IP Library › Granted Patent US 11,117,059
Granted Patent B2
US 11,117,059 · App. 16/546,515 · Granted Sep 14, 2021

Non-transitory computer readable media, information processing device, and control method

Inventors: Sohei Morita (Minato-ku, JP); Isamu Hosoya (Minato-ku, JP); Yoshihiko Ozaki (Minato-ku, JP)
Assignee: GREE, Inc.
A63F13/95A63F13/35A63F13/77A63F13/80A63F2300/206A63F2300/5533A63F2300/80
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Quick Facts
Patent No.
US 11,117,059
App. No.
16/546,515
Granted
Sep 14, 2021
Kind
B2
Abstract

The program stored in the non-transitory computer readable media causes the information processing device to execute a setting processing in which one or more parameters are set with respect to game content appearing in a game, and execute a simulation processing related to a predetermined battle game part using the game content, for which the one or more parameters are set by the setting processing, and user data that includes information on one of more of the game content set by the user playing the game, wherein optimal solutions for the one or more parameters are derived by repeatedly executing the simulation processing while changing (adjusting) the one or more parameters by the setting processing by way of an optimization problem that minimizes the difference between evaluation information retrieved based on the execution of the simulation process and target evaluation information.

Claims (34)

1. A non-transitory computer readable media storing a program therein for causing a computer to execute a processing, the processing comprising:

executing a setting processing in which the one or more parameters are set with respect to target the new game content appearing in the game; and

executing a simulation processing related to a predetermined battle game part using the target the new game content, for which the one or more parameters are set by the setting processing, and user data that includes information on one or more of other game contents set by a user playing the game,

wherein an optimal solution for the one or more parameters are derived by repeatedly executing the simulation processing while changing the one or more parameters by the setting processing by way of an optimization problem that minimizes the difference between evaluation information of the target the new game content retrieved based on the execution of the simulation process and target evaluation information,

wherein the evaluation information includes a battle result of the predetermined battle game part, and the target evaluation information includes a target battle result,

wherein in the executing of the setting processing, a plurality of the parameters are set with respect to the target game content, a search range being set for each of the parameters, and

wherein the optimal solution for the parameters is derived by selecting one, from among a plurality of optimal solutions that satisfy the target evaluation information, by which all the parameters are as close as possible to a center of the respective parameter search ranges.

2. The non-transitory computer readable media according to claim 1 , wherein the evaluation information includes a battle win rate of the predetermined battle game part, and the target evaluation information includes a target battle win rate.

3. The non-transitory computer readable media according to claim 1 , wherein in the executing of the setting processing, a search space is set by setting the one or more parameters with respect to the target game content such that the target game content is stronger than a specific existing game content and weaker than another specific existing game content.

4. The non-transitory computer readable media according to claim 1 , wherein the predetermined battle game part is a battle between a deck including the target game content and one or more existing game contents and another deck including other existing game contents.

5. The non-transitory computer readable media according to claim 1 , wherein in the executing of the simulation processing, the predetermined battle game part is a battle between a deck including the target game content and one or more existing game contents and a deck set by another user who is in an upper user group.

6. An information processing device comprising:

a processor, configured to:

execute a setting processing in which one or more parameters are set with respect to target game content appearing in a game, and

execute a simulation processing related to a predetermined battle game part using the target game content, for which the one or more parameters are set by the setting processing, and user data that includes information on one or more of other game contents set by a user playing the game,

wherein an optimal solution for the one or more parameters are derived by repeatedly executing the simulation processing while changing the one or more parameters by the setting processing by way of an optimization problem that minimizes the difference between evaluation information of the target game content retrieved based on the execution of the simulation process and target evaluation information,

wherein the evaluation information includes a battle result of the predetermined battle game part, and the target evaluation information includes a target battle result,

wherein the processor is configured to execute the setting processing by setting a plurality of the parameters with respect to the target game content, a search range being set for each of the parameters, and

wherein the optimal solution for the parameters is derived by selecting one, from among a plurality of optimal solutions that satisfy the target evaluation information, by which all the parameters are as close as possible to a center of the respective parameter search ranges.

7. The information processing device according to claim 6 , wherein the evaluation information includes a battle win rate of the predetermined battle game part, and the target evaluation information includes a target battle win rate.

8. The information processing device according to claim 6 , wherein the processor is configured to execute the setting processing by setting the one or more parameters with respect to the target game content such that the target game content is stronger than a specific existing game content and weaker than another specific existing game content.

9. The information processing device according to claim 6 , wherein the predetermined battle game part is a battle between a deck including the target game content and one or more existing game contents and another deck including other existing game contents.

10. The information processing device according to claim 6 , wherein in the executing of the simulation processing, the predetermined battle game part is a battle between a deck including the target game content and one or more existing game contents and a deck set by another user who is in an upper user group.

11. A control method executed by an information processing device, the control method comprising:

executing a setting processing in which one or more parameters are set with respect to target game content appearing in a game; and

executing a simulation processing related to a predetermined battle game part using the target game content, for which the one or more parameters are set by the setting processing, and user data that includes information on one or more of other game contents set by a user playing the game,

wherein an optimal solution for the one or more parameters are derived by repeatedly executing the simulation processing while changing the one or more parameters by the setting processing by way of an optimization problem that minimizes the difference between evaluation information of the target game content retrieved based on the execution of the simulation process and the target evaluation information,

wherein the evaluation information includes a battle result of the predetermined battle game part, and the target evaluation information includes a target battle result,

wherein in the executing of the setting processing, a plurality of the parameters are set with respect to the target game content, a search range being set for each of the parameters, and

wherein the optimal solution for the parameters is derived by selecting one, from among a plurality of optimal solutions that satisfy the target evaluation information, by which all the parameters are as close as possible to a center of the respective parameter search ranges.

12. The control method according to claim 11 , wherein the evaluation information includes a battle win rate of the predetermined battle game part, and the target evaluation information includes a target battle win rate.

13. The control method according to claim 11 , wherein in the executing of the setting processing, a search space is set by setting the one or more parameters with respect to the target game content such that the target game content is stronger than a specific existing game content and weaker than another specific existing game content.

14. The control method according to claim 11 , wherein the predetermined battle game part is a battle between a deck including the target game content and one or more existing game contents and another deck including other existing game contents.

15. The control method according to claim 11 , wherein in the executing of the simulation processing, the predetermined battle game part is a battle between a deck including the target game content and one or more existing game contents and a deck set by another user who is in an upper user group.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 5, 2019
From: MORITA, SOHEI; HOSOYA, ISAMU; OZAKI, YOSHIHIKO
To: GREE, INC.
Reel/Frame 050938/0268 →
Priority Claims (2)
JP JP2018-154672 · Aug 21, 2018 · national
JP JP2019-148444 · Aug 13, 2019 · national
Continuity (1)
Related Publication 20200061479A1 · Feb 27, 2020
Cited By (1)
US 12,654,099