IP Library › Granted Patent US 11,065,543
Granted Patent B2
US 11,065,543 · App. 16/717,558 · Granted Jul 20, 2021

Processing device, program, and method

Inventor: Kazuki Morishita (Tokyo, JP)
A63F13/537A63F13/56A63F13/573A63F13/58
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Quick Facts
Patent No.
US 11,065,543
App. No.
16/717,558
Granted
Jul 20, 2021
Kind
B2
Abstract

A processing device includes an input interface that accepts an operation input relating to an effect object from a player in a real world, the effect object being disposed in a virtual space displayed on a display, a memory that stores a parameter associated with one or a plurality of virtual objects, and a processor that executes an instruction command stored in the memory to vary a form of the effect object according to the operation input accepted by the input interface and to vary the parameter associated with at least the one or the plurality of virtual objects according to the form variation of the effect object.

Claims (63)

1. A processing device comprising:

an input interface configured to accept an operation input relating to an effect object from a player in a real world, the effect object being disposed in a virtual space displayed on a display;

a memory configured to store one or a plurality of virtual objects disposed in the virtual space, parameters associated with the one or the plurality of virtual objects, and computer readable instructions; and

a processor configured to execute the computer readable instructions so as to:

vary a form of the effect object according to the operation input accepted by the input interface; and

vary a corresponding one of the parameters associated with at least the one or the plurality of virtual objects according to the form variation of the effect object,

wherein one of the one or the plurality of virtual objects is an accessory object that is usable by a character object in the virtual space, and

the corresponding one of the parameters corresponds to a first parameter of the parameters, and the first parameter is an attribute value of at least one of a shape or a weight associated with the accessory object.

2. The processing device according to claim 1 ,

wherein the processor varies a ratio of an area visible to the player in the virtual space according to the form variation of the effect object, and

the processor varies the corresponding one of the parameters according to the ratio.

3. The processing device according to claim 1 ,

wherein the form of the effect object is varied according to an operation time of the operation input performed by the player with respect to the input interface.

4. The processing device according to claim 1 ,

wherein a size of the form of the effect object that is displayed on the display is proportional to an operation time of the operation input performed by the player with respect to the input interface.

5. The processing device according to claim 1 ,

wherein the plurality of virtual objects includes the character object, and the character object is operable by the player.

6. The processing device according to claim 5 ,

wherein the corresponding one of the parameters corresponds to another parameter of the parameters, and the another parameter is an ability value of the character object.

7. The processing device according to claim 5 ,

wherein the corresponding one of the parameters corresponds to another parameter of the parameters, and the another parameter is a moving speed of the character object in the virtual space.

8. The processing device according to claim 1 ,

wherein the effect object obstructs a visibility of the player with respect to at least one of the character object, a bonus item object, or a structure object disposed in the virtual space by varying the form of the effect object.

9. The processing device according to claim 1 ,

wherein the form of the effect object is at least one of a size, transparency, or a shape of the effect object.

10. A computer program product embodying computer readable instructions stored on a non-transitory computer-readable storage medium for causing a computer to execute a process by a processor so as to perform the steps of:

accepting an operation input relating to an effect object from a player in a real world, the effect object being disposed in a virtual space displayed on a display;

varying a form of the effect object according to the operation input; and

varying a corresponding one of parameters associated with at least one or a plurality of virtual objects according to the varied form of the effect object,

wherein one of the one or the plurality of virtual objects is an accessory object that is usable by a character object in the virtual space, and

the corresponding one of the parameters corresponds to a first parameter of the parameters, and the first parameter is an attribute value of at least one of a shape or a weight associated with the accessory object.

11. The computer program product embodying the computer readable instructions stored on the non-transitory computer-readable storage medium according to claim 10 ,

wherein the processor varies a ratio of an area visible to the player in the virtual space according to the form variation of the effect object, and

the processor varies the corresponding one of the parameters according to the ratio.

12. The computer program product embodying the computer readable instructions stored on the non-transitory computer-readable storage medium according to claim 10 ,

wherein the form of the effect object is varied according to an operation time of the operation input performed by the player with respect to the input interface.

13. The computer program product embodying the computer readable instructions stored on the non-transitory computer-readable storage medium according to claim 10 ,

wherein a size of the form of the effect object that is displayed on the display is proportional to an operation time of the operation input performed by the player with respect to the input interface.

14. The computer program product embodying the computer readable instructions stored on the non-transitory computer-readable storage medium according to claim 10 ,

wherein the plurality of virtual objects includes the character object, and the character object is operable by the player, and

the corresponding one of the parameters corresponds to another parameter of the parameters, and the another parameter is one of an ability value of the character object or a moving speed of the character object in the virtual space.

15. The computer program product embodying the computer readable instructions stored on the non-transitory computer-readable storage medium according to claim 10 ,

wherein the effect object obstructs a visibility of the player with respect to at least one of the character object, a bonus item object, or a structure object disposed in the virtual space by varying the form of the effect object, and

the form of the effect object is at least one of a size, transparency, or a shape of the effect object.

16. A method performed for causing a processor in a computer to execute a process, the computer including an input interface configured to accept, from a player, an operation input to an effect object disposed in a virtual space displayed on a display, and a memory configured to store one or a plurality of virtual objects disposed in the virtual space, parameters associated with one or each of a plurality of the virtual objects and computer readable instructions, the method comprising executing on the processor the computer readable instructions comprising the steps of:

accepting the operation input relating to the effect object from the player in a real world, the effect object being disposed in the virtual space displayed on the display;

varying a form of the effect object according to the operation input; and

varying a corresponding one of parameters associated with at least one or a plurality of virtual objects according to the varied form of the effect object,

wherein one of the one or the plurality of virtual objects is an accessory object that is usable by a character object in the virtual space, and

the corresponding one of the parameters corresponds to a first parameter of the parameters, and the first parameter is an attribute value of at least one of a shape or a weight associated with the accessory object.

17. The method according to claim 16 ,

wherein the processor varies a ratio of an area visible to the player in the virtual space according to the form variation of the effect object, and

the processor varies the corresponding one of the parameters according to the ratio.

18. The method according to claim 16 ,

wherein the form of the effect object is varied according to an operation time of the operation input performed by the player with respect to the input interface.

19. The method according to claim 16 ,

wherein a size of the form of the effect object that is displayed on the display is proportional to an operation time of the operation input performed by the player with respect to the input interface.

20. The method according to claim 16 ,

wherein the plurality of virtual objects includes the character object, and the character object is operable by the player, and

the corresponding one of the parameters corresponds to another parameter of the parameters, and the another parameter is one of an ability value of the character object or a moving speed of the character object in the virtual space.

21. The method according to claim 16 ,

wherein the effect object obstructs a visibility of the player with respect to at least one of the character object, a bonus item object, or a structure object disposed in the virtual space by varying the form of the effect object, and

the form of the effect object is at least one of a size, transparency, or a shape of the effect object.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 17, 2019
From: MORISHITA, KAZUKI
To: GUNGHO ONLINE ENTERTAINMENT, INC.
Reel/Frame 051330/0804 →
Continuity (2)
Continuation PCTJP2019023062 · Jun 11, 2019
Related Publication 20200391110A1 · Dec 17, 2020