IP Library › Granted Patent US 11,244,535
Granted Patent B2
US 11,244,535 · App. 16/435,640 · Granted Feb 8, 2022

Amusement gaming access and authorization point

Inventors: Howard W. Lutnick (New York, NY); Geoffrey M. Gelman (Brooklyn, NY); Dean P. Alderucci (Westport, CT)
Assignee: CFPH, LLC
G07F17/3237G07F17/32G07F17/3232
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Quick Facts
Patent No.
US 11,244,535
App. No.
16/435,640
Granted
Feb 8, 2022
Kind
B2
Abstract

In various embodiments, an electrical interface allows a player at a casino to connect a personal computing device and to engage in licensed gaming activities using the personal computing device.

Claims (19)

1. A method comprising:

controlling, by a processor of a mobile computing device:

establishing, over a communication network, a communication link with a game computer;

transmitting, over the communication network, an indication of a unique identifier associated with the mobile computing device;

receiving, over the communication network, from a remote computing device verification data indicating the mobile computing device is eligible to access gaming activities provided by the game computer, in which the verification data is determined based on the unique identifier;

when the remote computing device is eligible to access the gaming activities provided by the game computer, periodically transmitting, over the communication network, location information indicating a current location of the mobile computing device at pre-defined time intervals;

receiving, over the communication network, from the remote computing device authorization data indicating that the mobile computing device is allowed to access the gaming activities provided by the game computer, in which the authorization data is received while the mobile computing device is determined to be in an authorized area based on the current location indicated by the location information;

while the authorization data is being received,

initiating an electronic game with the game computer;

receiving, over the communication network, from the game computer, data representing an encrypted sequence of random events; and

executing commands to play the electronic game using data representing unencrypted random events, provided by the game computer;

once the execution of the electronic game is complete, requesting, over the communication network, from the game computer, an encryption key;

decoding the encrypted sequence of random events using the encryption key; and

comparing (a) the decoded encrypted sequence of random events to (b) the unencrypted random events for verification of the execution of the electronic game.

2. The method of claim 1 , further comprising controlling, by the processor, determining whether the execution of the electronic game was faire fair based on results of the compare.

3. The method of claim 1 , further comprising controlling, by the processor, selecting one game from a plurality of games provided by the game computer.

4. The method of claim 1 , further comprising controlling, by the processor, sending a command indicating completion of the execution of the game to the game computer.

5. The method of claim 1 , further comprising controlling, by the processor, sending to the game computer a command indicating failure of the verification based on whether the comparison of (a) the decoded encrypted sequence of random events to (b) the unencrypted random events is not identical.

6. The method of claim 1 , further comprising controlling, by the processor, sending to the game computer a command indicating success of the verification based on whether the comparison of (a) the decoded encrypted sequence of random events to (b) the unencrypted random events is identical.

Continuity (2)
Continuation 11828952 · Jul 26, 2007
Related Publication 20190295369A1 · Sep 26, 2019
Cited By (1)
US 12,424,061