IP Library Granted Patent US 11,331,565
Granted Patent B2
US 11,331,565 · App. 16/859,290 · Granted May 17, 2022

Digital anatomical virtual extremities for pre-training physical movement

Inventors: Vincent John Macri (Tallahassee, FL); Vincent James Macri (Jackson, WY); Paul Zilber (Plainview, NY)
A63F13/212A63B71/0622G09B19/003A63B2071/0638A63B2071/0647A63F13/211A63F13/285A63F2300/8082
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Quick Facts
Patent No.
US 11,331,565
App. No.
16/859,290
Granted
May 17, 2022
Kind
B2
Abstract

Aspects of the disclosure include methods and systems for pre-action training. In an aspect, a method is presented for constructing a user-controllable image comprising obtaining anatomical and physiological data associated with a body, storing the anatomical and physiological data in a database; and creating the user-controllable image based on the stored anatomical and physiological data. The user-controllable image may be configurable to a user. At least a moveable portion of the user-controllable image may be constructed to move based on input from a user. The user-controllable image may be constructed to enable pre-action training of the user. As such, victims of traumatic brain injury or other neurological setbacks may pre-train their nervous system for use of one or more injured body parts. Additionally, the methods and systems described provide pre-action training control of non-virtual prostheses, exoskeleton body parts, powered orthotic devices, robots or other motile or audiovisual output devices.

Claims (32)

1. A method for improving performance of physical actions of a user having an affected physical body part comprising:

providing one or more training games to the user, said training games being stored in a memory device that, upon execution by a processor, simulate at least one physical action using one or more digital anatomical virtual body parts;

creating the one or more digital anatomical virtual body parts; each said digital anatomical virtual body part being configured to the user by storing measured user anatomical data and measured user physiological data in a database and creating a body part model based on model data derived from said stored measured user anatomical data and measured user physiological data;

constructing one or more pre-coded digital anatomical virtual body parts having a series of pre-determined movement actions;

displaying on a display device the one or more digital anatomical virtual body parts;

displaying on the display device the one or more pre-coded digital anatomical virtual body parts;

receiving, from an input device controlled by the user, inputs that control the simulated physical action of the one or more digital anatomical virtual body parts conjoined with one or more of the pre-coded digital anatomical virtual body;

providing an output device attached to the user's affected physical body part, and wherein upon motion of the digital anatomical virtual body part on the display, a signal is substantially simultaneously transferred to the output device resulting in physical stimulation of the user's affected physical body part.

2. The method of claim 1 wherein the one or more training games simulate at least one physical action using one or more pre-coded digital anatomical virtual body parts.

3. The method of claim 1 wherein the input device is a computer mouse, a touch screen, a device configured to measure user head movements, a device configured to measure user eye movements, a brain-computer interface, a wired communications device, or a wireless communications device.

4. The method of claim 1 , wherein the one or more digital anatomical virtual body parts comprise virtual body parts exhibiting analogous true range of motion to simulate physical movements.

5. The method of claim 1 wherein the output device is an articulable physical body part device having means for attaching the articulable physical body part device to the user's affected physical body part.

6. The method of claim 1 wherein the output device is a body part exoskeleton having motion controllable actuators.

7. The method of claim 1 wherein the output device is a motion controlled glove.

8. The method of claim 5 further comprising attaching the articulable physical body part device to a user's affected physical body part; and controlling the articulable physical body part device to mimic the motion of the digital anatomical virtual body part representing the user's affected physical body part.

9. The method of claim 1 further including displaying on the display device one or more digital virtual objects; and simulating at least one physical action using the at least one or more digital virtual objects.

10. The method of claim 1 further including displaying on the display device one or more digital virtual objects; and simulating at least one physical action using the at least one or more digital virtual objects in conjunction with the one or more digital anatomical virtual body parts; and receiving, from the input device controlled by the user, inputs that control the simulated physical action of the one or more digital anatomical virtual body parts manipulating one or more of the digital virtual objects.

11. A method for improving performance of physical actions of a user having an affected physical body part comprising:

providing one or more training games to the user, said training games being stored in a memory device that upon execution by a processor, simulate at least one physical action using one or more digital anatomical virtual body parts;

creating the one or more digital anatomical virtual body parts; each said digital anatomical virtual body part being configured to the user by storing measured user anatomical data and measured user physiological data in a database and creating a body part model based on model data derived from said stored measured user anatomical data and measured user physiological data;

constructing one or more digital objects;

displaying on a display device the one or more digital anatomical virtual body parts;

displaying on the display device the one or more digital objects;

receiving, from an input device controlled by the user, inputs that control the simulated physical action of the one or more digital anatomical virtual body parts conjoined with one or more of the digital objects;

providing an output device attached to a user's affected physical body part, and wherein upon motion of the digital anatomical virtual body part representing a user's affected physical body part on the display, a signal is substantially simultaneously transferred to the output device resulting in physical stimulation of the user's affected physical body part.

12. The method of claim 11 wherein one or more training games simulate at least one physical action using one or more digital anatomical virtual objects.

13. The method of claim 11 wherein the input device is a computer mouse, a touch screen, a device configured to measure user head movements, a device configured to measure user eye movements, a brain-computer interface, a wired communications device, or a wireless communications device.

14. The method of claim 11 wherein the output device is an articulable physical body part device having means for attaching the articulable physical body part device to the user's affected physical body part.

15. The method of claim 11 wherein the output device is a body part exoskeleton having motion controllable actuators.

16. The method of claim 11 wherein the output device is a motion controlled glove.

17. The method of claim 11 further including displaying on the display device one or more digital virtual objects; and simulating at least one physical action using the at least one or more digital virtual objects.

18. The method of claim 11 further including displaying on the display device one or more digital virtual objects; and simulating at least one physical action using the at least one or more digital virtual objects in conjunction with the one or more digital anatomical virtual body parts.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 15, 2021
From: ZILBER, PAUL
To: MACRI, VINCENT JOHN
Reel/Frame 057486/0612 →
Continuity (9)
Continuation 15880271 · Jan 25, 2018
Continuation In Part 13841901 · Mar 15, 2013
Continuation In Part 14891789
Provisional Application 61665221 · Jun 27, 2012
Provisional Application 61830465 · Jun 3, 2013
Provisional Application 61824892 · May 17, 2013
Provisional Application 62499977 · Feb 9, 2017
Provisional Application 62499453 · Jan 25, 2017
Related Publication 20200254332A1 · Aug 13, 2020