characters corresponding to the role achieved in the match; and

executing control for displaying the first evaluation information on a display.

2. The game system according to claim 1 ,

the sports game being a game configured so that the first character group makes a score if a moving object moves into within a first region; and

the at least one processor setting the first characters corresponding to each of the plurality of roles based on distances between the first region and the basic locations of the first characters.

3. The game system according to claim 1 ,

the sports game being a game configured so that the second character group makes a score if a moving object moves into within a second region; and

the at least one processor setting the first characters corresponding to each of the plurality of roles based on distances between the second region and the basic locations of the first characters.

4. The game system according to claim 2 , the at least one processor:

setting order information of the first characters based on the distances; and

setting the first characters corresponding to each of the plurality of roles based on the order information.

5. The game system according to claim 1 ,

wherein the first evaluation information indicates how much the plurality of player characters selected as the player characters corresponding to the role operated in conformity with the role.

6. The game system according to claim 1 ,

the first characters being operated by a plurality of users and the at least one processor:

setting any one of the plurality of roles as the role to be played by the user in the match for each of the plurality of users;

selecting the plurality of operation subject candidates for each of the plurality of users;

determining the number of first characters to be selected as the first characters corresponding to each of the plurality of roles based on the number of the plurality of users; and

setting the determined number of first characters corresponding to each of the plurality of roles based on a result of the determination.

7. The game system according to claim 1 , further comprising a plurality of game devices respectively operated by each of a plurality of users and a game server,

the plurality of the game devices and the game server being connected to a network,

any one of the plurality of the game devices and the game server including the at least one processor, and

the at least one processor being operable to receiving operation data relating to the operation subject from each of the plurality of the game devices by selecting the plurality of operation subject candidates for each of the plurality of the users.

8. A game control device comprising at least one processor configured to:

execute a sport game based on a first character group operated by a user and a second character group;

set any one of a plurality of roles as a role to be played by the user in a match, the plurality of roles being different from positions of first characters included in the first character group;

acquire basic locations of the first characters based on formation data on the first character group;

set, for every role, a plurality of the first characters corresponding to a role based on the basic locations of the first characters; and

select a plurality of operation subject candidates of the user based on the first characters corresponding to the user's role that are different from the positions of the first characters,

acquire, if the match is finished, first evaluation information relating to the role of the user in the match based on second evaluation information on the first characters corresponding to the role achieved in the match; and

execute control for displaying the first evaluation information on a display.

9. A non-transitory computer-readable information storage medium having a program for causing a computer to:

execute a sport game based on a first character group operated by a user and a second character group;

set any one of a plurality of roles as a role to be played by the user in a match, the plurality of roles being different from positions of first characters included in the first character group;

acquire basic locations of the first characters based on formation data on the first character group; and

set, for every role, a plurality of the first characters corresponding to a role based on the basic locations of the first characters;

select a plurality of operation subject candidates based on the first characters corresponding to the user's role that are different from the positions of the first characters,

acquire, if the match is finished, first evaluation information relating to the role of the user in the match based on second evaluation information on the first characters corresponding to the role achieved in the match; and

execute control for displaying the first evaluation information on a display.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 1, 2018
From: ONISHI, TAKASHI
To: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Reel/Frame 044793/0644 →
Priority Claims (1)
JP 2014-143730 · Jul 11, 2014 · national
Continuity (2)
Continuation PCTJP2015069056 · Jul 1, 2015
Related Publication 20170144072A1 · May 25, 2017