Pressure sensing to identify fitness and comfort of virtual reality headset
A sensor generates signals representing whether a computer game headset is being worn properly so that the wearer may be advised. The sensor may be a pressure sensor or motion sensor or stretch sensor on the headset, or it may be a camera that images the wearer and uses image recognition to determine if the headset is on correctly.
1. An assembly, comprising:
a headset wearable by a person;
at least a first sensor on the headset configured for generating signals at least in part based on motion of or contact with the person;
at least one processor configured to receive the signals from the first sensor, the processor being programmed with instructions for:
determining, based at least in part on at least one signal from at least the first sensor, at least one characteristic of headset wear; and
based at least in part on the determining, output feedback keyed to a computer simulation being played by a wearer of the headset such that the feedback is output based on at least determining upcoming content of the computer simulation; and
alerting the wearer of the headset to adjust the headset based at least in part on the upcoming content.
2. The assembly of claim 1 , wherein at least the first sensor is mounted to the headset at a location corresponding to a location of at least a portion of eyeglasses of the wearer of the headset, the eyeglasses not being the headset.
3. The assembly of claim 1 , wherein the determining at least one characteristic of headset wear is executed at least in part based on a relationship between signals from the first sensor and a second sensor.
4. The assembly of claim 1 , wherein the instructions are executable to identify headset movement relative to the head of the wearer as part of the determining at least one characteristic of headset wear.
5. A method, comprising:
determining, based at least in part on at least one signal from at least a first sensor on a headset wearable by a person, at least one characteristic of headset wear, the signal being generated based at least in part on motion of or contact with the person;
based at least in part on the determining, outputting feedback keyed to a computer simulation being played by a wearer of the headset such that the feedback is output based on at least determining upcoming content of the computer simulation; and
alerting the wearer of the headset to adjust the headset based at least in part on the upcoming content.
6. The method of claim 5 , wherein the determining at least one characteristic of headset wear is executed at least in part based on a relationship between signals from the first sensor and a second sensor.
7. The method of claim 5 , comprising identifying headset movement relative to the head of the wearer as part of the determining at least one characteristic of headset wear.
8. A device comprising:
at least one computer storage that is not a transitory signal and that comprises instructions executable by at least one processor for:
determining, based at least in part on at least one signal from at least a first sensor on a headset wearable by a person, at least one characteristic of headset wear, the signal being generated based at least in part on motion of or contact with the person;
based at least in part on the determining, outputting feedback keyed to a computer simulation being played by a wearer of the headset such that the feedback is output based on at least determining upcoming content of the computer simulation; and
alerting the wearer of the headset to adjust the headset based at least in part on the upcoming content.
9. The device of claim 8 , wherein the determining at least one characteristic of headset wear is executed at least in part based on a relationship between signals from the first sensor and a second sensor.
10. The device of claim 8 , wherein the instructions are executable for identifying headset movement relative to the head of the wearer as part of the determining at least one characteristic of headset wear.