IP Library › Granted Patent US 10,967,263
Granted Patent B2
US 10,967,263 · App. 15/582,377 · Granted Apr 6, 2021

Pre-play and post-play video game character presentation and equipping

Inventors: Jean-Marc Morel (Santa Monica, CA); Evan Webb (Santa Monica, CA); Christopher Reed (Santa Monica, CA)
Assignee: Activision Publishing, Inc.
A63F13/48A63F13/49A63F2300/5553A63F2300/636
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Quick Facts
Patent No.
US 10,967,263
App. No.
15/582,377
Granted
Apr 6, 2021
Kind
B2
Abstract

Systems and methods for pre-game and post-game video game character presentation and equipping are disclosed. According to one aspect of the invention, a computer implemented method useful for video game play comprises: determining identities and equipment of at least some game characters for participation in game play; in a time period outside of game play, providing information for rendering the game characters with their equipment in a scene having visual characteristics of a virtual world for game play; providing game players the opportunity to change and/or purchase equipment for their game characters; and providing for game play including the game characters.

Claims (17)

1. A computer implemented method useful for video game play, comprising:

determining, in a time period prior to game play, identities and equipment of a plurality of game characters for participation in game play, the plurality of game characters including a first plurality of game characters of a first team and a second plurality of game characters of a second team, the second team being an opposing team to the first team, with at least some of the equipment differing between game characters of the first team;

after determining identities and equipment of the plurality of game characters for participation in game play, in the time period prior to game play, rendering, by a game compute device, utilizing at least some information received from a server, the plurality of game characters with their equipment in a scene having visual characteristics of a virtual world for game play;

in the time period prior to game play, while the plurality of game characters with their equipment are rendered in the scene having visual characteristics of the virtual world for game play, displaying an option to change equipment of one game character of the first team, and changing equipment, based on receipt of an input of the game compute device, of the one game character of the first team, and further rendering the plurality of game characters, with their equipment in the scene having visual characteristics of the virtual world for game play, wherein the scene having visual characteristics of the virtual world for game play is a scene of the virtual world for game play;

prior to commencement of game play, provide a recommendation for one or more pieces of equipment suitable for a game character, the recommendation being based on the characteristics of the virtual world for game play;

providing for game play, with the server, including the game characters, the game play provided by the game compute device and based on inputs from the game compute device and game action information received from the server; and

after completion of game play, rendering by the game compute device the game characters of at least the first team, with their equipment, in the scene having visual characteristics of the virtual world for game play and changing equipment of the at least one game character of the first team and still further rendering the first plurality of game characters of the first team, with their equipment, in the scene having virtual characteristics of the virtual world for game play.

2. The method of claim 1 , wherein the first plurality of game characters of the first team consist of all game characters of the first team.

3. The method of claim 1 , wherein the time period prior to game play is a predefined time prior to game play.

4. A computer implemented method useful for video game play, comprising:

determining, in a time period prior to game play, identities and equipment of a plurality of game characters for participation in game play, the plurality of game characters including a first plurality of game characters of a first team and a second plurality of game characters of a second team, the second team being an opposing team to the first team, with at least some of the equipment differing between game characters of the first team;

after determining identities and equipment of the plurality of game characters for participation in game play, in the time period prior to game play, rendering, by a game compute device, utilizing at least some information received from a server, the plurality of game characters with their equipment in a scene having visual characteristics of a virtual world for game play;

in the time period prior to game play, while the plurality of game characters with their equipment are rendered in the scene having visual characteristics of the virtual world for game play, displaying an option to change equipment of one game character of the first team, and changing equipment, based on receipt of an input of the game compute device, of the one game character of the first team, and further rendering the plurality of game characters, with their equipment in the scene having visual characteristics of the virtual world for game play, wherein the scene having visual characteristics of the virtual world for game play is a scene of the virtual world for game play;

providing for game play, with the server, including the game characters, the game play provided by the game compute device and based on inputs from the game compute device and game action information received from the server; and

after completion of game play, rendering by the game compute device the game characters of at least the first team, with their equipment, in the scene having visual characteristics of the virtual world for game play and changing equipment of the at least one game character of the first team and still further rendering the first plurality of game characters of the first team, with their equipment, in the scene having virtual characteristics of the virtual world for game play.

5. The method of claim 4 , wherein the first plurality of game characters of the first team consist of all game characters of the first team.

6. The method of claim 4 , wherein the time period prior to game play is a predefined time prior to game play.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 31, 2017
From: MOREL, JEAN-MARC; WEBB, EVAN; REED, CHRISTOPHER
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 042540/0197 →
Continuity (2)
Continuation 13841952 · Mar 15, 2013
Related Publication 20170232342A1 · Aug 17, 2017