IP Library › Granted Patent US 11,222,351
Granted Patent B2
US 11,222,351 · App. 17/207,851 · Granted Jan 11, 2022

Predicting application conversion using eye tracking

Inventors: Igor A. Podgorny (San Diego, CA); Benjamin Indyk (San Diego, CA); Michael J. Graves (Mountain View, CA)
Assignee: INTUIT, INC.
G06Q30/0218G06F3/013G06K9/00302H04L67/22
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Quick Facts
Patent No.
US 11,222,351
App. No.
17/207,851
Granted
Jan 11, 2022
Kind
B2
Abstract

Techniques are disclosed for determining application experience of a user. One embodiment presented herein includes a computer-implemented method, which includes receiving, at a computing device, eye tracking data of a user interacting with at least a first page of an application. The computer-implemented method further includes determining, based at least on the eye tracking data, at least a current user experience regarding the first page. The computer-implemented method further includes predicting, based on evaluating the current user experience, that the user is likely to discontinue use of the application. The computer-implemented method further includes determining, based at least on the prediction, an intervention that reduces a likelihood of the user discontinuing use of the application, and interacting with the user according to the intervention.

Claims (56)

1. A computer-implemented method for determining an application experience, comprising:

determining, by a computing device, baseline eye tracking data of a user interacting with an application, the baseline eye tracking data comprising a baseline frequency of pupil dilations of the user;

receiving, at the computing device, real-time eye tracking data of the user interacting with at least a first page of the application, the real-time eye tracking data comprising a real-time frequency of pupil dilations of the user;

determining, by the computing device, based at least on the real-time eye tracking data and the baseline eye tracking data, a current user experience regarding the first page, wherein the current user experience comprises a level of interest with respect to at least a subset of the first page, and wherein the level of interest is determined based on a comparison between the real-time frequency of pupil dilations and the baseline frequency of pupil dilations;

predicting, by the computing device, based on evaluating the current user experience, a user action;

determining, by the computing device, based at least on the predicting, an intervention that changes a likelihood of the user action; and

interacting, by the computing device, with the user according to the intervention.

2. The computer-implemented method of claim 1 , wherein the baseline eye tracking data further comprises one or more of: point of gaze; saccadic eye movement duration; or saccadic eye movement patterns.

3. The computer-implemented method of claim 1 , wherein the intervention is determined by using a model to evaluate the current user experience for the first page and the likelihood of the user action.

4. The computer-implemented method of claim 1 , wherein the current user experience comprises one or more of: excitement, fixation, or fatigue.

5. The computer-implemented method of claim 1 , wherein the intervention comprises at least one of: offering a discount, offering assisted support, offering self-support content, or providing a list of content items.

6. The computer-implemented method of claim 1 , wherein interacting with the user according to the intervention comprises at least one of: a real-time intervention, an off-line intervention, presenting content items on an interface of the user, or altering at least one content item of the interface of the user.

7. The computer-implemented method of claim 1 , wherein the current user experience relates to a particular item on the first page.

8. The computer-implemented method of claim 1 , further comprising:

determining at least one metric comprising one or more of:

a count of user clicks for the first page;

a total amount of time spent by the user on the first page;

an age of the user;

a gender of the user;

an occupation of the user; or

a location of the user; and

evaluating the at least one metric in addition to the current user experience, using a model, to determine the likelihood of the user action.

9. A system for determining an application experience, comprising:

one or more processors; and

a memory comprising instructions that, when executed by the one or more processors, cause the system to:

determine, by a computing device, baseline eye tracking data of a user interacting with an application, the baseline eye tracking data comprising a baseline frequency of pupil dilations of the user;

receive, at the computing device, real-time eye tracking data of the user interacting with at least a first page of the application, the real-time eye tracking data comprising a real-time frequency of pupil dilations of the user;

determine, by the computing device, based at least on the real-time eye tracking data and the baseline eye tracking data, a current user experience regarding the first page, wherein the current user experience comprises a level of interest with respect to at least a subset of the first page, and wherein the level of interest is determined based on a comparison between the real-time frequency of pupil dilations and the baseline frequency of pupil dilations;

predict, by the computing device, based on evaluating the current user experience, a user action;

determine, by the computing device, based at least on the user action that was predicted, an intervention that changes a likelihood of the user action; and

interact, by the computing device, with the user according to the intervention.

10. The system of claim 9 , wherein the baseline eye tracking data further comprises one or more of: point of gaze; saccadic eye movement duration; or saccadic eye movement patterns.

11. The system of claim 9 , wherein the intervention is determined by using a model to evaluate the current user experience for the first page and the likelihood of the user action.

12. The system of claim 9 , wherein the current user experience comprises one or more of: excitement, fixation, or fatigue.

13. The system of claim 9 , wherein the intervention comprises at least one of: offering a discount, offering assisted support, offering self-support content, or providing a list of content items.

14. The system of claim 9 , wherein interacting with the user according to the intervention comprises at least one of: a real-time intervention, an off-line intervention, presenting content items on an interface of the user, or altering at least one content item of the interface of the user.

15. The system of claim 9 , wherein the current user experience comprises relates to a particular item on the first page.

16. The system of claim 9 , wherein the instructions, when executed by the one or more processors, further cause the system to:

determine at least one metric comprising one or more of:

a count of user clicks for the first page;

a total amount of time spent by the user on the first page;

an age of the user;

a gender of the user;

an occupation of the user; or

a location of the user; and

evaluate the at least one metric in addition to the current user experience, using a model, to determine the likelihood of the user action.

17. A computer-implemented method for determining an application experience, comprising:

determining, by a computing device, baseline eye tracking data of a user interacting with an application, the baseline eye tracking data comprising a baseline frequency of pupil dilations of the user;

receiving, at the computing device, real-time eye tracking data of the user interacting with at least a first page of the application, the real-time eye tracking data comprising a real-time frequency of pupil dilations of the user;

determining, by the computing device, based at least on the real-time eye tracking data and the baseline eye tracking data, a current user experience regarding the first page, wherein the current user experience comprises a numerical score indicating a level of interest with respect to at least a subset of the first page, and wherein the numerical score is determined based on a comparison between the real-time frequency of pupil dilations and the baseline frequency of pupil dilations;

predicting, by the computing device, based on evaluating the current user experience, a user action;

determining, by the computing device, based at least on the predicting, a type of intervention that changes a likelihood of the user action; and

interacting, by the computing device, with the user according to the type of intervention.

18. The computer-implemented method of claim 17 , wherein the baseline eye tracking data further comprises one or more of: point of gaze; saccadic eye movement duration; or saccadic eye movement patterns.

19. The computer-implemented method of claim 17 , wherein the type of intervention is determined by using a model to evaluate the current user experience for the first page and the likelihood of the user action.

20. The computer-implemented method of claim 17 , wherein the current user experience comprises one or more of: excitement, fixation, or fatigue.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 22, 2021
From: PODGORNY, IGOR A.; INDYK, BENJAMIN; GRAVES, MICHAEL
To: INTUIT, INC.
Reel/Frame 055664/0438 →
Continuity (2)
Continuation 15667920 · Aug 3, 2017
Related Publication 20210209633A1 · Jul 8, 2021