Method for providing customized button mapping pre-sets
Buttons on the add-on may be mapped to controller buttons using customized button mapping pre-sets. A button mapping may indicate that a selected preset is to be hidden during a switching operation Upon receiving a switching operation input, the selected pre-set is skipped during the switching operation.
1. A method for providing customized button mapping pre-sets, comprising:
receiving an add-on pre-set customization mode entry input;
entering the add-on pre-set customization mode;
receiving a button mapping for a plurality of buttons in a selected pre-set wherein the button mapping indicates the selected preset is to be hidden during a switching operation;
exiting the add-on pre-set customization mode;
saving the button mapping for the selected pre-set to a pre-set list;
receiving a switching operation input;
switching from a first pre-set on the pre-set list to a second pre-set on the pre-set list and skipping over the selected pre-set during the switching operation.
2. The method of claim 1 further comprising receiving an activation of one of the plurality of buttons and sending an input to a game controller corresponding to the button mapping of the second pre-set for the one of the plurality of buttons.
3. The method of claim 1 wherein the pre-set list contains a plurality of pre-sets.
4. The method of claim 1 further comprising displaying the first and second pre-sets on a display screen and hiding the selected preset during the switching operation.
5. The method of claim 4 wherein the display screen is a touch screen and switching operation is a touch screen, touch input.
6. The method of claim 4 wherein the display screen is a touch screen, wherein the add-on pre-set customization mode entry input is a touch screen, touch input and wherein the button mapping is selected using an activation of one of the plurality of buttons.
7. The method of claim 1 wherein the button mapping in the selected pre-set maps every button in the plurality of buttons to a null or empty button.
8. The method of claim 1 wherein a selection box indicates that the selected pre-set is hidden during the switching operation.
9. The method of claim 1 wherein each pre-set in the pre-set has a defined button mapping and where a button mapping for at least one pre-set in the pre-set list maps an activation of at least one of the plurality of buttons to a game controller input activation.