IP Library › Granted Patent US 10,857,461
Granted Patent B2
US 10,857,461 · App. 16/412,436 · Granted Dec 8, 2020

Game control device, game system, and information storage medium

Inventors: Masaki Nakamura (Tokyo, JP); Yuji Fujishiro (Tokyo, JP); Kenta Ogawa (Tokyo, JP); Yugo Kishino (Tokyo, JP); Kei Masuda (Tokyo, JP); Junichi Taya (Tokyo, JP); Hideto Nishiyama (Tokyo, JP); Taku Hamasaki (Osaka, JP)
Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
A63F13/428A63F13/2145A63F13/426A63F13/55A63F13/812G06F3/0481G06F3/0488
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Quick Facts
Patent No.
US 10,857,461
App. No.
16/412,436
Granted
Dec 8, 2020
Kind
B2
Abstract

At least one processor of a game control device is configured to: acquire a movement direction of the touch position, when a touch position moves under a state in which a touch panel is being touched; execute first game processing based on the movement direction; detect that the movement direction has changed to any movement direction having an angle of a predetermined angle or more with respect to a movement direction acquired at a predetermined timing; and execute second game processing based on one of the movement direction before the change and the movement direction after the change, when the change in the movement direction is detected.

Claims (34)

1. A game control device, comprising at least one processor,

the at least one processor being configured to:

acquire a movement direction of a touch position, when the touch position moves under a state in which a touch panel is being touched;

execute first game processing based on the movement direction;

detect that the movement direction has changed to any movement direction having an angle of a predetermined angle or more with respect to a movement direction acquired at a predetermined timing; and

execute second game processing based on one of the movement direction before the change and the movement direction after the change, when the change in the movement direction is detected.

2. The game control device according to claim 1 , wherein the at least one processor is configured to execute the second game processing in accordance with release of the touch on the touch panel, when the change in the movement direction is detected.

3. The game control device according to claim 2 , wherein the at least one processor is configured to execute the second game processing based on a distance between a touch position serving as a starting point of the movement direction after the change, and a touch position at a time when the touch on the touch panel is released, when the change in the movement direction is detected.

4. The game control device according to claim 1 , wherein the at least one processor is configured to execute third game processing in accordance with one of the movement of the touch position having stopped and the movement of the touch position having almost stopped, when the change in the movement direction is detected.

5. The game control device according to claim 4 , wherein the at least one processor is configured to execute the third game processing based on a distance between the touch position serving as a starting point of the movement direction after the change, and the touch position at one of a time when the movement of the touch position has stopped and a time when the movement of the touch position has almost stopped, when the change in the movement direction is detected.

6. The game control device according to claim 1 ,

wherein the at least one processor is configured to:

acquire a movement speed of the touch position, when the touch position moves under a state in which the touch panel is being touched; and

determine whether the movement speed is a reference speed or more, and

wherein the movement direction acquired at the predetermined timing is a movement direction at a time when it is determined that the movement speed is the reference speed or more.

7. The game control device according to claim 1 ,

wherein the first game processing includes processing of moving a moving object in a virtual world based on the movement direction, and

wherein the second game processing includes processing of moving the moving object in the virtual world in a manner of movement different from a manner of movement of the first game processing.

8. The game control device according to claim 1 ,

wherein the first game processing and the second game processing each include processing in which an operation subject moves a moving object in a virtual world, and

wherein the at least one processor is configured to:

execute the first game processing based on one of: a movement direction acquired under a state in which the operation subject is holding the moving object; and a movement direction acquired during a period before the operation subject touches the moving object; and

execute the second game processing based on one of: a movement direction acquired under a state in which the operation subject is holding the moving object; and a movement direction acquired during a period before the operation subject touches the moving object.

9. A game system, comprising at least one processor,

the at least one processor being configured to:

acquire a movement direction of a touch position, when the touch position moves under a state in which a touch panel is being touched;

execute first game processing based on the movement direction;

detect that the movement direction has changed to any movement direction having an angle of a predetermined angle or more with respect to a movement direction acquired at a predetermined timing; and

execute second game processing based on one of the movement direction before the change and the movement direction after the change, when the change in the movement direction is detected.

10. Anon-transitory information storage medium having stored thereon a program for causing a computer to:

acquire a movement direction of a touch position, when the touch position moves under a state in which a touch panel is being touched;

execute first game processing based on the movement direction;

detect that the movement direction has changed to any movement direction having an angle of a predetermined angle or more with respect to a movement direction acquired at a predetermined timing; and

execute second game processing based on one of the movement direction before the change and the movement direction after the change, when the change in the movement direction is detected.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 15, 2019
From: NAKAMURA, MASAKI; FUJISHIRO, YUJI; OGAWA, KENTA; KISHINO, YUGO; MASUDA, KEI; TAYA, JUNICHI; NISHIYAMA, HIDETO; HAMASAKI, TAKU
To: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Reel/Frame 049178/0646 →
Priority Claims (1)
JP 2016-225969 · Nov 21, 2016 · national
Continuity (2)
Continuation PCTJP2017022327 · Jun 16, 2017
Related Publication 20190262709A1 · Aug 29, 2019