IP Library › Granted Patent US 11,331,566
Granted Patent B2
US 11,331,566 · App. 16/718,900 · Granted May 17, 2022

Game machine with dance stage adaptive to tandem players

Inventors: Toru Miki (Ichinomiya, JP); Masahiro Kiyomoto (Ichinomiya, JP); Rei Takano (Ichinomiya, JP); Atsushi Usami (Ichinomiya, JP)
Assignee: KONAMI AMUSEMENT CO., LTD.
A63F13/213A63F13/30A63F13/798A63F13/80A63F13/90A63F13/843A63F2300/1025A63F2300/1043A63F2300/1087A63F2300/558A63F2300/8088A63F2300/8094
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Quick Facts
Patent No.
US 11,331,566
App. No.
16/718,900
Granted
May 17, 2022
Kind
B2
Abstract

The present invention provides a game machine provided with a stage which has a treading surface on which a plurality of play regions are set so as to be displaced from each other in a front and rear direction, that is a direction facing a display device, and are set as ranges where at least one player should perform dance steps on each range, and a step command device which commands the player step positions at which the player should tread in each of the play regions, with the step positions being changed in association with progress of a game, and being commanded through the display device in a distinguished manner for each of the play regions.

Claims (11)

1. A game machine comprising:

a stage having a treading surface on which a plurality of play regions are set so as to be displaced from each other in a front and rear direction that is a direction facing a display device, each play region being set as a range where at least one player should perform steps of a dance, and each play region being dedicated to a corresponding one of a plurality of players; and

a step command device which commands the player step positions at which the player should tread in each of the play regions, with the step positions being changed in association with progress of a game, and being commanded through the display device in a distinguished manner for the corresponding one of the plurality of players for each of the play regions.

2. The game machine according to claim 1 , wherein a mirror is provided so as to face the player.

3. The game machine according to claim 2 , wherein the mirror is arranged below the display device.

4. The game machine according to claim 1 , wherein at least two play regions are arranged in the front and rear direction with respect to the display device.

5. The game machine according to claim 1 , further comprising a dance video acquisition device that acquires dance video images in which the player on the treading surface is photographed.

6. The game machine according to claim 5 , further comprising a video transmission device capable of transmitting the dance video images through a predetermined network.

7. The game machine according to claim 1 , further comprising:

a step detection device which outputs a signal corresponding to an actual step position at which the player actually tread upon the treading surface in each of the play regions; and

an evaluation device which evaluates the player based on comparison between a pattern in which the step positions are commanded by the step command device and a pattern in which the actual step positions are detected by the step detection device.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 18, 2019
From: MIKI, TORU; KIYOMOTO, MASAHIRO; TAKANO, REI; USAMI, ATSUSHI
To: KONAMI AMUSEMENT CO., LTD.
Reel/Frame 051321/0398 →
Priority Claims (1)
JP JP2017-120488 · Jun 20, 2017 · national
Continuity (2)
Continuation PCTJP2018020572 · May 29, 2018
Related Publication 20200122024A1 · Apr 23, 2020