IP Library › Granted Patent US 11,073,908
Granted Patent B2
US 11,073,908 · App. 16/795,915 · Granted Jul 27, 2021

Eye-tracking enabled wearable devices

Inventors: Simon Gustafsson (Danderyd, SE); Alexey Bezugly (Danderyd, SE); Anders Kingbäck (Danderyd, SE); Anders Clausen (Danderyd, SE)
Assignee: Tobii AB
G06F3/013G02B27/0093G02B27/017G02B27/0179G06F3/012G06F3/0304G06F3/0485G06F3/04815G06F3/04845G06K9/00604G09G5/34A61B3/113G02B2027/014G02B2027/0138G02B2027/0187G06F2203/0381G09G2340/0464G09G2354/00
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Quick Facts
Patent No.
US 11,073,908
App. No.
16/795,915
Granted
Jul 27, 2021
Kind
B2
Abstract

A method for mapping an input device to a virtual object in virtual space displayed on a display device is disclosed. The method may include determining, via an eye tracking device, a gaze direction of a user. The method may also include, based at least in part on the gaze direction being directed to a virtual object in virtual space displayed on a display device, modifying an action to be taken by one or more processors in response to receiving a first input from an input device. The method may further include, thereafter, in response to receiving the input from the input device, causing the action to occur, wherein the action correlates the first input to an interaction with the virtual object.

Claims (12)

1. A method for mapping an input device to a virtual object in virtual space displayed on a display device, wherein the method comprises:

determining, via an eye tracking device, a gaze direction of a user;

based at least in part on the gaze direction being directed to a virtual object in virtual space displayed on a display device, modifying an action to be taken by one or more processors in response to receiving a first input from an input device; and

thereafter, in response to receiving the input from the input device, causing the action to occur, wherein the action correlates the first input to an interaction with the virtual object;

wherein an apparent effect of the interaction with the virtual object is magnified or de-magnified when the input device is mapped to the virtual object.

2. The method of claim 1 , wherein an amount of magnification or de-magnification is dependent on another input of the user.

3. The method of claim 1 , wherein an amount of magnification or de-magnification is dependent on a pre-programmed setting of an application.

4. The method of claim 1 , wherein an amount of magnification or de-magnification is variable depending on one or more user- or program-set variables.

5. The method of claim 1 , wherein the interaction is a rotation of the virtual object and the magnification or de-magnification is such that a small movement of the input causes a relatively large rotation of the virtual object or a large movement of the input causes a relatively small rotation of the virtual object.

6. The method of claim 1 , wherein the input device comprises one or more of a touch sensitive device, a touch sensitive screen, a pressure sensitive device, a mouse, a trackball, a joystick, a handheld controller, a stylus, or a keyboard.

7. The method of claim 1 , wherein a further input of the user causes mapping of the input device to the virtual object to be ceased.

8. The method of claim 7 , wherein the further input comprises a further input from the input device, the elapsing of a predetermined period of time, or a movement of the gaze direction of the user away from the virtual object.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 22, 2023
From: GUSTAFSSON, SIMON; BEZUGLY, ALEXEY; KINGBÄCK, ANDERS; CLAUSEN, ANDERS
To: TOBII AB
Reel/Frame 063056/0809 →
Continuity (5)
Continuation 15926722 · Mar 20, 2018
Continuation 15276592 · Sep 26, 2016
Provisional Application 62329719 · Apr 29, 2016
Provisional Application 62232268 · Sep 24, 2015
Related Publication 20200192475A1 · Jun 18, 2020
Cited By (1)
US 12,226,162