IP Library Granted Patent US 10,974,150
Granted Patent B2
US 10,974,150 · App. 15/717,542 · Granted Apr 13, 2021

Methods and systems for improved content customization in multiplayer gaming environments

Inventors: Paul Reiche, III (Novato, CA); Robert F. Ford (Novato, CA); Adrian M. Ledda (San Francisco, CA); Paul D. Yan (Novato, CA); Daniel J. Neil (San Francisco, CA); Michael D. Ebert (Petaluma, CA); Avery Lodato (San Rafael, CA)
Assignee: Activision Publishing, Inc.
A63F13/60A63F13/25A63F13/35A63F13/69A63F13/795A63F13/798
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Quick Facts
Patent No.
US 10,974,150
App. No.
15/717,542
Granted
Apr 13, 2021
Kind
B2
Abstract

Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.

Claims (30)

1. A computer implemented method of integrating a social network into one or more gaming environments of a multi-player video game, the method being implemented in a host computer having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer to perform the method, the method comprising:

identifying, by the host computer, at least one social group within the social network comprising a plurality of players where each of the plurality of players has previously played one or more gameplay sessions of the multi-player video game;

customizing video game content for each of the at least one social group by enabling at least one of the plurality of players of the at least one social group to suggest modifications to gaming elements of the multi-player video game, wherein the gaming elements comprise at least one of weapon types, treasure, special powers, or villains, selectively accepting at least one of the suggested modifications, and modifying gaming elements such that only the social group to which the at least one of the plurality of players belongs may experience the modified game elements while playing the multi-player video game based on the accepted suggested modification, wherein the modified game elements are only made available to the social group to which the at least one of the plurality of players belongs and are not made available to other social groups associated with the multi-player video game; and

providing customized content customized for each of the at least one social group, to the plurality of players.

2. The method of claim 1 wherein the customizing the content comprises:

identifying a social feed from at least one of the plurality of players of the at least one social group; and

providing the social feed to the at least one social group.

3. The method of claim 2 wherein the providing the social feed comprises providing the social feed during a gaming session of the multi-player video game.

4. The method of claim 1 wherein customizing the content comprises customizing at least one of content or a sequence of one or more levels of the multi-player video game.

5. The method of claim 1 wherein customizing the content comprises:

selecting game play excerpts from a level of the multi-player video game already played by a portion of the plurality of players of the at least one social group; and

presenting the selected game play excerpts to the plurality of players of the at least one social group.

6. The method of claim 5 wherein the presenting comprises presenting in a form of a video.

7. The method of claim 5 wherein the presenting comprises presenting to the at least one social group after the portion of the plurality of players have fully completed the level.

8. The method of claim 5 wherein the presenting further comprises storing the game play excerpts for subsequent presenting to at least one of the plurality of players of the at least one social group in response to the at least one of the plurality of players of the at least one social group selecting to view the game play excerpts.

9. A system for integrating a social network into one or more gaming environments of a multi-player video game, the system comprising: a host computer having one or more physical processors programmed with computer program instructions wherein the host computer is configured to:

identifying at least one social group, within the social network, comprising a plurality of players where each of the plurality of players has previously played one or more gameplay sessions of the multi-player video game;

customizing content for each of the at least one social group by enabling at least one of the plurality of players of the at least one social group to suggest modifications to gaming elements of the multi-player video game, wherein the gaming elements comprise at least one of weapon types, treasure, special powers, or villains, selectively accepting at least one of the suggested modifications, and modifying gaming elements such that only the social group to which the at least one of the plurality of players belongs may experience the modified game elements while playing the multi-player video game based on the accepted suggested modification, wherein the modified game elements are only made available to the social group to which the at least one of the plurality of players belongs and are not made available to other social groups associated with the multi-player video game; and

providing customized content customized for each of the at least one social group, to the plurality of players.

10. The system of claim 9 wherein the customizing the content comprises:

identifying a social feed from at least one of the plurality of players of the at least one social group; and

providing the social feed to the at least one social group.

11. The system of claim 10 wherein the providing the social feed comprises providing the social feed during a gaming session of the multi-player video game.

12. The system of claim 9 wherein customizing the content comprises customizing at least one of content or a sequence of one or more levels of the multi-player video game.

13. The system of claim 9 wherein customizing the content comprises:

selecting game play excerpts from a level of the multi-player video game already played by a portion of the plurality of players of the at least one social group; and

presenting the selected game play excerpts to the plurality of players of the at least one social group.

14. The system of claim 13 wherein the presenting comprises presenting in a form of a video.

15. The system of claim 13 wherein the presenting comprises presenting to the at least one social group after the portion of the plurality of players have fully completed the level.

16. The system of claim 13 wherein the presenting further comprises storing the game play excerpts for subsequent presenting to at least one of the plurality of players of the at least one social group in response to the at least one of the plurality of players of the at least one social group selecting to view the game play excerpts.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 27, 2017
From: REICHE III, PAUL; FORD, ROBERT F.; LEDDA, ADRIAN M.; YAN, PAUL D.; NEIL, DANIEL J.; EBERT, MICHAEL D.; LODATO, AVERY
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 044036/0352 →
Continuity (1)
Related Publication 20190091575A1 · Mar 28, 2019
Cited By (1)
US 12,551,801