IP Library › Granted Patent US 11,026,612
Granted Patent B2
US 11,026,612 · App. 16/570,951 · Granted Jun 8, 2021

Information processing system, information processing device, storage medium storing information processing program, and information processing method

Inventors: Yurie Hattori (Kyoto, JP); Masahiro Kondo (Kyoto, JP)
Assignee: NINTENDO CO., LTD.
A61B5/16A47C31/00A61B5/0022A61B5/024A61B5/0205A61B5/11A61B5/1118A61B5/165A61B5/4806A61B5/486A61B5/4809A61B5/4812A61B5/7271A61B5/742A61B5/7405A63F13/212G06F16/2228G06Q20/10G06Q30/02G06Q30/0641G06Q50/22G16H10/20G16H10/60G16H20/30G16H40/63G16H40/67G16H50/30H04N9/3179H04N9/3182H04N9/3194A61B5/08A61B2560/0242
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Quick Facts
Patent No.
US 11,026,612
App. No.
16/570,951
Granted
Jun 8, 2021
Kind
B2
Abstract

An example information processing system executes a game application. The information processing system obtains user information for calculating information relating to sleep of a user, and calculates health information relating to sleep and/or fatigue of the user based on the obtained user information. The information processing system controls a game progress of the game application based on the health information.

Claims (52)

1. An information processing system, comprising:

a sensor; and

an electronic device comprising:

a memory for storing instructions; and

one or more processors in communication with the memory, wherein the instructions, when executed, configure the one or more processors to:

acquire awake information regarding a user including at least either of activity information indicating an activity performed by the user during awakening and environment information indicating an environment around the user during awakening;

detect the user's getting in bed or homecoming; and

on a condition that the user's getting in bed or homecoming is detected, display a game image indicating a state in which a game advances based on the acquired awake information, and

in the game image, the awake information is reflected on at least one of a game space or a player object appearing in the game space.

2. The information processing system according to claim 1 , wherein the game image includes an image of the player object reproducing the activity of the user indicated by the activity information.

3. The information processing system according to claim 1 , wherein the game image includes an image of a game space representing the environment around the user indicated by the environment information.

4. The information processing system according to claim 1 , wherein the game image includes a numerical value indicating an evaluation result of health of the user calculated based on the awake information.

5. The information processing system according to claim 1 , wherein the instructions further configure the one or more processors to:

in a period before the user's getting in bed or homecoming is detected, display the game image indicating the state in which the game advances based on the awake information; and

the game image displayed on the condition that the user's getting in bed or homecoming is detected includes at least a part of the game image displayed in the period.

6. The information processing system according to claim 1 , wherein the instructions further configure the one or more processors to:

calculate an evaluation result of health of the user based on the awake information; and

the game image includes advice information calculated based on the awake information and indicating advice for the user to improve the evaluation result.

7. The information processing system according to claim 1 , wherein the game image includes information indicating a privilege that the user is to be awarded in accordance with a game result based on the awake information.

8. The information processing system according to claim 1 , wherein the instructions further configure the one or more processors to:

acquire information regarding sleep of the user;

detect awakening of the user based on the information regarding the sleep; and

on a condition that the awakening of the user is detected, display a first numerical value indicating health of the user and calculated based on the information regarding the sleep; and

the game image displayed on the condition that the user's getting in bed or homecoming is detected includes a second numerical value calculated based on the awake information and of the same type as the first numerical value displayed on the condition that the awakening of the user is detected.

9. The according to claim 8 , wherein the second numerical value is calculated by correcting the first numerical value based on the awake information.

10. The information processing system according to claim 1 , wherein the instructions further configure the one or more processors to:

acquire information regarding sleep of the user;

detect awakening of the user based on the information regarding the sleep; and

on a condition that the awakening of the user is detected, display a game image representing that the player object starts a predetermined action; and

the game image displayed on the condition that the user's getting in bed or homecoming is detected includes an image representing that the player object ends the predetermined action.

11. The information processing system according to claim 10 , wherein the instructions further configure the one or more processors to:

in a period from when the awakening of the user is detected to when the user's getting in bed or homecoming is detected, display a game image indicating the player object in the middle of performing the predetermined action.

12. The information processing system according to claim 1 , wherein:

the awake information further includes emotion information indicating emotion of the user; and

the game image includes an image indicating the player object on which the emotion of the user indicated by the emotion information is reflected.

13. An information processing device comprising:

a memory for storing instructions; and

one or more processors in communication with the memory, wherein the instructions, when executed, configure the one or more processors to:

acquire awake information regarding a user including at least either of activity information indicating an activity performed by the user during awakening and environment information indicating an environment around the user during awakening;

detect the user's getting in bed or homecoming; and

on a condition that the user's getting in bed or homecoming is detected, display a game image indicating a state in which a game advances based on the acquired awake information, and

in the game image, the awake information is reflected on at least one of a game space or a player object appearing in the game space.

14. A non-transitory computer-readable storage medium storing an information processing program to be executed on a computer of an information processing device, the information processing program, when executed by the computer, causing the computer to:

acquire awake information regarding a user including at least either of activity information indicating an activity performed by the user during awakening and environment information indicating an environment around the user during awakening;

detect the user's getting in bed or homecoming; and

on a condition that the user's getting in bed or homecoming is detected, display a game image indicating a state in which a game advances based on the acquired awake information, and

in the game image, the awake information is reflected on at least one of a game space or a player object appearing in the game space.

15. An information processing method for executing on an information processing system that executes a game application, the method comprising:

acquiring awake information regarding a user including at least either of activity information indicating an activity performed by the user during awakening and environment information indicating an environment around the user during awakening;

detecting the user's getting in bed or homecoming; and

on a condition that the user's getting in bed or homecoming is detected, displaying a game image indicating a state in which a game advances based on the acquired awake information, and

in the game image, the awake information is reflected on at least one of a game space or a player object appearing in the game space.

Priority Claims (7)
WO PCT/JP2014/070931 · Aug 7, 2014 · international
WO PCT/JP2014/078824 · Oct 29, 2014 · international
WO PCT/JP2014/078825 · Oct 29, 2014 · international
WO PCT/JP2014/078826 · Oct 29, 2014 · international
WO PCT/JP2014/078827 · Oct 29, 2014 · international
WO PCT/JP2014/078828 · Oct 29, 2014 · international
WO PCT/JP2014/078829 · Oct 29, 2014 · international
Continuity (3)
Continuation 15421708 · Feb 1, 2017
Continuation PCTJP2015061274 · Apr 10, 2015
Related Publication 20200005915A1 · Jan 2, 2020
Cited By (2)
US 12,257,052 US 12,458,300