IP Library Granted Patent US 11,052,309
Granted Patent B2
US 11,052,309 · App. 16/441,976 · Granted Jul 6, 2021

Wireless interactive game having both physical and virtual elements

Inventors: Jonathan A. Barney (Newport Beach, CA); Denise Chapman Weston (Wakefield, RI)
Assignee: MQ Gaming, LLC
A63F13/245A63F9/24A63F13/00A63F13/211A63F13/235A63F13/31A63F13/32A63F13/327A63F13/65A63F13/73A63F13/825A63F13/90A63F13/95A63F13/98A63H30/04A63H33/26A63J21/00A63F2009/2492A63F2300/105A63F2300/1025A63F2300/1031A63F2300/1062A63F2300/406A63F2300/5513A63F2300/5533A63F2300/609A63F2300/807A63H2200/00
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Quick Facts
Patent No.
US 11,052,309
App. No.
16/441,976
Granted
Jul 6, 2021
Kind
B2
Abstract

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.

Claims (26)

1. A gaming platform in which a virtual play environment associated with a game is represented through one or more computer-animated visual, aural or tactile effects, said gaming platform comprising:

a base component comprising a housing, said housing configured to be manipulated by a hand of a user to play or operate said game, said housing comprising an internal cavity sized and configured to include:

a processor and associated non-volatile programmable memory;

at least one first internal power source;

at least one first motion sensing element configured to generate motion data responsive to one or more sensed motions of said base component; and

at least one speaker configured to provide audible information to the user;

at least one wireless communication processor configured to wirelessly communicate with one or more auxiliary components; and

one or more auxiliary components each comprising a housing, said housing configured to be manipulated by a hand of a user to play or operate said game, wherein said one or more auxiliary components are configured to receive inputs from the user and are configured to include:

at least one second internal power source;

at least one button configured to generate button data upon activation;

at least one second motion sensing element configured to generate motion data responsive to one or more sensed motions of said one or more auxiliary components; and

at least one infrared (IR) sensor configured to generate IR data based on a detected position or a detected movement of an external object; and

at least one radio frequency (RF) transceiver configured to access RF data from an external memory, said RF transceiver further configured to produce an external RF field that energizes an external antenna by inductive coupling over a predetermined distance so that data can be accessed via the external antenna; and

at least one wireless communication processor configured to wirelessly communicate with the base component;

wherein said one or more auxiliary components are further configured to be detachably coupled to said base component.

2. The gaming platform of claim 1 , wherein said at least one first motion sensing element comprises a first arrangement of one or more sensors configured to generate first sensor state data responsive to at least a first sensed entire-body motion of said base component.

3. The gaming platform of claim 2 , wherein said at least one first motion sensing element also comprises a second arrangement of one or more sensors configured to generate second sensor state data responsive to at least a second sensed entire-body motion of said base component, wherein said second sensed motion is different than said first sensed motion.

4. The gaming platform of claim 3 , wherein the gaming system is configured to adjust the game based at least in part on the first sensed motion.

5. The gaming platform of claim 1 , wherein said at least one second motion sensing element comprises a first arrangement of one or more sensors configured to generate first sensor state data responsive to at least a first sensed entire-body motion of said one or more auxiliary components.

6. The gaming platform of claim 5 , wherein said at least one second motion sensing element also comprises a second arrangement of one or more sensors configured to generate second sensor state data responsive to at least a second sensed entire-body motion of said one or more auxiliary components, wherein said second sensed motion is different than said first sensed motion.

7. The gaming platform of claim 6 , wherein the gaming platform is configured to adjust the game based at least in part on the first sensed motion.

8. The gaming platform of claim 1 , wherein the at least one motion sensing element is selected from the group consisting of: a tilt sensor, a gyro-sensor, and an accelerometer.

9. The gaming platform of claim 1 , wherein the one or more auxiliary components can be detachably connected to the base component.

10. The gaming platform of claim 9 , wherein the gaming platform can be used by a user to play the game while the one or more auxiliary components are connected to the base component.

11. The gaming platform of claim 1 , wherein the at least one first internal power source is rechargeable, and wherein the at least one second internal power source is rechargeable.

12. The gaming platform of claim 1 , wherein the gaming platform is configured to adjust the game based at least in part on the IR data.

Continuity (13)
Continuation 15995600 · Jun 1, 2018
Continuation 15669684 · Aug 4, 2017
Continuation 15211910 · Jul 15, 2016
Continuation 14720080 · May 22, 2015
Continuation 14464652 · Aug 20, 2014
Continuation 13801955 · Mar 13, 2013
Continuation 13469443 · May 11, 2012
Continuation 13037200 · Feb 28, 2011
Continuation 11777874 · Jul 13, 2007
Continuation 11274760 · Nov 15, 2005
Continuation In Part 10954025 · Sep 29, 2004
Continuation In Part 10397054 · Mar 25, 2003
Related Publication 20200001176A1 · Jan 2, 2020
Cited By (2)
US 12,380,810 US 12,716,909